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SRB2Kart v1.1 (Final Beta) Details »»
SRB2Kart v1.1 (Final Beta)
Version: v1.1, by VelocitOni (KartKrew Dev) VelocitOni is offline
Developer Last Online: Jun 2019

Version: SRB2 Kart Rating: (21 votes - 4.90 average)
Released: 11-16-2018 Last Update: Never Installs: 13
Characters Single Player Levels Multiplayer Levels Code Changes Models Sprites/Graphics Is in Beta Stage


Kart Krew™ Discord:
https://discordapp.com/invite/WJmqDtN




--------------------------------------------
SeventhSentinel--err I mean, Sonic explains the v1.1 patch update


--------------------------------------------

Spoiler: An important note

This game has absolutely no single player content outside of time attack. There are no CPU players. To get the full experience, you have to rely on either splitscreen or online multiplayer. As with most games, hosting games will require port forwarding. The port to forward here is 5029, UDP.

It should be noted that this game has absolutely no clientside prediction whatsoever, and runs on a fairly antiquated client/server networking model. It's extremely likely that you will experience latency in some form. Make sure you join servers that you have a low ping to, even if another server has more players. This will help create a better experience for players across many different regions.




Now without further ado, in Sryder's own words...


SRB2Kart is a classic styled kart racer, complete with beautiful courses, and wacky items. Of course, because it’s SRB2Kart, it has a Sonic twist that really shows the classic charm that a lot of us know and love from the good old days™.

We have 100 jam-packed maps for you to bump, explode, and sparkle your way through, from luscious beaches, to Eggman’s dance floor, to England on a good day. All lovingly crafted by many different people. You’ll notice almost every aspect of the game has an immense love and inspiration from the classic sonic games. From the items such as Ballhog, which literally throws bouncey explodey balls at people, to the maps which are bursting with that Sonic feel.

Of course, you'll only start off with a few cups available, but you can unlock more by playing offline/online matches. Alternatively, you can immediately jump into challenging yourself and race us personally in Staff Attack mode! Don't worry, we'll go easy on you.

Game Modes
We have 2 game modes for you to choose from: Race, and Battle.
Race mode is the normal: Race through the track to beat your opponents, use your items and skill to swooce past the competition, Oh my God what is that following behind me HELP! You know, the usual.

Battle mode asks you to violently throw spikeballs at your friends until they have no bumpers and you have some. But watch out, they can come back with a vengeance and chase you to the ends of the earth afterwards! Or maybe if they’re feeling nice they might help you with a powered up item
chance.

Spoiler: Characters

As you’ll find, we have 5 characters in the base game to enjoy, all with very distinct stats. Before we go into them individually, I’ll explain how our stats work. We have separate variables that effect the way a character plays. Speed, and Weight. Higher speed gives you a greater top speed, but sacrifices your ability to accelerate, higher weight reduces your control over your drifting, but you bump players that you are heavier than more violently. Your combination of speed & weight decide how fast you earn drift sparks. We have this shown clearly on a handy dandy grid on the character selection screen in the main menu, pick the character that aligns with your desires most!

Sonic

Sonic is just what you’d expect from our favorite blue hero! Pretty fast and agile! He’s got some good speed, and can control his drifts pretty well, just make sure you get the drift boosts because otherwise you’ll fall behind!

Tails

Our cute fox boy Tails! Tails has slow speed, but can really get going quickly, he can also take incredibly tight turns all the time, get close to those corners for him to really slip past people!

Knuckles

Here he comes, tougher than the rest of them. Knuckles is average in both stats, he’s very balanced, and likely a good pick if you don’t know who to try first!

Dr. Eggman

Ohohohohoho! Eggman has come along to steal the competition! He’s quite slow though, so take advantage of his fast drift-spark rate and his immense weight to stop others from overtaking!

Metal Sonic

*Loud Angry Robot Noises* Metal Sonic is fast, and heavy. He’ll fly through the courses if given the chance, but his cornering leaves much to be desired…



Bonus Ducks Characters
Included with the main download is bonuschars.kart. We don’t add it by default, but you can easily do so from the add-ons menu for many more characters to play with! A slew of extras, by a trio of our other devs in their free-time, as well as a few Community artists!


The Various Other Things
-Make sure to check out the in-game manual by pressing F1 or using the menu if you need some help or tips!
-We’ve added some extra Quality of Life features from the vanilla game to help out, such as multi-admin and a chat system that is readable!
-There’s a slight lack of documentation for modding currently, we’ll try and get on that as soon as we can.

Music
We plan to redo the crediting in some fashion eventually so all the track sources can be included in-game, but until then they'll all just be right here for very easy viewing!

Spoiler: Miscellaneous Music Sources

Title Screen | Fluvial Beat Deposits - Simon Stålenhag
Voting Screen | Chaotic World - Knuckles' Chaotix
Voting Screen End | Decision - Knuckles' Chaotix
Invincibility | Invincibility - Sonic the Hedgehog 3
Grow | Surging Power - Knuckles' Chaotix
Race Intermission (Win) | Practice - sora: SUGURI II (DEKU)
Race Intermission (Lose) | Hit Em Up (Instrumental) - 2Pac
Race Intermission (NO CONTEST) | Results - F-Zero
Battle Finish Jingles | Bomberman Tournament (Game Boy)
Battle Intermission/Staff Attack | Menu - Metropolis Street Racer
Waiting to Join | Race Results - Sonic the Hedgehog 3
New Challenger | Minor Boss - Sonic the Hedgehog 3 - MarkeyJester (Dual PCM)
Credits | Chomp - Moot Booxle


If you don't have the game, then you want the Full Install. If you already have v1.0.3 or higher, then you might want to use the Patch to save on download size, but it is otherwise functionally identical to using the full installer on the same folder.

DOWNLOADS:
Full Install (Windows 32-bit)
Patch (Windows 32-bit) (Extract and replace files toward root SRB2Kart folder)

Full Install (Windows 64-bit)
Patch (Windows 64-bit) (Extract and replace files toward root SRB2Kart folder)

Full Install (Mac)

Spoiler: Linux Installation Instructions

SRB2Kart now uses an APT repository via Launchpad for handling Linux editions. Your add-ons and data will be saved in your home folder (~/.srb2kart). To view information about each install package, visit our Launchpad PPA page: https://launchpad.net/~wolfy852/+arc...tu/kart-public

Debian users will first need to use these commands to retrieve the repository public key:
Code:
$ sudo apt-get install dirmngr
$ sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys BC359FFF5A04B56C41DBC134289CABAB043F53A7
Next, Debian & Ubuntu users can run these commands to install the game.
Code:
$ sudo add-apt-repository ppa:kartkrew/srb2kart
$ sudo apt-get update
$ sudo apt-get install srb2kart
If Terminal does not have a "add-apt-repository" command, then also enter:
Code:
$ sudo apt-get install software-properties-common
These instructions are largely identical to base SRB2's, just switched out repo & package names. For more detailed information, visit this page: https://mb.srb2.org/showthread.php?t=43972


The changelogs for every single update can be found here: https://github.com/STJr/Kart-Public/releases

MANUAL (F1 in-game)
Mirror

The non-Windows builds are experimental and haven't been tested nearly as much; if you have issues, you can always attempt to compile it for yourself on your own computer: http://wiki.srb2.org/wiki/Source_code_compiling
source:git.magicalgirl.moe/KartKrew/Kart-Public

Download Now

File Type: zip Kart_ZB_Config.zip (19.9 KB, 3774 views)

Screenshots

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Comments
Old 11-17-2018   #22
GreenKnight9000
 
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oOOOOOOOHHHH SHIT, SON!!

it's finally here!!
I am going to have SO much fun!

Your work will leave a (positive) mark in the SRB2 community, here's to you, the team and the players!


Ready, Set...GO...




...Play SRB2Kart!
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Old 11-17-2018   #23
Lach
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Quote:
Originally Posted by Prime 2.0 View Post
Battle mode in particular was an absolute joy to play
I can attest that Prime had a very good time destroying me and several others in every battle map.

This is wonderful. I didn't get to play this as much as I wanted to today due to prior obligations but I've stayed up all night playing netgames and oh my god is it so. incredibly. fun!! The maps are all vibrant and dynamic; the slopes are natural to drive on and the pacing is perfect. I love that all the characters are balanced using exactly two stats and yet they all feel unique. Even playing alone is a great time—the game just feels good to play. From what I've experienced there's nothing about it that is sorely frustrating, either; there's obviously been a lot of effort put into balancing and fine tuning the mechanics so that every player gets enjoyment out of every round. There was the occasional not-obvious-where-to-go moment but those are usually ironed out in your brain by the time you start your second lap. Maybe I'm just caught up in the excitement of so much new content but I can pretty confidently say this is an incredibly good game! Looking forward to what Krew pulls out of its airbags in the future.
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Old 11-17-2018   #24
TheGuyThatDrawsThings
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h... holy shit.
It's actually here.
ITS RIGHT HERE. OHHHH MY GOD.
Gonna download this real soon

---------- Post added at 08:39 AM ---------- Previous post was at 07:55 AM ----------

Quote:
Originally Posted by TheGuyThatDrawsThings View Post
h... holy shit.
It's actually here.
ITS RIGHT HERE. OHHHH MY GOD.
Gonna download this real soon
nvm im too rusty as hell orz
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Old 11-17-2018   #25
Dee
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today is a good day
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Old 11-17-2018   #26
Evertone
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Oh no, another thing to distract me from Evertone's Techno Hill!


instantly sinks one million hours into Kart anyway

Love Mario Kart, now here's a Mario Kart I can make levels for, what more could you give us? I can die happy now.
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Old 11-17-2018   #27
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I'm getting this strange bug where sometimes the game will crash, but there won't be any kind of error message (either a window popup or any kind of console message), and it'll seemingly mess with the records data from that play-session. (erasing records and the associated medals, and causing my own ghosts for the map to become un-viewable (although they DO show up in the actual race when ghosts are turned on, strangely enough).) The only thing that seems to be consistent is that I'm always drifting when it happens (as far as I can recall, anyways). I've only played time attack mode so far, so I couldn't say if it happens in any other modes.


EDIT: Also, I've just noticed that it doesn't seem to occur when I stay on a single map for a long while, but occurs more frequently when I'm changing maps often.

Last edited by LunarDestroyer; 11-17-2018 at 11:38 PM.
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Old 11-17-2018   #28
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I seriously want all the music for this thing! It's all so good! This game's so much fun too!!
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Old 11-17-2018   #29
bob_the_flying_monkey
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Is there a way to turn on the MD2 models without cheating? Because the console command locks singleplayer.


Edit: Whoops nevermind, it was the character addon doing that
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Last edited by bob_the_flying_monkey; 11-17-2018 at 11:48 PM.
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Old 11-18-2018   #30
Sean Hachure
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Couple issues I'd like to report.


1. Your displayed keys in the manual for brake and look backward show B and X, but by default when I first loaded the game, these controls are swapped on my controller. I'm using an Xbox One controller if it matters.


2. I ran into an odd graphical issue while choosing a character in the multiplayer setup menu in which a character graphic somehow got super scaled up (to the point where it was bigger than the screen) and sat on top of everything, forcing me to alt+F4 the application. Unsure how this happened specifically, but I had been playing for a couple hours in record attack beforehand. If it matters, bonuschars.kart was added (so I could see how they handled on the graph), and the default resolution was unmodified.


3. The staff replays for MKSC Sky Garden and MKDS Peach Gardens are swapped; attempting to view the replay for one shows the replay for the other.


From what I've played (and I've only played in record attack), it's rather fun, but I can already tell the staff ghosts are going to draw my rage too easily in a number of levels, so if I'm gonna play to relax, I'm probably just going to disable their ghosts and just focus on beating my own times.
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Old 11-18-2018   #31
FlysterTheFox
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Im very excited for this!!!! :p
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Old 11-18-2018   #32
That2rb2DUDE
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Best Srb2 Mod to this date. Streamed for 6 hours straight and found it very hard to put the game down. x.x'

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Old 11-18-2018   #33
FlysterTheFox
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I can't do online mode on this because it'll delete and exits by itself then avg pops on screen says "Scan My PC Now"


Help!!!
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Last edited by FlysterTheFox; 11-18-2018 at 08:13 PM.
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Old 11-18-2018   #34
Ezehot52
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Quote:
"The number of console HUD lines is now 5"
Everytime it appears, it frozes the game.
Ok, the ploblem has been fixed by himself, but, my AVAST thinks that "SRB2Kart is a virus when Ezehot52 goes about to connect a server so needs to be moved to the viruses box."
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Last edited by Ezehot52; 11-18-2018 at 08:36 PM. Reason: we dont need the "ill commit ..." thing :v
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Old 11-18-2018   #35
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This is amazing, congratulations on the release Kart Krew! I had a great time playing split screen with my friends. It's been a while since I had so much fun playing a multiplayer game. It was made out of love, and it shows. I can't wait to play battle mode.
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Old 11-19-2018   #36
Latius
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Finally, no more fumbling in the dark with Kart mapping!

Starts porting more maps as a result
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Old 11-19-2018   #37
toaster
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Just to note (slightly late) that the v1.0.1 patch has been released! See the first post for a complete changelog.

Linux builds WILL return, but the guy who compiles them for us is asleep right now.
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Old 11-19-2018   #38
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G r e a t. NOW with the update, i can't even open the game becuase "Access Denied".
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Old 11-19-2018   #39
glaber
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Recently trying to test a level I wanted to modify for Kart only to get this error when testing.
Code:
Error occured on Sunday, November 18, 2018 at 20:40:47.

G:\SRB2\SRB2 Kart\srb2kart.exe caused an Access Violation at location 004e8390 in module G:\SRB2\SRB2 Kart\srb2kart.exe Reading from location 0f68609a.

Registers:
eax=00000004 ebx=0f686088 ecx=00000000 edx=0f683990 esi=0f4d5cf4 edi=10624dd3
eip=004e8390 esp=0028fa80 ebp=000012ca iopl=0         nv up ei ng nz na pe cy
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010283

Call stack:
004E8390  G:\SRB2\SRB2 Kart\srb2kart.exe:004E8390
004D62C4  G:\SRB2\SRB2 Kart\srb2kart.exe:004D62C4
76BA98DA  C:\Windows\syswow64\msvcrt.dll:76BA98DA  free
004D60E7  G:\SRB2\SRB2 Kart\srb2kart.exe:004D60E7
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Old 11-19-2018   #40
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Was the OpenGL renderer changed in the mod? It crashed for me on startup, but the SRB2 "Vanilla" gl renderer works fine. My GL version is 2.1 if that helps.
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Old 11-19-2018   #41
FlysterTheFox
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Finally, Srb2 Kart v1.0.1 has came! but I still can't get in online mode. :(
Can you fix that?
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