Unknownlight
Member
I'm very interested in what "Evil Flower" was supposed to be used for. Hurry back soon SSNTails, 'kay?
https://www.srb2.org/history_data/soundtrack/11-RobotnirockZone.mp3
Makes more sense when you know what the original music for everything sounded like. Current ERZ1 and ERZ2 music is based on what was the original version of the Act 2 theme linked here, and Act 1's is only present in tunes 87 (which I personally find to be ruined by the overdone guitar, probably explains why it isn't used).
Dude, it's not exactly rocket science. The current ERZ2 acts both use the original theme for Act 2, this is the one that starts with the dramatic piano in the MIDI. The original theme for Act 1, which starts with the doodoodoo stuff, is currently unused but present in the game as that one loud remix with the overdriven guitar.;~; I am so lost right now!... I think it's only because of one tiny thing: "the original version of the Act 2 theme linked here". By "linked here", I assume the .mp3 you just posted... But that IS tunes 87, which you just after refer to as the "Act 1" theme!
;~; I am so lost right now!... I think it's only because of one tiny thing: "the original version of the Act 2 theme linked here". By "linked here", I assume the .mp3 you just posted... But that IS tunes 87, which you just after refer to as the "Act 1" theme!
I just noticed recently that out of our seven main zones so far, only one of the themes is running on a Major chord.
I can't help but find this rather obnoxious.
Dude, it's not exactly rocket science. The current ERZ2 acts both use the original theme for Act 2, this is the one that starts with the dramatic piano in the MIDI. The original theme for Act 1, which starts with the doodoodoo stuff, is currently unused but present in the game as that one loud remix with the overdriven guitar.
Thanks. I'll wait until some dev gives the names of the multiplayer tracks. But until then, the tracks have the names of the in-game files. And Thunder Citadel is just CEZ2, yeah.
The original OGG files are at 64kbps (besides one or two direct rips from songs of other games), so having the mp3s at 320kbps wouldn't bring any additional quality, and would only increase the file size (...right?) Come to think of it, I think I can decrease the file size of the mp3 compilation even further by setting the bitrate to 64, as it's currently at 128.
...Next update I'll do it.
Errrr... kinda... The original files are OGGs, and to export from a MIDI requires a soundfont. I don't have the soundfont used by STJR. Not to mention they must've used some further touches after exporting to OGG from MIDI.All of these tunes come from MIDIs, don't they? MIDIs can be exported in any quality. I don't mean to sound negative, but 64kbps would be horrid compared to CD-quality 320kbps...
I underestimated the speed at which the wiki updates. Good job, people! I'll use some info here to update the compilation again.
All right, almost everything is done! I'm only missing the authors who remastered some songs, like Pipe Towers, and the title for Unknown Track #1, O_MAP24M.
Errrr... kinda... The original files are OGGs, and to export from a MIDI requires a soundfont. I don't have the soundfont used by STJR. Not to mention they must've used some further touches after exporting to OGG from MIDI.
While there are exceptions, most of it used Korg X5DR and Yamaha SW60XG synthesizers. I actually still have a lot of tracks in uncompressed WAV, as well as the hardware to re-render them.
Why? I don't really see how any stage besides Greenflower could have a theme in a major chord.
As a musician, why is it necessary to keep a ratio of major to minor? Your ratio may be accurate to Sonic 1 & 2, but it doesn't match Sonic 3 or Sonic CD's Japanese/European soundtrack.As a musician, I don't find it difficult at all. I already have a major version of Deep Sea Zone mapped out in my head.
It bothers me because it's just constant moody all of the time. The old Sonic games had a roughly 40:60 split between major and minor themes, which kept it regularly uplifting; the idea that we can't manage a 30:70 ratio is silly.