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Very eerie skybox. The sky in the skybox is wayyy to fast too, i would suggest to make it slower, it makes it look natural
 
Very eerie skybox. The sky in the skybox is wayyy to fast too, i would suggest to make it slower, it makes it look natural

I think the gif just has low FPS, so the sky is probably okay—though I guess if we're shooting for the eerie feel, slowing it down can't hurt much.
 
Also adding to the theme of 'eerie-ness' maybe make all sectors darker by 16 units?
 
Very eerie skybox. The sky in the skybox is wayyy to fast too, i would suggest to make it slower, it makes it look natural
The GIF makes everything faster.
Can you explain better about the "eerie"?
 
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Very eerie skybox. The sky in the skybox is wayyy to fast too, i would suggest to make it slower, it makes it look natural

Dunno, I think being less natural would lend it more eerie points

After all, 'unnatural' is one of the word's synonyms, so...
 
Stuff

I tried to change skybox, but it just ruined everything:
e4xCu0n.png


Just a few more changes and progress:
FTbcIr9.png


I'm thinking about adding "slope-lavafalls" new map idea, but i'll try this later. If you want to test or want a few more details about the map, PM me.
 

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Smith's Sprite Bullshit

Uhh.... Back with sprites i guess?
I'm currently doing some random sprites to pratice!

MotoBug:
Q1UIX2K.png

Red Orbinaut:
9PRRV9a.png

MotoBug (Updated):
LHU6oLD.png


Projects: Fire Orbinaut for Crimson Chamber
 
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