XSRB2 vX-010 - Updated 7.17.11 7:11PM EDT (xsrb2-010.zip/xmus.dta)

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As stated by CZ64, Supersonic deserves to get afterimages because he is definitely faster than Sonic. Also, are the songs used in the levels original compositions or did they actually come from another game?
 
vX-005 released, look above, etc.

Don't get used to constant updates, I'm only pushing this version out so fast because of the second change in the changelog. =P

Code:
// ~~~ Changelog ~~~
//  =    X-005    =

* #define SHUFFLE added.  Yes, OpenGL works in this build.

	* I really, *really* don't recommend using OpenGL mode whatsoever,
		but it's there if you seriously do care.  In my opinion,
		it breaks on too many maps for it to be worthwhile.

* Fixed a minor gaffe in the MAINCFG that caused crashes when returning
	from a special stage after DDZ1.

* Firing a ring in multiplayer (ex: grenade) then dying and respawning
	while the ring still exists now correctly awards points to
	the person who fired the ring.  It also adds a little "the late"
	prefix to the name of the player in the hit/death message.

	* Because of this, you can no longer be hit by grenade rings you
		placed in a past life.

* Staff time for FFZ1 updated.

* Staff time for FFZ3 added.

* Golf mode has a number of tweaks.

	* You can now jump multiple times.  You remain spinning while
		landing, and each landing cuts your speed a bit.

	* You can despin by pressing spin again mid-shot.

	* Walls marked bouncy (linedef flag 14 in the editor) don't take
		off any momentum from you anymore.  Bouncing off of other
		walls still does, though.

	* Also, bouncing off of walls marked bouncy plays a sound; a
		different sound effect from bouncing off of non-bouncy
		walls to differentiate the two.

	* You shouldn't be able to get stuck in one spot in golf anymore.
		If the game sees that you've died multiple times without
		being able to take a shot, it will put you back at the
		start, or if that still doesn't work, will reset the entire
		map and start over.

	* Extra lives subtract one stroke from your score. (Because why
		_not_?)

	* You auto-exit shot mode when the hole ends, thanks to some people
		thinking that putting bosses and stuff in golf holes is such
		a great idea.  Totally not what I expected at all.  >_>

	* Mappers: A new trigger linedef executor exists specifically for golf
		that automatically triggers when the number of strokes exceeds
		the linedef's length.

* Aether Shrine finished.

* Fade in/out has been toyed with a bit.  Fades should no longer hang for more
	than a few frames on certain colors.

* Placeholders have been put in the menu for Ring/Score Attack.

Now here comes the fun... getting everyone to update.
 
I just wanted to note that it is 4.6.10, and not 4.6.09 today. Otherwise, I'm looking forward to Ring/Score Attack, and the new golf physics are way better.
 
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Grrr, I'm still stuck in the past, apparently. Fixed.

Hey, better than being ~500 years off or something.
 
The golf trigger LD doesn't show up in the config.

EDIT: Nevermind, I think the link on the Wiki refers to a specific revision.
 
You sure? It's in its own little category along with the other two exclusive Trigger Linedef Executors because of Alam's doings.

EDIT: Yes, it does. I'll edit it.
 
Well, I didn't think you'd publically release this so soo-

oh god is that the full 10 minute version of 7th heaven

And thanks Inu, the new Golf changes are REALLY gonna make my pack better.
 
Ring/Score Attack sounds interesting and I hope it plays well.
I like the new Golf physics and I've actually been motivated to make my own content for it, something I really haven't done in SRB2 for a while.
 
Great! Thanks to the new golf physics, it made it even more easier to get a hole in one.
xsrb0007.png
 
3. Um. You can only jump once so it's impossible to make a hole in one in all the courses.
xsrb0003.png
Actually that's pretty much a lie because I made a hole in one in that course and you CAN jump more than one time! :D
I think I pretty much spilled a secret in XSRB2. :P
 
Actually that's pretty much a lie because I made a hole in one in that course and you CAN jump more than one time! :D
I think I pretty much spilled a secret in XSRB2. :P

It's not a secret if he JUST mentioned that change int he above post.
 
I have a suggestion for the golf mode. It really needs multiplayer support. And for two player, it shouldn't have split screen, it should be a separate screen for each player. What I mean is one player goes, then it switches so the whole screen is for the second player. Also, are there going to be more than 9 holes?
 
I have a suggestion for the golf mode. It really needs multiplayer support.?

IIRC, he wont do it because if one person pops a monitor or kills an enemy or triggers something, it wont reset for the next person up. Hole 8 (which, if I remember, raises the floor) is an example of this, as it gives an easy HIO to other players, and so you'd basically have to make every player do the ENTIRE hoel first, THEN reset it for the next player, which is really annoying. It's just not worth it.
 
Guys!When I was playing And I jumped and I pushed the spindash button while having a force shield, The shield made a sound!After, I tried throwing Bounce rings and while i ran on the bounce rings, And spindashed with the force shield in the air the ring got reflected making a sound!Which means...The force shield in the air reflected the ring without getting hit(Even if the bounce ring was of the enemy's)!
 
I have just discovered something that needs your attention immediately: Knuckles cannot complete hole 9, as he can't jump high enough even with the whirlwind shield(I actually don't know if this is that important or not, just thought I'd report it).
 
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It takes a little bit more effort, but it's still possible to do.

Still though, I've thought about forceskinning Sonic to just avoid those kinds of issues altogether.
 
Or just force all jumps to be a certain height and force all spin dashes to be a certain power.
 
Why not make golf mod for multiplayers? To avoid cheats and bugs, how about making the player shoot to the hole 1 at a time?
Also, are you going to post up the new special stages in the next beta or there is no special stages and my memory is all mixed up?
 
xsrb0000.png


Do I win yet? Hole 7 is nearly impossible because of the EXACT power to get it across.
 
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