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Floral Cavern Zone Details »»
Floral Cavern Zone
Version: , by the cyan (Unlike Sonic I don't...) the cyan is offline
Developer Last Online: May 2018

Version: SRB2 Rating:
Released: 08-17-2013 Last Update: Never Installs: 0
Single Player Levels

Finally i decided to make a second and a third zone. I also do some changes to the first zone notably the use of a custom music.
Zone 1: now using a custom music
Zone 2: in progress (10% the demo is now available )
Zone 3: Completed. Now available
Screenshots:
Floral Cavern Zone 1:






Floral Cavern Zone 2:






Floral Cavern Zone 3:


Video: http://www.youtube.com/watch?v=QIdGRI2BGnk

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File Type: zip scr_floralcavernzone.zip (13.38 MB, 247 views)

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Old 08-20-2013   #2
the cyan
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A demo of the zone 2 is now available. See the first post to download it.
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Old 08-20-2013   #3
TFJ
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Default This looks great so far...

Wow, this is great!
I really enjoyed Act 1 and the Act 2 demo.

Keep up the great work!
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Old 08-21-2013   #4
the cyan
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Thank TFJ!
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Old 08-21-2013   #5
CasualNick
 
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Can you post screen shots?
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Old 08-21-2013   #6
Shadow Hog
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You already had a thread for this. You shouldn't have made another one.

Threads merged.
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Old 09-03-2013   #7
the cyan
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Act 3 is now available. See the first post to download it.
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Old 09-05-2013   #8
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I added some new textures to the stage for more variation. I will post this new version later.






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Old 09-05-2013   #9
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Cool! Grassy theme <3 <3 <3
You've got water and fofs and pegging and item placement all down perfectly and your scenery is also pretty good. One big problem I see, though, is that all of your rooms are square (or rectangular, rather). Every time I entered a new room I could easily imagine just how you designed it.
1. Draw rectangular room of different size than last.
2. Pick a portion opposite to the entrance of the room. That is now the exit of the room.
3. Fill in the middle with various ascending sectors until the player can reach the room exit.

Granted, this is how most rooms are made (at least for a lot of mappers), but the process shouldn't be so explicit to me when I play the level. The rooms need to be more... organic. Curve your walls, make oddly shaped rooms, and carve paths into the walls. You'll be amazed how much better it'll look.

Play Ezer.Arch's Genesis Keep Zone (http://mb.srb2.org/showthread.php?t=30971) to get an idea of what I'm talking about. That zone is the definition of organic.
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Old 09-05-2013   #10
the cyan
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Quote:
Originally Posted by Ice View Post
Cool! Grassy theme <3 <3 <3
You've got water and fofs and pegging and item placement all down perfectly and your scenery is also pretty good. One big problem I see, though, is that all of your rooms are square (or rectangular, rather). Every time I entered a new room I could easily imagine just how you designed it.
1. Draw rectangular room of different size than last.
2. Pick a portion opposite to the entrance of the room. That is now the exit of the room.
3. Fill in the middle with various ascending sectors until the player can reach the room exit.

Granted, this is how most rooms are made (at least for a lot of mappers), but the process shouldn't be so explicit to me when I play the level. The rooms need to be more... organic. Curve your walls, make oddly shaped rooms, and carve paths into the walls. You'll be amazed how much better it'll look.

Play Ezer.Arch's Genesis Keep Zone (http://mb.srb2.org/showthread.php?t=30971) to get an idea of what I'm talking about. That zone is the definition of organic.
I will try your ideas but i dont no if i can do better than what i already have.

EDIT:
I tried Genesis Keep and i do some changes to the first section of Floral Cavern.







I dont no if you can see the differences well with only images but i have curved the entirely section.

Last edited by the cyan; 09-06-2013 at 10:21 AM.
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Old 09-11-2013   #11
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Awesom1 work!
FCZ1 Sonic time: 0:48:xx
Awesome map. Only bad thing was that the final room had large area with nothing.

FCZ2 Sonic time: 0:28:xx
Could you take ceiling bit higher?

FCZ3
I liked the environment. Good job!
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Old 09-13-2013   #12
the cyan
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Quote:
Originally Posted by Ors View Post
Awesom1 work!
FCZ1 Sonic time: 0:48:xx
Awesome map. Only bad thing was that the final room had large area with nothing.

FCZ2 Sonic time: 0:28:xx
Could you take ceiling bit higher?

FCZ3
I liked the environment. Good job!
A new version of the map is already in development. the final room of act 1 is more interesting with the news textures and it have a secret path.
I think i will post what i already do because actually i am working on another map for the Amateur Stages Design Trials
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Old 09-14-2013   #13
Ors
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Now thatīs so cool! I like this very much.
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Old 09-14-2013   #14
the cyan
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Quote:
Originally Posted by Ors View Post
Now thatīs so cool! I like this very much.
Thank i will post the retextured version soon.
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Old 09-14-2013   #15
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I sincerely hope you're auto-aligning textures because it doesn't look like it to me.
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Old 09-14-2013   #16
the cyan
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Actually i have some problem with 3D mode but now i will use the manual alignment.

Last edited by the cyan; 09-14-2013 at 09:01 PM.
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Old 09-14-2013   #17
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You don't need to go to 3d mode for auto-alignment, you can just press A in regular editing mode after clicking on a linedef.
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Old 09-14-2013   #18
the cyan
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Quote:
Originally Posted by ThunderNova View Post
You don't need to go to 3d mode for auto-alignment, you can just press A in regular editing mode after clicking on a linedef.
Yes it's what i was talking about( use manual alignment)
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