XSRB2 vX-010 - Updated 7.17.11 7:11PM EDT (xsrb2-010.zip/xmus.dta)

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This is really good I enjoy how inventive it is with its zones like factory farce which is my favourite because of the power-ups and the floors that shoot you upwards as well as the epic boss battle. :)
 
So i've been thinking...if sonic golf is possible, maybe a crack at creating tumbleweed football (or another object) might be a good idea? (of course the tumbleweed would have increased gravity to make it a little less floaty)
 
X-009 released. This is just me taking the last revision that worked, making a little change or two, and calling it quits. Nothing special.

Code:
// ~~~ Changelog ~~~
//  =    X-009    =

* Thanks to Alam stuffing 2.1 stuff into my branch when it clearly didn't belong,
	there may be some weird broken stuff I don't know about.  Oh well.

* Fixes from 008:

	* Debug text when you use a recycler has been removed.

	* Control names show correctly for player 2 in splitscreen.

	* The minus sign has the proper color this time around.

* The menu has undergone a rather major change, it now has separate pause and
	main menu screens.  These are somewhat unfinished, but I don't
	really care anymore.

* Color code from 1.09.4 XMOD ported.  Enable it in the menu, use insert to
	activate it, etc...

* Consistency failures are regarded as disconnects rather than kicks.

* 20% cooler ... yeah right, I can only dream

 
xsrb0000.png
This is probably the first thing that fails about new version of XSRB2. Where the hell is middle platform of the boss? How could you defeat him by this way...?

Anyway, that menu when you'll press Esc is funky. :3
 

And this is why I got tired of working on this. I felt like I was working on a ticking time bomb with the clock hidden, unsure when some backport from 2.1 or another mod would break half of the stuff I've done.

Oh, and the enforced #ifdef hell didn't help matters either.
 
ok i dont know if this is a bug or a recording error but i found this while watching "Staff time" records:

Daybreak Dash Zone

How did sonic get on water?
ba241d3cce14861dff5a402111882e0c8f6d0bf58f46852f146af1a9490e11106g.jpg


Sonic finished the level.......in water!
9053edcf86841e69dfc8dc75b6e481c984c5f81a75a1760f4bfb6c65e277af836g.jpg


Factory Farce Zone 1

Sonic get in wall....He lost his shield!
imageview.php
http://www.mediafire.com/imageview.php?quickkey=oa32y2a1svd94jj&thumb=6 (Image go broken on post)

Sonic died in a rec..
imageview.php

http://www.mediafire.com/imageview.php?quickkey=1lw8ge1llq179m8&thumb=6 (Image go broken on post)
Why did sonic finished the level again with no end?
imageview.php

http://www.mediafire.com/imageview.php?quickkey=89t30ab4516nbd1&thumb=6 (Image go broken on post)
(sorry for no spoiler this is my 1st post i dont know how to make one)
 
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X-010 released. The last goodbye was too buggy, and I couldn't leave things like that.

Code:
// ~~~ Changelog ~~~
//  =    X-010    =

* First things first -- the codebase was reverted by about a thousand revisions,
	removing most of the weird broken stuff and putting most things in
	working order again.

* Rewrote a good chunk of the HUD code.  LOWSECONDS/LOWTICS are deprecated and
	unused now, however their definitions still remain to keep compatibility
	with 2.0.6.

	* The XMOD-specific HUD elements (Shards HUD, Boss health, Golf strokes
		and par) can now be modified through SOCs.

* The menu system is further revised and near-finalized.

	* All options appear on the Secrets menu, things that haven't been
		unlocked yet appear as grayed out question marks, however.

	* Bonus levels submenu removed.

	* Merged all the gametype specific menus into one larger menu to
		save space on the Server Options menu, so that...

	* The Internet Options menu and the Server options menu have been
		merged together.  The MS location option is now located
		in Game Options.

	* Multiplayer pause menu finalized.  Now contains the player setup menu
		as well.

		* Splitscreen mode shows Player Setup options for both players
			instead of showing the useless "Spectate", "Enter Game",
			or "Change Team" options.

* Added JTE's texture caching code to hopefully speed up level load times
	slightly.

* Experimental support for suspending a music change until the current song ends.
	Use "TUNES ## -suspend" in the console or EFFECT3 flag on a Music Change
	linedef to test.

	* You MUST be using FMOD for this to work, and you MUST use digital
		(mp3/ogg) music in order for the switch to actually happen,
		as determining the end of a module file is a sheer pain
		in the ass.

	* This option is completely experimental and still has a few bugs.
		It may not work 100% of the time.

* The game now uses a /real/ pseudo-random number generator in place of the
	previous list of numbers that was partially held over from Doom.

	* Due to this, demos from previous versions may be broken.

* Shards revision:  For the purposes of pointlimit, one point is one second
	of score.

* Bug fixes (that were actually my fault):

	* MODLISTNUM doesn't screw up and stick all levels under the same mod
		when you start the game with the -file parameter anymore.

	* Retry option doesn't crash in Golf mode.

	* Retry option doesn't take a life from a player who is already dead.

	* Fixed SAVECHECKPOINT.

	* Temporary color changes work in OpenGL mode.

Note that the internal changes break demos, and I have not got the time to redo the staff times, so most of them are broken. Oh well.
 
I've tried my best on the golf course, but I kept on mistiming the doublejump at the end of the last hole, so I had a 15-over par for that hole.

xsrb0000.png


Apart from that, and the triple bogey on hole 5, I did kinda OK.
 
ok i dont know if this is a bug or a recording error but i found this while watching "Staff time" records:

Daybreak Dash Zone

How did sonic get on water?
ba241d3cce14861dff5a402111882e0c8f6d0bf58f46852f146af1a9490e11106g.jpg


Sonic finished the level.......in water!
9053edcf86841e69dfc8dc75b6e481c984c5f81a75a1760f4bfb6c65e277af836g.jpg


Factory Farce Zone 1

Sonic get in wall....He lost his shield!
imageview.php
http://www.mediafire.com/imageview.php?quickkey=oa32y2a1svd94jj&thumb=6 (Image go broken on post)

Sonic died in a rec..
imageview.php

http://www.mediafire.com/imageview.php?quickkey=1lw8ge1llq179m8&thumb=6 (Image go broken on post)
Why did sonic finished the level again with no end?
imageview.php

http://www.mediafire.com/imageview.php?quickkey=89t30ab4516nbd1&thumb=6 (Image go broken on post)
(sorry for no spoiler this is my 1st post i dont know how to make one)
You'll find that, even your own boss act replays don't playback proprerly sometimes(but normal acts shouldn't mess up act all at that matter), but sometimes they will definately work so just keep trying and you'll see how epicly that boss is done. (but don't waste your time on the factory farce zone replay)
 
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Why is it my grandmothers computer considered this a security risk and removed the files?

Well fists some Virus protectors don't work right.

It depends what is your grandmas virus protector?

One of the best is Avast Virus protector.

I never got a false alarm with it.

And the best part its free.

So give it a try and see if XSRB2 is a security risk then.
 
I have no Idea

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Aries avatar is stupid. I hope he sends me an angry pm about this!
 
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