I know. But until you have fixed it, this mod is worthless. Also, it require a lot of coding to make that work.I say it again! The 2.02.0 release of my mod is "a Beta version"! I want to fix this error, ok?
I know. But until you have fixed it, this mod is worthless. Also, it require a lot of coding to make that work.I say it again! The 2.02.0 release of my mod is "a Beta version"! I want to fix this error, ok?
<D00D64> It's a flag :P
<D00D64> And it's still red :P
<~Srb2k> lol
D00D64 was hit by Srb2k's scatter ring.
<D00D64> Hey
D00D64 was hit by Srb2k's scatter ring.
<D00D64> Try grabbing our flag
D00D64 picked up the Master Emerald!
<~Srb2k> iok
Srb2k returned the Master Emerald to base.
The Master Emerald has returned to base.
Srb2k picked up the red flag!
<~Srb2k> lol!
<D00D64> Heh
Map is now "MAPA1: NEW ISLAND (ME) ZONE 1"
<~Srb2k> cramped
<D00D64> Yeah
Srb2k was hit by D00D64
D00D64 got nuked by Srb2k!
<~Srb2k> oops
<D00D64> And what's with all these shells
<~Srb2k> idk
<~Srb2k> but one hit me
<D00D64> Oh
<~Srb2k> wierd sonud
<D00D64> They were only for mario mode :P
<~Srb2k> lol
<@D00D64> Is till have no idea where your base is :P
<~Srb2k> LOL
<@D00D64> I wanna see how the capturing works
<~Srb2k> ok
<~Srb2k> well
<~Srb2k> dont feel bad I dont know where it is either
<@D00D64> This place is a mess
<~Srb2k> try anthoer map?
<@D00D64> fine, I have no idea where the base is
Speeding off to level...
R_GetFlatNumForName: Could not find flat FLOOR0_6
Map is now "MAPA4: PIPE PALACE ZONE (ME) 2"
<~Srb2k> title card fail
<@D00D64> ARGH ITS ALL THE SAME
<@D00D64> EVERY CORNER
<@D00D64> SAVE ME EIRIIIIIIN
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
<@D00D64> lol
The Master Emerald has returned to base.
<~Srb2k> lol glitxch
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
The Master Emerald has returned to base.
Map is now "MAPA7: TAILS CASTLE (ME) ZONE 1"
<~Srb2k> AHHHHH
<~Srb2k> MY EARS
<@D00D64> ...Yeah, I'm lost
<~Srb2k> lol!
<~Srb2k> found it
<~Srb2k> lemme help u
(Insert teleporter that was RIGHT ON THE HUNTER BASE)
<@D00D64> Thx
D00D64 captured the bMaster Emerald.
<~Srb2k> really?
<@D00D64> OH COME ON
<~Srb2k> OH GREAT IDEA STASH ALLL THE WEAPON TILES HERE
* ~Srb2k facepalms
<@D00D64> FFFFFFFFFFFFFF-
<@D00D64> Okay, I think I'm onto something...
<@D00D64> ...But I can't do it as Knux due to his low jump :P
D00D64 captured the bMaster Emerald.
<@D00D64> YES
<@D00D64> I DID IT
<~Srb2k> ???
<@D00D64> I FOUDN THE DAMN ROUTE
<~Srb2k> lol!
<@D00D64> Aparently, ONE 64 FRACTOUNIT TILE is the only real way to get (up) here
<@D00D64> And to make it worse, Knux can't jump to it.
Illegal addfile command received from Player 3
Got unknown net command [34]=110 (max 65)
Player 3 has been kicked (Consistency failure)
Player 3 has been kicked (Consistency failure)
<@D00D64> All there is, eh?
<~Srb2k> tunes 40
Game unpaused by Srb2k
<~Srb2k> yea
<@D00D64> I think we can safely say this exe sucks
<~Srb2k> lol
@D00D64, you DIDN'T have read the Startposting of my >BETA VERSION<, I think! I have say it 1000 times, that this is a beta and based on CTF! And I WANT to fix my maps (or add other or new maps)!!\
BASED on? It outright REPLACES it! Hell, it's just CTF with new graphics, different colors, "blue flag" replaced with "Master Emerald", and a monitor that just does "pw_nocontrol" on the user. Beta or no, this is NOT an excuse for an EXE. Really, you barely did a thing.
Calm down. We know that this is not finished. And we definitely know what a beta is. The problem is that until now you haven't done anything to make the mode work different from CTF. It is CTF with new graphics. Why did you release a beta if you have nothing to show?You are total wrong!!! It is a beta version!! I think, that you didn't know this word! I want to make more for the final exe! Please stop this comments with "it is only replaced" and "new graphics" and wait for the final version, ok?
You'll see, that the final Mod not only have replaced Graphics and objects, ok? Please trust me, ok?
You are total wrong!!! It is a beta version!! I think, that you didn't know this word! I want to make more for the final exe! Please stop this comments with "it is only replaced" and "new graphics" and wait for the final version, ok?
You'll see, that the final Mod not only have replaced Graphics and objects, ok? Please trust me, ok?
If I understand it correctly, it's kinda like King of the Hill, only with an object instead of a point in the map. Do you know how to code something like that?But how is the second idea for the "Master Emerald" mode?
Actually, a KoTH involving an object instead of a position would be much like Oddball in the Halo series. This is more like a one team CTF, where one team steals only and the other defends only.If I understand it correctly, it's kinda like King of the Hill, only with an object instead of a point in the map. Do you know how to code something like that?
I was referring to the second suggestion.Actually, a KoTH involving an object instead of a position would be much like Oddball in the Halo series. This is more like a one team CTF, where one team steals only and the other defends only.
Oh, my bad.I was referring to the second suggestion.