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A level I've had lying around for a while, it was made for a contest a long time ago but I didn't submit it. It was nearly complete, only missing things like emerald spawns and a level header, so I added those in so I could release it.
There wasn't a lot of effort put into this, so don't expect much, but I hope it's enjoyable nonetheless. Download Now
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Comments |
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#2 |
Grape flavored
Administrator
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Oh hey, I think I remember seeing this teased way back, good to see you're finally releasing it.
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Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress. |
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#3 |
Developer
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I have my doubts that an entirely red map is the best idea, since a red-colored player coulld presumably camouflage themselves quite well in there.
Still, I like the way you used sector lighting to differentiate walls and such from others. Maybe you'd have done well with Doomworld's Monochrome Mapping project... |
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#4 |
A.K.A DeltaLink
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Initially I thought this map might reference the Redwall novel series (Brian Jacques) somehow, though after seeing it now it's obvious that it was only named this due to the excessive use of the SRB2 REDWALL texture. At least to a hedgehog this level would look like any other 1.0.9 era level, though I can't say the same for Tails as foxes aren't color blind (except maybe between red & green).
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If it's worth doing, it's worth overdoing. |
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