And now... My voting:
*sits in a chair with the point number signs in his desk and starts*
****Race/Circuit Division****
Generic Greens Zone: A day map with some pretty waterfalls is ok with me, the decoration is good, it has sense, the rings, waterfalls and roads are expanded and guided easy to know where you have to go.
7/10 Very Good.
Noxious Wood: Too much wood i say. This map has the right side of the line when we talk about circuit. A mix with woods and acid, plus a sad sky and rain, thats pretty ok.
7/10 Very Good.
Sandopolis: Like some sand maps the starting is always an entrance to a temple, thats ok in this map, and the inside temple is way too delightful with the light combinations.
8/10 Excellent.
Elemental Ring: How good is mixing somethings up? Lava, acid, techno. I have seen some combinations, but this is the most complete, it has at least all of the elements shown in srb2, its very fun.
9/10 Awesome.
Flying Battery: hmm... not pretty awesome that i tought, the level is a little monotoun and pretty short, but in some kind, playable.
6/10 Good.
Pipedream: A bit monotoun with the textures and the pipes but... its playable at least.
6/10 Good.
Magma Mine: A very good mine scene with a lava cavern, both connected as they have, fun.
7/10 Very good.
Mario Race: These three ambients connected one to the next, an excellent map i say, the music change is fine too.
9/10 Awesome.
The Awsumest Race: hmmm... not a good race at all, very simple its just mixed textures.
4/10 Poor.
Desert Palace: Yes this is... a good playable map, pretty temple, teleporters, everythings fine, except for the red sky, i dont accept that.
6.50/10 Good.
Battle Woods 2: Pretty fine, a forest with some fire like its burning some enemies, yes this is ok.
7/10 Very good.
****Match Division****
Sand/Fire Temple: ...eh, too large, pretty much lava, decorating... bad... mmm, no.
4/10 Poor.
Pirateship: A Little small, the water could be more deep, the ship, larger, and with some decorating in the up side and bottom side.
5/10 Average.
Industrial Sync: Yes yes, Techno style, acid, pretty good map, fun.
6/10 good.
Hell Angel 2: Pretty comfy map, an average quantity of rings and boxes, sad sky, castle bricks, yes, fun.
7/10 Very Good.
Fort Elsac: wow! Pretty, pretty cool map, large, scenic, good ambience, some water, and a good quantity of rings and boxes.
9/10 Awesome.
****Capture The Flag Division****
Amber Fortress: Perfect! Very scenic and a good ambience, both fortress in front of a waterfall, exellent!.
10/10 Perfect!
Concrete Stronghold: Very Good, i like how it looks, and how are the teleporters, ways to go and go back, very very good.
9/10 Awesome.
Subterranean Caves: Good ambience and very playable, right amount of water and rings, good map.
8/10 Excellent.
****Single Player Division****
Doomsday Zone: ...this map has a lot of errors, First one, the floor shouldnt be a "Black Hole" just an hurtable floor, the lenght of the map: lesser than 10 seconds, a little more if you count the damn spring, and... Fly???? isnt it float?... this map is the worstest one.
1/10 Awful.
Molten Core: the start... wrong... if you die you are trapped, i`ve been played this level before, the older version hasnt got a lava shield, now yes, better, but what about the turret?, bye shield, the next part, when those "lava" falls in some holes appear, when i fell throught one, i didnt died, but when i reached the end... i died, and i have to start all again, i cant pass thorught the damnit door, playable map at least.
5.50/10 Average