Well, now I know which zones to devote extra time to in v4.0! However, first and foremost, I have plans to add a new alternate path in SNZ2, which features a freezing river. I may also add a couple new alternate paths to GCZ1; no matter how much I work on that level, I'm never satisfied with it because I'm always mentally comparing it to ACZ, which outstrips it in basically every regard and probably always will.In other regards, I'm currently playing through, and I'm impressed at some points, disappointed at others. But I didn't expect you to fix everything at once, so all in all it's a great improvement. The first five zones are much better now, but the rest is still pretty much like it used to be. Long review coming later.
I'm going to focus a lot of energy on improving FSZ and SZ. I think that the way I've made Fume Shaft Zone, there's too many cave elements and not enough mining/technology elements. As for Spacewalk Zone, that's definitely still a work in progress. SZ2 has not been updated nearly as much as SZ1, and even SZ1 itself still needs serious work.
On a different note, remember how disappointed I was that the gears in Clockwork Towers Zone were stationary, after Blade said he was going to make them rotate? Well, get this: AAZ2 now has an alternate path (about two thirds of the way through the level), which features identical gears that actually DO rotate! You might want to check it out.
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