If you already have the ACT file you can just add it to your wad and rename it to playpal for instant effect.on Edge said:How do I wad pallets?
uhh...Segmint said:About your character; if double jumping uses rings, it might not be TOO overpowering, but if it's multi-double jump, you could grab a handful of rings and reach higher than normal. But still, you'd need 410 rings to be able to reach up to 4096 anyway, so it shouldn't be a problem. As for multi glide, I'm not really sure.
Kaysakado said:You should be able to open it in a high-quality image editor, like Photoshop, then convert it to ACT, but that's just me guessing.
Kaysakado said:Also, there was another variable for moving horizontally, I think it was Painchance.
if (spring->info->painchance)
{
object->player->pflags |= PF_JUMPED;
P_SetPlayerMobjState(object, S_PLAY_ATK1);
}
if (spring->info->damage)
{
P_InstaThrustEvenIn2D(object, spring->angle, spring->info->damage);
}
on Edge said:I've tried everything and I got nothin'.