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Frost Coppice Zone (r_frostcoppice) BIG UPDATE Details »»
Frost Coppice Zone (r_frostcoppice) BIG UPDATE
Version: , by ThunderNova ThunderNova is offline
Developer Last Online: Nov 2014

Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 05-27-2012 Last Update: Never Installs: 1
Multiplayer Levels Is in Beta Stage

A map I made a while ago but have yet to release, Frost Coppice Zone!

I have worked on this map for over a year and have dramatically improved its details from start to finish, only just recently resuming work on the level. There are very few errors, with the exception of a few graphical flutters beginning at the spiral walk-up, and the colours have gone buggy once or twice, but otherwise the map is perfectly fine!

Most (but not all) of the walls are unclimbable, and the ones that aren't are involved in pathways for Knuckles - one mandatory, two shortcuts - but even using these, I averaged a one second faster time as Sonic, so feel free to try either out (Tails isn't much here but can still be tried)!

This map's number is map96. It replaces Frost Columns Zone.

Changelog:
Code:
May 28, 2012:
  • Made the Cave sections wider
Patch 2:
  • Gave the Ice Maze a ceiling
__________________________________________________________________ June 7, 2012:
  • Big update! Changes include the Figure 8 made more interesting, a new spring route added, and taller/wider Cave sections! No more missing textures either!
__________________________________________________________________ June 8, 2012:
  • Added scenery, removed the ice wall on the bottom Figure 8 path
__________________________________________________________________ June 20, 2012:
  • Big update, changed a lot of things, to lazy to list all of them!
__________________________________________________________________ July 30, 2012:
  • Pipes, lots and lots of Pipes!
  • Redesigned the first corner
  • Added much, much more scenery
__________________________________________________________________ September 5th, 2013:
  • Too many changes to list, see them for yourself!

Download Now

File Type: zip r_frostcoppice.zip (161.5 KB, 188 views)

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Comments
Old 07-31-2012   #22
ThunderNova
 
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New update, and if anybody knows anything about Slimetrails, helping me out to fix the one reported on this topic earlier would be much appreciated.
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Old 06-16-2013   #23
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After a year+ hiatus, I've decided to resume work on the map, but I'll need help with the Slimetrails.




They are most noticeable in the spiral and the beginning of the Cave, and I have no clue how to fix them (I've fixed every missing texture and the only current map error is not having enough multiplayer starts).

I have made some very minor changes to the map since the last update, and as soon as anybody can help me, I'll update the OP with a current file.
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Old 07-08-2013   #24
ThunderNova
 
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Bump, could still use some assistance
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Old 07-08-2013   #25
Ors
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I finished 4 laps in 3:08.xx. I liked everything except ice maze.
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Old 09-05-2013   #26
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Just finished making a big update, I've changed a lot of things, added scenery, and even improved the ice maze.
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Old 09-06-2013   #27
CyanS
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Good map. i dont see any problems except for the maze (too cramped). I also suggest you to remove the tails/knuckles path it's a bit confusing (we can't see anything there without turning chasecam off). For the Slimetrails i can't do anything for you but maybe you can find something about that on the srb2 wiki.
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Old 09-06-2013   #28
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I'm glad you mentioned the Knuckles/Tails shortcut being too small for chasecam, however I am not removing it, as it is just that: a shortcut for Tails and Knuckles. I have fixed it, though, along with making the Ice maze even bigger and less cramped.

Last edited by ThunderNova; 09-06-2013 at 05:36 PM.
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Old 09-06-2013   #29
CyanS
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For the sceneries I think you can add dripping water in the caves.
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Old 09-06-2013   #30
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Tried, not as simple as I thought it would be, didn't figure out how to do it, ended up giving up.

Besides, the map has more than enough scenery as it is.
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Old 09-06-2013   #31
CyanS
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I am talking about the thing type 1002: dripping water.
I found something about the Slimetrails: http://wiki.srb2.org/wiki/Slime_trails#Slime_Trails
Maybe it can help.

Last edited by CyanS; 09-06-2013 at 09:28 PM.
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Old 09-07-2013   #32
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Quote:
Originally Posted by the cyan View Post
I am talking about the thing type 1002: dripping water.
I know. I explained that I tried it. It doesn't work well with FOF ceilings.

Quote:
Originally Posted by the cyan View Post
I found something about the Slimetrails: http://wiki.srb2.org/wiki/Slime_trails#Slime_Trails
Maybe it can help.
I will look at it.
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Old 09-14-2013   #33
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I'm currently working to make the caves look more, well, cave-y, with matching textures. Anybody got any ideas?
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Old 09-15-2013   #34
CyanS
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You can maybe make the caves more natural by doing some thing like this to the ceiling:
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