Super Chris
That one map maker.
I would like to help out by making Match levels.
I'm not good at CTF or Circuit.
I'm not good at CTF or Circuit.
Yeah, I'm aware of that BIG TIME. Sooooo many rings x.xOk, LOTS OF STUFF REQUIRES FIXING!
Firstly, rings are places in chunks, rather than in lines in roads and if they are, like in the knuckles castle zone, theres 3 rows, too much close to each other.
I didn't see that, can you name some levels please?Secondly, the weapon ammo aren't floating, rather loafing around on the ground.
I'm not changing SBZ, because it's my first zone ever. Sorry.And also most levels are way too small for theyre game type, I mean, the strange base zone is just a "big" room, you know what happens if actually 6 or more people go on it in match? DESTRUCTION.
It's annoying to find rings? Explain please, that makes no sense.Anyway, fixing the ammo thing might be the easiest, but to make those levels actually good (the rings in chunks arent too much of a problem, its just rather annoying to find rings, but you don't have to fix that), you might wanna expand them and make them bigger, by alot.
You can't refuse to listen to criticism because that way you won't learn a thing.
Not really. There are two members of this community I can think of who have a tendency to do this, but mostly we're not hard on people, just honest. The proper way to deal with criticism is to recognize the mistakes you made and avoid them in your next level.The problem is that many members of the MB are hard on newbies and make it seem like everything about their level is problematic so they don't know what they're doing RIGHT.
And?but in other topics I've seen words like "absolute bullshit" being tossed around.
And?
(...)and it could easily serve to alienate them when they take it as being much harsher than we mean to be.(...) "Absolute bullshit" is most definitely one of those things, and I for one would never use the term to speak to new builders.
And... you thought my criticizement was... harsh? I'm a fellow newbie as well you know... I just pointed out what I thought was wrong that time (inb4 bump).