Version 2.1.1 Changelog
Features
*The Over Booster monitor now has some cool new Music with it!
*The Jump Height monitor now has some cool new Music with it!
*You can now spawn a monitor on everyone using -1 instead of a node number.
Edits
*Removed Hyper, Pancake, Expand, Goop, Crumble, Low Gravity and Heavy Gravity monitors from MT_QUESTIONBOX for more of a balanced game with Random Monitors.
*Tidied up the scripts so now they are not as messy as they used to be.
*Created LUA_MNTR for easy editing of monitor spawn rates.
*Spikeball Monitor now lasts longer than 10 seconds.
*Removed duplicate freeslots.
*You shouldn't get stuck in water with the Titanium Shield anymore.
*Ice Shield now has a cool new overlay when you're frozen!
*Improved the Turbo Monitor
*Changed Super Emerald sprites from S3&K to Sonic Mania.
Bug Fixes
*Fixed LUA_KILL:87: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
*Fixed LUA_SPIK:384: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
*Fixed LUA_FITN:124: attempt to index field 'target' (a nil value)
*BATKAN monitor now properly resets the timer when you get another
*Fixed the Poison Shield not working at all with hyper players.
*Other minor unnoticeable fixes
*The Anti-Matter Shield and Over Booster Monitors should now properly IT players in Tag/Hide and Seek.