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Old 05-23-2006   #21
supershadow2
 
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SSNTAAAAAILLLS
What program did you use?
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Old 05-23-2006   #22
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What part of 'RETIRED' don't you understand?
 
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CheeseShape 3D
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Old 05-23-2006   #23
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Does this work with normal objects? I'm presuming it does. :|

Edit: Link to this, please. Google keeps failing me.
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Old 05-23-2006   #24
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I think it was a joke. Notice the connection with dairy products?
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Old 05-23-2006   #25
Shadow Hog
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Pretty certain he means Milkshape, and is just referring to it with a funny name. Kinda like how we call ezBoard "CheesyBoard" or "ezBread" at the MoFo.
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Old 05-24-2006   #26
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Great...But how did he get PCX skins to work in it, then? It just crashes on me. V_V
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Old 05-24-2006   #27
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Actually, I have a question; enough asking about modellers, how do you just flat-out put a model into the game? I may not have a model to try it with, but I can certainly ask for an answer to that question.
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Old 05-24-2006   #28
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Probably just put it into a wad.
:|
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Old 05-24-2006   #29
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Someone should take the Wizard Sonic Model and make that a character wad. :wink:
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Old 05-25-2006   #30
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Yah, I wanna know how you're supposed to put it into a wad. o.o
(I also need a modeler to make me Link *hides*)
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Old 05-25-2006   #31
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What part of 'RETIRED' don't you understand?
 
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You don't put it in a wad.
You just have the MD2, and an md2.cfg ( i think that's it )
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Old 05-25-2006   #32
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Okay, what about the models working after switching maps? I've read that they mess up or something. :(
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Old 05-25-2006   #33
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If only there was a super hero out there and help us out with making srb2 feature ways to easily include both models and supermodels....
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Old 05-25-2006   #34
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Quote:
Originally Posted by SSNTails
and an md2.cfg ( i think that's it )

Explain please. :|
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Old 05-25-2006   #35
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What part of 'RETIRED' don't you understand?
 
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Isn't there a Legacy doc somewhere about it?
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Old 05-25-2006   #36
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Might be, but they're making it damn hard to find.
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Old 05-25-2006   #37
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Erm.. how do you save stuff as .MD2 in Milkshape? o.o
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Old 05-26-2006   #38
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Well, I assume you figured out...But for those who don't know:
File > Export > Quake2 MD2.
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Old 05-26-2006   #39
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Well, it would've been nice to know that models fuck up the game after switching maps BEFORE I spent an hour making a model >_<.

I was really hoping it was only broken in Legacy and not SRB2..
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Old 05-26-2006   #40
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Any screenshots with the texture working properly?
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