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GraphicX8000v5_5.wad - [Version 5.5 RELEASED!] Details »»
GraphicX8000v5_5.wad - [Version 5.5 RELEASED!]
Version: 5.5, by SonicX8000 (Graphic & Sprite Modder.) SonicX8000 is offline
Developer Last Online: May 2019

Version: SRB2 Rating: (28 votes - 4.54 average)
Released: 08-16-2009 Last Update: 07-11-2011 Installs: 63
SOCs Sprites/Graphics

Version 5.5 released, now file size friendly.

(Version. 5.5)
*File Size is MUCH less than v5, it's barely over 1MB now compared to 16MB.
*Chaos Emeralds and Hidden Emblems now animate.
*Support for XSRB2 has been dropped, however it can still be added, if anyone still uses XSRB2 these days...
*The Special Stage Token has been given a extra free frame so it doesn't use TOKEA0 anymore. This means it no longer bugs out when this file is added via the SRB2 Launcher.
*Some changes to the HUD, the Rings, Item Boxes and other stuff.
---
(Bugs)
*Collected Hidden Emblems don't become translate when already collected. This may be due to the Extra Frames making it visible. Only fix I know is to make the Emblem use only 1 frame unless someone knows a fix for this.
*1up Boxes for Tails & knuckles still use their default 1up Boxes but you already know about this since v2.
--------------------------------------------------
(Item list)
*Pending...*

(In-game screenshots)

*Rings and checkpoint*
---

*Special Stage Token*
---

*Special Stage*
---

*Emerald results*
---

*Match/CTF Stuff*
----------
If there's any bugs, please let me know.

Download Now

File Type: zip GraphicX8000v5_5.zip (184.5 KB, 3117 views)

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Comments
Old 07-18-2011   #282
SonicX8000
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Well guys, I was planing to release a small update due to XSRB2 allowing me to edit the HUD display for the Shards/Boss Meter and stuff but I am going to delay this till v6.


Here's a image of the Emeralds for now.
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GraphicX8000 will return... when I'm actually not lazy with finishing it.

Last edited by SonicX8000; 07-19-2011 at 01:57 AM.
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Old 07-19-2011   #283
ToBeFree
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Quote:
Originally Posted by SonicX8000 View Post
Here's a image of the Emeralds for now.
Awesome! :o
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Old 07-21-2011   #284
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Whoa man! This is absolutley awesome! You're good at your job, good luck on future projects! ;)
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Old 07-26-2011   #285
abiT-v2
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Graphics X8000 looks now completly different in current verision than in V1! Good Job! ;)
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Old 07-26-2011   #286
Internet Explorer
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I'm late. Anyway, yes, the upgrade to 5.0 is better and fixes some defects.
I have not accessed the multiplayer yet.

You must not change the letters/numbers of the names of levels, the sprites are simple but very effective. Do not always do the psychedelic. I prefer simplicity.
Monitors sprites are a little better, but I feel they are not always correct. I still have that feeling of "small" ... Maybe if they have a square body ?

The rings, well ... I still have the 4.2 version on hand. And I think that the rings were more adapting in 4.2. Rings "too real" in 5.0 seems a little too "forged". It's hard to explain, it will be easier with pictures. Some prefer the rings 4.2, others 5.0. Just look at the pictures and find the qualities / defects of 4.2 and 5.0 rings.
For my part, I think I prefer the old ones on the first pic.
Spoiler:
<== Old
---------------------------------------
<== New
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Old 09-15-2011   #287
SonicX8000
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Attempting to redo the Starpost yet again. Thing is though... which one to use... *And hopefully I can soc it so it remains Red after you pass it.*

I was thinking 4 would be good enough.
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Old 09-15-2011   #288
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I prefer 4.

and also How in the hell did you change Tails and Knuckles sprites?
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YOU EXPLORED A LOT
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lol
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Old 09-15-2011   #289
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Quote:
Originally Posted by NeroTheArmadillo View Post
and also How in the hell did you change Tails and Knuckles sprites?
He... didn't...
The only thing he changed were the life icons which aren't even tied to those character wads and can be easily replaced.
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Old 09-15-2011   #290
NeroTheArmadillo
 
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No, I mean, he replaced monitor sprites before, how did he do that?
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YOU EXPLORED A LOT
YOU WIN A TURRET
lol
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Old 09-15-2011   #291
rocky
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Pretty cool, it looks like the starpost from Sonic Adventure 2.

I checked your 5th version and I love it. When are you going to stop doing awesome things?
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Old 09-15-2011   #292
SonicX8000
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Quote:
Originally Posted by NeroTheArmadillo View Post
No, I mean, he replaced monitor sprites before, how did he do that?
That was back in 1.09.4 where the Tails & Knuckles lumps where in srb2.srb before being moved into their .plr files during 2.0.

Quote:
Originally Posted by rocky View Post
Pretty cool, it looks like the starpost from Sonic Adventure 2.
Uhh... if I recall... the starpost's base in that game was red instead of yellow but the sphere on it matches. This is kinda going to be like the starpost in Sonic 1, but the yellow base of it is different.
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Last edited by SonicX8000; 09-15-2011 at 05:44 PM.
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Old 09-22-2011   #293
rocky
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Oops, sorry about that.
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Old 12-04-2011   #294
SonicX8000
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Alrighty... it's been a long time, and so it's time I post something here...


Here's what the HUD is going to be like. *Haven't set it up in-game yet.*

This is what the starposts are going to be like, also... when you trigger them, they will remain red instead of flashing colors, think the Sonic 1 Starpost. Speaking of which... if they did flash, then it'll be a Seizurepost. *Of course... it's do able with a soc to prevent it from flashing.*

I should also mention that the X Bonus at the end of each level will be changed to fit in with the number font as you can see in the HUD picture, although what kind of change will that be... well... who knows? Maybe later I'll post something about it.

XSRB2 stuff such as the GROW/SHRINK Boxes and others are being removed, maybe later on I'll add them back in if pressed to do so.
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GraphicX8000 will return... when I'm actually not lazy with finishing it.

Last edited by SonicX8000; 12-04-2011 at 07:12 AM.
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Old 12-04-2011   #295
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Quote:
Originally Posted by SonicX8000 View Post
Spoiler:

Here's what the HUD is going to be like. *Haven't set it up in-game yet.*

This is what the starposts are going to be like, also... when you trigger them, they will remain red instead of flashing colors, think the Sonic 1 Starpost. Speaking of which... if they did flash, then it'll be a Seizurepost. *Of course... it's do able with a soc to prevent it from flashing.*
Ooh, it's beautiful. This is exactly the type of menu I'm looking for : a colorful menu while being simple.
However .. does the number 9999 can enter into the ring box in the menu ? I feel it is a bit small ...

Regarding the Starpost, the main idea is good, I still have to see if this new Starpost fits to the world of SRB2.

What about rings ? Rings in the level. Did you changed them, will you change them, or not ?
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Old 12-04-2011   #296
SonicX8000
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Quote:
Originally Posted by Internet Explorer
Ooh, it's beautiful. This is exactly the type of menu I'm looking for : a colorful menu while being simple.
However .. does the number 9999 can enter into the ring box in the menu ? I feel it is a bit small ...
Here's what the max numbers that can fit in the new HUD.

SCORE: 999999999 *Max score is a billion (1,000,000,000) minus 10, saw it mentioned in a bugfix topic.

Originally the score in the HUD before was set to hold only 00000000 as reaching the billions was a very little chance unless someone did grind long enough to get a score that high, but seeing the cap set for it, I finally just went and just made the HUD actually hold up to 9 numbers instead of 8.

TTIME: 99:59:xx *Although I've seen the time go to 100:00:xx before but that was in 1.09.4 and it was on Mystic Realm with people stuck in PAZ1. Not going to change it to hold a extra digit unless someone made a map that lasts that long, and besides... not sure if it's even capped at 99:59:xx anyway in the current verison of SRB2.*

RINGS: 9999 *Yes, it fits 4 numbers.*

So... yea, that's pretty much it, if you need a screenshot...

Keep in mind the lone 0 that you see is the Special Stage Rings.
-----
Quote:
Originally Posted by Internet Explorer
What about rings ? Rings in the level. Did you changed them, will you change them, or not ?
The Rings are still the same as before, and I don't believe a change for them is needed right now anyway.
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Last edited by SonicX8000; 12-04-2011 at 11:55 AM.
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Old 01-23-2012   #297
SonicX8000
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Here's something to tide you over. *The Blank Item Box is the 1up which of course only works for Sonic.*


Emeralds.


Hoop sprites have been changed.


And made the STAT bar thingy less ugly.


How about a Item list?
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Last edited by SonicX8000; 01-23-2012 at 01:17 AM.
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Old 01-23-2012   #298
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The sprites are progressing very well !

I just hope the boxes will have a good size. I'm not really in the "bubble-wrap boxes" style.
Then, to the menu at the top left-hand corner, the symbol of the score / time / rings are good. The yellow lines around these menus could (perhaps) be better in white, like the white around the head of Sonic in the bottom left-hand corner.
Otherwise ... I think everything else is very nice, I see no problems.
(By the way, you wrote Verison on the title of your mod)
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Last edited by Internet Explorer; 01-23-2012 at 05:19 AM.
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Old 01-23-2012   #299
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I love everything but one thing. The bubble shape boxes are just weird to me. Im hoping that you change your mind and put something else instead of the bubble boxes.
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Old 01-24-2012   #300
rocky
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The Item boxes are pretty awesome, execept the Random item box.

The random item box should have a black "background" instead of a grey one. But hey, the grey one doesn't look bad either.
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Old 01-26-2012   #301
SonicX8000
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Quote:
Originally Posted by Internet Explorer
I just hope the boxes will have a good size. I'm not really in the "bubble-wrap boxes" style.
These Item Boxes are in-fact even bigger than the default item boxes... these are 34x40 which the old ones I think were 32x34. I think it's just because of the screenshot is what makes them look small.

Quote:
Originally Posted by Internet Explorer
Then, to the menu at the top left-hand corner, the symbol of the score / time / rings are good. The yellow lines around these menus could (perhaps) be better in white, like the white around the head of Sonic in the bottom left-hand corner.
I kinda went with the gold part because you know how RINGS, TIME, SCORE were yellow? I had it Gold one time then I just went with that to have it match in a way, but I'll go back with white/grey or I could shade it differently.

Quote:
Originally Posted by Internet Explorer
(By the way, you wrote Verison on the title of your mod)
Fixing that now... thanks.


Quote:
Originally Posted by EternallyAries Red X View Post
I love everything but one thing. The bubble shape boxes are just weird to me. Im hoping that you change your mind and put something else instead of the bubble boxes.
In-game it should be fine, not to mention I do have a idea with the Item Boxes but I'll wait till 2.1 comes out so I can see what frames are being used and such. If that still doesn't work out I can just change it again.
----------


The invisibility sparks have been changed and also instead of 2 sparks there's 4 and yes it does cycle correctly.
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