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Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts Details »»
Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts
Version: 6.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jun 2019

Category: Version: SRB2 Rating: (6 votes - 5.00 average)
Released: 09-07-2017 Last Update: 05-24-2019 Installs: 13
Models

V6 Shadow and Espio adjustments, all-around size increases, Pointy Sonic, and Animations.

Probably an obvious update, with the new Shadow and Espio models being in the last Kart patches, here they are for Vanilla!

Pointy Sonic has finally been completed with his model being included with the Wad download, but you will also find him installed here for convenience.
Spoiler:

Scale Increase
The next biggest changed is a one of scale, almost every character has been scaled up about 10% to better match the sizes/hitboxes of the sprites.

Other updates
Aside from all of that, I have also gone through most of the cast and tried to polish up the walking and running animations a tad, to be overall less stiff. The longer I do this the more I feel I improve, and I hope this update reflects that.
Spoiler:
-Ray got a more fitting color for his shoes
-Rouge got some TLC but I forget all the details
-Vector's Snout
-Silver is a little Taller
-New Cheese model for Cream, this one also now has the different frame for running/attacking
-SRB2Heroes support has been axed for the time being, I wish to take a step toward full implementation when I have the motivation for it rather then half-assing it.


Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full FSonic and PointySonic support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)

Vanilla Updates as of V5.0

Eggman got a Makeover!

I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included

[CENTER]V5.5 Metal Sonic revamp and Knux polish.
SRB2Kart?
Spoiler:
So the obvious change here is that I am moving all SRB2kart-related models to their own thread to really cut down on the confusion, and this will allow me to post more frequent updates to vanilla or Kart. Look for them when they are up later today.

Jeck Jims' Saturn MD2-V5.5

Other than that, the main meats of this update are Metal Sonic and Knuckles.
Metal has gotten a complete new head and textures to better match his intended design, rather then R's "interpretation."He's also gotten some nice animation updates to match Blade's sprites more, still some R inspiration as well though. Knuckles' head was also completely redone with it's textures, overall just more polish and will look tons better in colors other then red.



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V6.0.rar (6.19 MB, 363 views)

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Comments
Old 05-03-2019   #162
ArthurGamerTV
 
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Quote:
Originally Posted by Rumia1 View Post
A ring model is included, and there used to be a blurb about it being too resource intensive/not Saturn-like anyway in the forum post as well as a bit describing how to enable it. It's in the object folder, so if you copy the line from one of the other objects and replace the code with RING instead of say, POSS, you get the ring to show up.


On another note about rings, little bit of an odd request but for the people who don't care about framerate or basically aren't running SRB2 on a toaster, could you make some match related models, perhaps not the panels but the rest of the ammo rings for example?
THANK YOU VERY MUCH!!!
now is like a real md2!!!
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Old 3 Weeks Ago   #163
Jeck Jims
Oh, THAT guy...
 
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V6 Shadow and Espio adjustments, all-around size increases, Pointy Sonic, and Animations.

Probably an obvious update, with the new Shadow and Espio models being in the last Kart patches, here they are for Vanilla!

Pointy Sonic has finally been completed with his model being included with the Wad download, but you will also find him installed here for convenience.
Spoiler:

Scale Increase
The next biggest changed is a one of scale, almost every character has been scaled up about 10% to better match the sizes/hitboxes of the sprites.

Other updates
Aside from all of that, I have also gone through most of the cast and tried to polish up the walking and running animations a tad, to be overall less stiff. The longer I do this the more I feel I improve, and I hope this update reflects that.
Spoiler:
-Ray got a more fitting color for his shoes
-Rouge got some TLC but I forget all the details
-Vector's Snout
-Silver is a little Taller
-New Cheese model for Cream, this one also now has the different frame for running/attacking
-SRB2Heroes support has been axed for the time being, I wish to take a step toward full implementation when I have the motivation for it rather then half-assing it.
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Old 2 Weeks Ago   #164
GreenKnight9000
 
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Would it be possible to have a seperate MD2 for Super Sonic? I love playing with a Super Sonic character WAD (it's more-or-less a reskinned FSonic but turns you Hyper upon transforming.) The problem is that there isn't a way to use Super Sonic's model and animations instead of Regular Sonic, if you could do that, that'd be greatly appreciated!
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Old 6 Days Ago   #165
Sinny33
 
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The Md2 set as of 6.0
Spoiler: Long, so spoiler tagged - D00D64

MEME MEME.md2 3.0 0.0
PDED PDED.md2 3.0 0.0
PPMP PPMP.md2 3.0 0.0
PSUP PSUP.md2 3.0 0.0
FLIP FLIP.md2 3.0 0.0
POINTY PSONIC.md2 3.0 0.0
PSET PSET.md2 3.0 0.0
XSGB XSGB.md2 3.0 0.0
AIRG AIRG.md2 3.0 0.0
RAY RAY.md2 3.0 0.0
JET BEAN.md2 3.0 0.0
SMCE SMCE.md2 3.0 0.0
BMCE BMCE.md2 3.0 0.0
RETI REDI.md2 3.0 0.0
CFLG CFLG.md2 3.0 0.0
CYBD CYBD.md2 3.0 0.0
EGUN EGUN.md2 3.0 0.0
EGGF EGGF.md2 3.0 0.0
FLSH FLSH.md2 3.0 0.0
FUFO FUFO.md2 3.0 0.0
FLKY FLKY.md2 3.0 0.0
SFOT SFOT.md2 3.0 0.0
RSNP RSNP.md2 3.0 0.0
ALPB ALPB.md2 3.0 0.0
NPCT NPCT.md2 3.0 0.0
OSPR OSPR.md2 2.7 0.0
SPRG SPRG.md2 2.7 0.0
BHSP BHSP.md2 2.7 0.0
RHSP RHSP.md2 2.7 0.0
YHSP YHSP.md2 2.7 0.0
CRBX CRBX.md2 1.5 0.0
BBBX BBBX.md2 1.5 0.0
SPTV SPTV.md2 1.5 0.0
BDTV BDTV.md2 1.5 0.0
CEMG EMMY.md2 3.0 0.0
AMTC AMTC.md2 3.0 0.0
RARC RARC.md2 1.0 0.0
EMON EMON.md2 1.5 0.0
FWAG SNVC.md2 3.0 0.0
CDTA TSVC.md2 3.0 0.0
CDKN KNVC.md2 3.0 0.0
AMY AMY.md2 3.0 0.0
ARCH ARCH.md2 1.0 0.0
ARMA MAGN.md2 3.0 0.0
ARMB SOB.md2 3.0 0.0
ARMF ARMF.md2 3.0 0.0
BBUZ BBUZ.md2 3.0 0.0
BIGY BIGY.md2 3.0 0.0
BIRD BIRD.md2 3.0 0.0
BKTV BKTV.md2 1.5 0.0
BLAZE BLAZE.md2 3.0 0.0
BLEC BLEC.md2 2.8 0.0
BLFR BLFR.md2 3.0 0.0
BLTV BLTV.md2 1.5 0.0
BMNE BMNE.md2 3.0 0.0
BMSL BMSL.md2 3.0 0.0
BRAK BRAK.md2 3.0 0.0
BRBX BRBX.md2 1.5 0.0
BSDA BASA.md2 3.0 0.0
BSDB BSDB.md2 3.0 0.0
BSDC BSDC.md2 3.0 0.0
BSPR BSPR.md2 2.7 0.0
BUBR SHED.md2 3.0 0.0
BUNY BUNN.md2 3.0 0.0
BUTV BUTV.md2 1.5 0.0
BUZZ BUZZ.md2 3.0 0.0
CAMO CAMO.md2 3.0 0.0
CBFS CBFS.md2 4.8 0.0
CCOM CCOM.md2 3.0 0.0
CCTV CCTV.md2 1.5 0.0
CDSP MRSP.md2 3.0 0.0
CEMG EMMY.md2 3.0 0.0
CFLY CFLY.md2 3.0 0.0
CHARMY CHARMY.md2 3.0 0.0
CHES CHEESE.md2 3.0 0.0
CHEZ CHEESE.md2 3.0 0.0
CHIC CHIC.md2 3.0 0.0
COWZ PIG.md2 3.0 0.0
CREAM CREAM.md2 3.0 0.0
CRID CRID.md2 3.0 0.0
CSTM CSTM.md2 3.0 0.0
CYCL CYCL.md2 3.0 0.0
DDSH DDSH.md2 3.0 0.0
DETN DETN.md2 3.0 0.0
DIRK DIRK.md2 3.0 0.0
DKSP DKSP.md2 3.0 0.0
DOKY DOKY.md2 3.0 0.0
DRIL DRIL.md2 3.0 0.0
EBAR EBAR.md2 4.0 0.0
EGGB EGGB.md2 1.5 0.0
EGGL EGGL.md2 3.0 0.0
EGGM EGGM.md2 3.0 0.0
EGGN EGGN.md2 3.0 0.0
EGGO EGGO.md2 3.0 0.0
EGGP EGGP.md2 3.0 0.0
EGGPACK ROBO.md2 3.0 0.0
ELEM MAGN.md2 3.0 0.0
ELTV ELTV.md2 1.5 0.0
EMER EMER.md2 3.0 0.0
EMMY EMMY.md2 3.0 0.0
ESHI ESHI.md2 7.0 0.0
ESPD ESPD.md2 3.0 0.0
ESPIO ESPIO.md2 3.0 0.0
FAKE FAKE.md2 3.0 0.0
FAST FAST.md2 3.0 0.0
FDIV FDIV.md2 3.0 0.0
FISH FISH.md2 3.0 0.0
FLAR SHED.md2 3.0 0.0
FLICKY FLICKY.md2 3.0 0.0
FLTV FLTV.md2 1.5 0.0
FORC MAGN.md2 3.0 0.0
FSONIC SONIC.md2 3.0 0.0
FTHK THOK.md2 3.0 0.0
GBTV GBTV.md2 1.5 0.0
GRTV GRTV.md2 1.5 0.0
GSNP GSNP.md2 3.2 0.0
HAMR HAMR.md2 3.0 0.0
HRBX HRBX.md2 1.5 0.0
H_AMY AMY.md2 3.0 0.0
H_CHARMY H_CHARMY.md2 3.0 0.0
H_CREAM H_CREAM.md2 3.0 0.0
H_ESPIO H_ESPIO.md2 3.0 0.0
H_KNUCKLES KNUCKLES.md2 3.0 0.0
H_OMEGA H_OMEGA.md2 3.0 0.0
H_ROUGE H_ROUGE.md2 3.0 0.0
H_SHADOW SHADOW.md2 3.0 0.0
H_SONIC H_SONIC.md2 3.0 0.0
H_TAILS H_TAILS.md2 3.0 0.0
H_VECTOR VECTOR.md2 3.0 0.0
ICEC ICEC.md2 3.0 0.0
INAZUMA INAZUMA.md2 3.0 0.0
JETB JETB.md2 3.0 0.0
JETC JETC.md2 3.0 0.0
JETF JETF.md2 3.0 0.0
JETG JETG.md2 2.8 0.0
JETG JETG.md2 3.0 0.0
JETS JETS.md2 3.0 0.0
JJAW JJAW.md2 1.9 0.0
KCSP MRSP.md2 3.0 0.0
KNUCKLES KNUCKLES.md2 3.0 0.0
KNUX KNUCKLES.md2 3.0 0.0
KNVC KNVC.md2 3.0 0.0
LEVL BLANK.md2 3.0 0.0
MAGN MAGN.md2 3.0 0.0
MEDR MEDR.md2 3.0 0.0
METAL_SONIC METAL_SONIC.md2 3.0 0.0
METL METL.md2 3.0 0.0
MIGHTY MIGHTY.md2 3.0 0.0
MILS TAILSCD.md2 3.0 0.0
MIXU MIXU.md2 1.5 0.0
MNUS MNUS.md2 3.0 0.0
MOUS RICK.md2 3.0 0.0
MRSP MRSP.md2 3.0 0.0
MTEX MTEX.md2 1.5 0.0
NDRL NDRL.md2 3.0 0.0
NDRN NDRN.md2 3.0 0.0
NEDR MEDR.md2 3.0 0.0
NEGG NEGG.md2 3.0 0.0
NOCC THOK.md2 3.0 0.0
OMEGA OMEGA.md2 3.0 0.0
OSHD OSHD.md2 3.0 0.0
OVOL BLANK.md2 3.0 0.0
PECK PECK.md2 3.0 0.0
PEEL PEEL.md2 3.0 0.0
PINV PINV.md2 1.5 0.0
PITA SORB.md2 3.0 0.0
PITY PITY.md2 3.0 0.0
PNTY PNTY.md2 3.0 0.0
POSS POSS.md2 3.0 0.0
PROTO PROTO.md2 3.0 0.0
PRUP PRUP.md2 1.5 0.0
PTTV PTTV.md2 1.5 0.0
QUES QUES.md2 1.5 0.0
RAND RAND.md2 1.5 0.0
RBRD RBID.md2 3.0 0.0
RBUZ RBUZ.md2 3.0 0.0
RECY RECY.md2 1.5 0.0
RINV RINV.md2 3.0 0.0
ROSE AMY.md2 3.0 0.0
ROSY AMY.md2 3.0 0.0
ROUGE ROUGE.md2 3.0 0.0
RRBX RRBX.md2 1.5 0.0
RSPR RSPR.md2 2.7 0.0
SA-TAILS TAILS.md2 3.0 0.0
SADX-SONIC PSONIC.md2 3.0 0.0
SAKNUX KNUCKLES.md2 3.0 0.0
SHAD OSHD.md2 8.0 0.0
SHADOW SHADOW.md2 3.0 0.0
SHPE SHPE.md2 3.0 0.0
SHPS SHPS.md2 3.0 0.0
SHRP SHRP.md2 3.0 0.0
SHTV SHTV.md2 1.5 0.0
SIGN SIGN.md2 3.0 0.0
SILR SILR.md2 1.5 0.0
SILVER SILVER.md2 3.0 0.0
SINR SINR.md2 3.0 0.0
SKIM SKIM.md2 3.0 0.0
SLEV SLEV.md2 3.0 0.0
SLVB SLVB.md2 3.0 0.0
SNLR SNLR.md2 2.0 0.0
SNVC SNVC.md2 3.0 0.0
SOMEONE PROTO.md2 3.0 0.0
SONI SONIC.md2 3.0 0.0
SONIC SONIC.md2 3.0 0.0
SPIN MRSP.md2 3.0 0.0
SPNK SPNK.md2 3.0 0.0
SPOS SPOS.md2 3.0 0.0
SPRB SPRB.md2 3.0 0.0
SPRR SPRR.md2 3.0 0.0
SPRY SPRY.md2 3.0 0.0
SPSH SPSH.md2 3.0 0.0
SSPB SSPB.md2 1.5 0.0
SPSP SPRP.md2 3.0 0.0
SRBX SRBX.md2 1.5 0.0
SSHL SSHL.md2 3.0 0.0
SSIN SSIN.md2 3.0 0.0
STPT STPT.md2 3.0 0.0
SUPE SUPE.md2 3.0 0.0
SUPR SUPR.md2 3.0 0.0
SUPT SUPT.md2 3.0 0.0
SUPZ SUPZ.md2 3.0 0.0
SWBX SWBX.md2 1.5 0.0
SWSP MRSP.md2 3.0 0.0
TAIL TAILS.md2 3.0 0.0
TAILS TAILS.md2 3.0 0.0
TAILSCD TAILSCD.md2 3.0 0.0
TCTV TCTV.md2 1.5 0.0
THOK THOK.md2 3.0 0.0
TMIN PBOM.md2 3.0 0.0
TNCA SHED.md2 3.0 0.0
TNCN SHED.md2 3.0 0.0
TNKA TNKA.md2 3.0 0.0
TNKB TNKB.md2 3.0 0.0
TOKE TOKE.md2 3.0 0.0
TSONIC PSONIC.md2 3.0 0.0
TSVC TSVC.md2 3.0 0.0
TTLS TTLS.md2 3.0 0.0
TURR TURR.md2 3.0 0.0
UNID UNID.md2 3.0 0.0
VECTOR VECTOR.md2 3.0 0.0
VLTR VLTR.md2 2.8 0.0
WALL WALL.md2 3.0 0.0
WHTV WHTV.md2 1.5 0.0
WIND WIND.md2 3.0 0.0
YELW THOK.md2 3.0 0.0
YLTV YLTV.md2 1.5 0.0
YSPR YSPR.md2 2.7 0.0

Last edited by D00D64; 6 Days Ago at 11:09 AM.
Sinny33 is offline   Reply With Quote
Old 5 Days Ago   #166
Jeck Jims
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The md2.dat is present in the download for anyone to open and look at if they need to, there is NO reason you need to copy paste them in my thread. Please stop doing it.
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