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Old 06-30-2008   #1
Sonic222
 
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Default Do you guys think that srb2 could become fully 3-d?

What I mean by 3-d is like the real sonic games. I think it could, but it would take about 5 years.
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Old 06-30-2008   #2
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Duke Nukem 4eva tiem?

But seriously, even though it would be nice, it's not gonna happen. And also, the REAL Sonic games are the classic 2D side-scrollers, not the Sonic Heeeroooooes or the Sonic 2006 crap. :/
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Old 06-30-2008   #3
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Hmm, z axis, y axis, x axis...
3 Dimensions...


Nah, SRB2 isn't 3D at all, even though it has 3 dimensions...
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Old 06-30-2008   #4
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You guys have an awsom point, but still, dont you think it could happen.
I mean if everyone wanted it to
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Old 06-30-2008   #5
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No, it won't. Don't you realise how long it took for SRB2 to get developed into it's current state? I mean, this is pointless.
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Old 06-30-2008   #6
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yeah, I gues your right, lock this topic
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Old 06-30-2008   #7
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Quote:
Originally Posted by Sonic The Dalek
Duke Nukem 4eva tiem?

But seriously, even though it would be nice, it's not gonna happen. And also, the REAL Sonic games are the classic 2D side-scrollers, not the Sonic Heeeroooooes or the Sonic 2006 crap. :/
I couldn't have said it better myself.
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Old 06-30-2008   #8
I'll Begin
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No.
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Old 06-30-2008   #9
Torgo
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Moved topic because it belongs in srb2 discussion.

I don't think there will be official models in srb2 because opengl is not supported kthxbie. I don't think voxels would be implemented because they look kinda bleh. They may be slower then running md2s, though I never really ran a game with voxels. I kind of like the sprites anyway. It certainly sets srb2 apart from all the other 3d sonic games/fangames.
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Old 06-30-2008   #10
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SRB2 is 3D. I see an X, Y, and Z coordinate. With 3 dimensions of motion, the game is 3D. The maps are drawn in a 2D plane, and the characters and objects are represented by 2D sprites, but the game itself is unquestionably 3D.
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Old 06-30-2008   #11
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Quote:
Originally Posted by Torgo
I don't think voxels would be implemented because they look kinda bleh. They may be slower then running md2s, though I never really ran a game with voxels.
Voxelstein 3D FTW

SRB2 fully 3D? *Laughs* *Chokes* Dies*
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Old 06-30-2008   #12
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For arbitrary vector-based gameplay, Play da Wizard
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Old 06-30-2008   #13
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Have we already forgotten about MD2 models?
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Old 07-01-2008   #14
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Originally Posted by SRB2WikiSonicMaster
Have we already forgotten about MD2 models?
Beat me to it.
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