Reusing prior checkpoints

Status
Not open for further replies.

Ice

Pretty chill guy
Hi!

Is it possible for a level to reuse a previous checkpoint after a later checkpoint has been activated? I didn't see anything on the "Star Post" article on the wiki about it, just about using the angles to set the order.

Would this kind of implementation require use of socs or lua scripts, and if so, how should I get started?

Thanks!
 
Circuit mode only. Single player makes all previous star posts in the sequence unuseable
 
You could possibly use Lua scripts to reset the player's starpostnum whenever they touch a starpost that doesn't match their current starpostnum.

I don't know for certain that it would work, but it may be worth a try.
 
Would I do that using the linedef executor "call lua function"? I'm completely new to scripting with lua and so stuff like this is best for me to ask directly
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top