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Messed Up Zone

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Rapidgame

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Well hello!
My previous mod hasn't got it's "good ending".
So I will try a single map.
This map is a match/tag one, and its time I put the properly gametype number.

Ok, there are two screenshots:


246526_209186522537431_1813332260_n.jpg

Overview


270898_209186499204100_1949069054_n.jpg

When the maces are spinning.

Notable things:
Two maces.
5 boxes (including pit box).
4 emerald spawn points.
16 rings.
8 gaps.
1 pit.
4 conveyor belts...
4 flamethrowers.
4 pillars of steel.
4 alarms.
1 pillar protecting the pit, but accessible via the steel pillars.
4 match spawn points.
Pulsating lighting.
Room like a cylinder.
And a small room to play...

"ToDo" things:
Enlarge level.
Remove unnecesary objects.
Add more rings.
Add more boxes.
Add weapon panels.
Add "non-cheap" obstacles.
Convert the music lump to an .ogg file.
Remove (some) gaps.
Remove a mace.
Add the "Zone" part on the title card.

Note:
I must delete the horrible thing through the pit on the center of the level. A box is located there. A invincibility box. That was a big error... But I like it!

Download file:
http://www.mediafire.com/?p3d3fkkd53gczo4

Note 2: I checked corrections...
 
You should have a lot more than just 7 emerald spawns (not to mention 4). The idea is to randomize the spawn points so you can't camp for emeralds.
 
It shouldn't be hard. At the very least just spawn a few dozen locations randomly, but that's only if you can't think of any good gimmicks for them and there's a time limit you have or something to that effect.

Also, you need at least 32 multiplayer spawns, or else people will get stuck in each-other.

I can already tell that your match map will be too small, think about adding another room or two.
 
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