Golden Shine
Speeding Gleam
Thanks a lot for the advice! I'm a mindlessly bumbling idiot when it comes to working on HUD stuff. The only way I get anything done at all is by constant trial and error until I seem to get things where I want them....and then figure out it still breaks in netplay/splitscreen/weird resolutions/certain addon combinations. It's been a nightmare, but I plan on addressing as much as I can in future updates.
Everything Samus gets is a luxury, so not getting exactly what you want on the first try shouldn't be an issue. There's already checks for some monitors that basically guarantee powerup drops depending on the player arsenal, but that's not the case for more rare/powerful drops. If I guaranteed drops for everything depending on what you had, you could be at full power easily at the end of GFZ2. Getting too much ammo should be an encouragement to use missiles/powerbombs. They are still stronger, after all. Only giving you tanks/powerups just because you're stingy and maxed out would be nuts. Also, respawning monitors are only in multiplayer coop. You won't get that luxury in Single Player. Now I could make monitors ricochet shots from players who've already opened them before in coop, but I feel like that goes a bit too far just to prevent camping...?
If I can do it, I more than happily will! Been looking into something like that for the autospeedbooster and swapfire commands too.
Thanks a ton, I'm glad to make people happy! I've been thinking about the Grapple Beam, but I feel like in this kind of game it'd be waaaay overpowered. I could limit it's use, maybe, but how? Grapple Beam "ammo"? In general a powered up Samus already borderline breaks SRB2....still, that said, I do have at least one little extra ability in mind. Also been considering beam combos like in Metroid Prime, but ooooo boy....would be a bitch to balance those....
Sometimes I find myself farming a monitor for a power up I want to have only because it keeps giving me pickups I already have maxed out (missiles/morphball bombs). Maybe adding checks on the player's arsenal to prevent such scenarios would be good.
Everything Samus gets is a luxury, so not getting exactly what you want on the first try shouldn't be an issue. There's already checks for some monitors that basically guarantee powerup drops depending on the player arsenal, but that's not the case for more rare/powerful drops. If I guaranteed drops for everything depending on what you had, you could be at full power easily at the end of GFZ2. Getting too much ammo should be an encouragement to use missiles/powerbombs. They are still stronger, after all. Only giving you tanks/powerups just because you're stingy and maxed out would be nuts. Also, respawning monitors are only in multiplayer coop. You won't get that luxury in Single Player. Now I could make monitors ricochet shots from players who've already opened them before in coop, but I feel like that goes a bit too far just to prevent camping...?
I also don't know how difficult it would be to implement, but having a system that saves your abilities similar to KeepStuff.wad if you are to get synched out of a netgame would be very neat, as I can see stuff being very detrimental to a player who just got a fully powered suit and happens to get synched out because someone has terrible internet.
If I can do it, I more than happily will! Been looking into something like that for the autospeedbooster and swapfire commands too.
This wad is amazing, man! I remember hearing about the Metroid Dreadnaught mod and being disappointed that I couldn't buy the game required to play the mod. But you, Golden Shine, made my dreams come true! I've played this mod a lot, and I gotta say, you did an excellent job!
I do wonder what your future plans for the mod may be. You plan on adding stuff? Or just a couple of bug fixes and balances to the character? Possibly even... including her grappling beam?
Thanks a ton, I'm glad to make people happy! I've been thinking about the Grapple Beam, but I feel like in this kind of game it'd be waaaay overpowered. I could limit it's use, maybe, but how? Grapple Beam "ammo"? In general a powered up Samus already borderline breaks SRB2....still, that said, I do have at least one little extra ability in mind. Also been considering beam combos like in Metroid Prime, but ooooo boy....would be a bitch to balance those....