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Nitemare.wad Details »»
Nitemare.wad
Version: 4.0, by Senku Niola (Drifting Golden Swordsman) Senku Niola is offline
Developer Last Online: Mar 2019

Version: SRB2 Rating: (22 votes - 3.82 average)
Released: 10-02-2009 Last Update: Never Installs: 23
Characters SOCs

UPDATE (8/18/11):
Fixed up spinitem for good till 2.1, hopefully.

UPDATE (8/2/11):
Slightly balanced the stats.

UPDATE (9/4/10):
Added to SOC reference comments.

UPDATE (6/19/10):
Stats redone and preview of new sprites. Minor color change bug quickly fixed

UPDATE (5/4/10):
Clean up to lumps.

UPDATE (03/29/10):
Fixed acceleration to be a bit more fair, it feels slightly too much above water but underwater is now much more playable, so I'm happy with it for now.

UPDATE (01/28/10):
Another consistency update. Not sure how my wads keep getting modified.

UPDATE (12/27/09)
Consistency update. I must have updated my wads and not noticed. (SSN Set)

UPDATE (10/25/09):
Updated the spinitem SOC, it now has corrected collision, and no longer hurts people in water, and the spin trail itself is longer.

UPDATE (10/1/09):
Nitemare, the third character of the set is now ready for 2.0, since 2.0 uses a new SOC system for certain actions, the old 1.09 spin trail is no more. Luckily with some help, a brand new, but slightly buggy one was created.

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Bugs:


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2.0 Version
  • Nitemare 4.2
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Go have fun!

Report any bugs you find with the wad, thank you.

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2.0 Screenshot:

Download Now

File Type: zip nitemare.zip (77.5 KB, 2181 views)

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Comments
Old 12-10-2009   #22
corneliab
 
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Stupid-looking and handles terribly.
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Old 12-27-2009   #23
Senku Niola
Drifting Golden Swordsman
 
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Ok someone mentioned last night when they joined my server that their wads were different to the ones I had and they had got their's from here. So I uploaded all 3 zips and wads with the ones I have to fix md5 checksum issues.
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Old 12-28-2009   #24
Torgo
 
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Out of curiosity, do you plan to update the sprites of this wad, or are you going to exclusively work on the sprites for the human versions?

Last edited by Torgo; 12-29-2009 at 04:16 PM.
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Old 12-29-2009   #25
Senku Niola
Drifting Golden Swordsman
 
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I was planning to update Nitemare's sprites since we all know these sprites have been around since 1.08, but I'm not fully sure yet. I've been too lazy due to winter to really work on human or updated frames for anyone.
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Old 01-07-2010   #26
Project S.O.L.A.R.I.S.
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Bah! I can do well with handling with Nitemare, all-in-all it's a good char. wad. :D And hai Torgo.
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Old 03-29-2010   #27
Senku Niola
Drifting Golden Swordsman
 
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Fixed acceleration, now he's a bit more playable underwater.
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Old 03-30-2010   #28
ashtheman14
Not this moron again...
 
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I think you should increase the glide speed a little. The hurt SFX was really unexpected and I just didn't think it suited the theme of srb2 but maybe I just thought that because I was testing it in GFZ1. Green and blue for his spines? that's...unusual in my opinion but at least it's something new.
__________________
Current Project: Twilight realm
Overall= 15%
1 SP map... 55%
1 Race map... 12%
Just testing the water really, seeing what I'm good at...

Last edited by ashtheman14; 03-30-2010 at 06:58 PM. Reason: I just discovered you fixed the acceleration :s
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Old 09-04-2010   #29
Senku Niola
Drifting Golden Swordsman
 
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Minor update, added comments to the SOC section of the MAINCFG for easier reference. I forget who originally asked me to do it but I did it now. :D

Last edited by Senku Niola; 08-02-2011 at 11:31 PM.
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Old 08-19-2011   #30
Senku Niola
Drifting Golden Swordsman
 
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Final update till 2.1, fixed the spinitem so it should work practically 100% correctly.
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