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GraphicX8000v5_5.wad - [Version 5.5 RELEASED!] Details »»
GraphicX8000v5_5.wad - [Version 5.5 RELEASED!]
Version: 5.5, by SonicX8000 (Graphic & Sprite Modder.) SonicX8000 is offline
Developer Last Online: May 2019

Version: SRB2 Rating: (28 votes - 4.54 average)
Released: 08-16-2009 Last Update: 07-11-2011 Installs: 63
SOCs Sprites/Graphics

Version 5.5 released, now file size friendly.

(Version. 5.5)
*File Size is MUCH less than v5, it's barely over 1MB now compared to 16MB.
*Chaos Emeralds and Hidden Emblems now animate.
*Support for XSRB2 has been dropped, however it can still be added, if anyone still uses XSRB2 these days...
*The Special Stage Token has been given a extra free frame so it doesn't use TOKEA0 anymore. This means it no longer bugs out when this file is added via the SRB2 Launcher.
*Some changes to the HUD, the Rings, Item Boxes and other stuff.
---
(Bugs)
*Collected Hidden Emblems don't become translate when already collected. This may be due to the Extra Frames making it visible. Only fix I know is to make the Emblem use only 1 frame unless someone knows a fix for this.
*1up Boxes for Tails & knuckles still use their default 1up Boxes but you already know about this since v2.
--------------------------------------------------
(Item list)
*Pending...*

(In-game screenshots)

*Rings and checkpoint*
---

*Special Stage Token*
---

*Special Stage*
---

*Emerald results*
---

*Match/CTF Stuff*
----------
If there's any bugs, please let me know.

Download Now

File Type: zip GraphicX8000v5_5.zip (184.5 KB, 3127 views)

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Comments
Old 02-28-2010   #122
Mr.Black
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Quote:
Originally Posted by SonicX8000 View Post
Is it just me? Or does that ring counter look like a scouter from dbz? (P.s. am i bumping this?)
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Old 02-28-2010   #123
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Quote:
Originally Posted by Mr.Black View Post
Is it just me? Or does that ring counter look like a scouter from dbz? (P.s. am i bumping this?)
Looks like a regular hud to me.
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Old 02-28-2010   #124
SonicX8000
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The first HUD came from Sonic Advance, while this HUD was from Sonic Advance 2.

For those that didn't know, however.
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Old 03-07-2010   #125
SonicX8000
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Double Post...


HUD Numbers has be changed, again, also where you get 9999 next to the Ring Counter, that's the Special Stage Rings.

Q : Why does it show 9999?
A : I edited one of my old Special Stage maps, and put 9999 Rings so I can set their offsets correctly.

Red Buzz enemy has been shaded darker, but not too much.

Detons are more stealthy, kinda...

Bush Tree's & Berry Trees have had a slight edit, but not too much.

NiGHTS Sparks are re-colored.

Etc. etc. etc. etc. etc...

Expect a Release soon, as I have to check if that's all I want to change for now. (No, not joking ether.)

*EDIT*
VERSION 4 IS NOW RELEASED!

EDIT again. Has to make a slight update because I missed a few changes.
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Last edited by SonicX8000; 03-08-2010 at 03:08 AM.
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Old 03-08-2010   #126
Jet Kirby
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There's a problem in the wad:



Other than that, the wad looks very good. I like the Ring HUD Design.
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Old 03-08-2010   #127
SonicX8000
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What the... that's odd... download the updated Version. (Yes, I had to update it to V4.1 because I needed to fix a few things.)

I can tell you have V4.0 because the HUD's ring isn't brighter.

If this doesn't fix it... then it have to do with the Resolution Bug. (For me, I don't get that kind of error, but depending on certain Resolutions they you use, or something, HUD stuff would be out of place...) I can't fix that, unless I leave the HUD as default.
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Last edited by SonicX8000; 03-08-2010 at 04:10 AM.
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Old 03-08-2010   #128
Inazuma
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Awesome! I'll try out the new version! Comments after I test it.
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Old 05-14-2010   #129
Sonic Advance
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Well... I foud a bug...

did it's normal?
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Old 05-15-2010   #130
SonicX8000
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Erm... I don't get what the bug is... is it that default monitor right there?

Anyway... if your playing as Tails or Knuckles, their 1up Monitors won't change correctly, which means I have no way of fixing it.

Sonic's Monitor shows correctly, but Tails and Knuckles won't, and there are altered lumps within the file.

I have to say it's a bug with SRB2 itself, or maybe it's because the way .plr files are being loaded.

Here's what I think.

It maybes loads sonic.plr first, which is why it shows his 1up Monitor the way it's altered, then whatever WADs are there are loaded, then tails.plr and Knux.plr are loaded, which can explain why Tails & Knux 1up Monitors display as default ones.

Just my 2 cents, wait... your playing as Sonic, so... how did that happen? It doesn't happen with mine.
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Last edited by SonicX8000; 05-15-2010 at 08:44 PM.
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Old 05-16-2010   #131
Sky The Destroyer
 
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Quote:
Originally Posted by Sonic Advance View Post
Well... I foud a bug...

did it's normal?
Did you modify the game in anyway except graphicx8000v4.wad?
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Old 05-17-2010   #132
Sonic Advance
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Quote:
Originally Posted by Sky The Destroyer View Post
Did you modify the game in anyway except graphicx8000v4.wad?
I never modify wads made by another person than me
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Old 05-17-2010   #133
J-town
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He didn't mean that. He meant did you add any other WADs/cheats/anything to make 'isgamemodified' TRUE.
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Old 05-20-2010   #134
Midbus
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Errr... No He don't added.
I know because I am his brother.
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Old 05-20-2010   #135
SonicX8000
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Wait... by any chance you opened this file with a Lump editor such as XWE or Slumped?

Reason I'm asking is because some lump editors auto caps some of the lump names, which could lead to that bug occurring.

It appears your standing as Sonic, and for some reason his edited 1up Box is showing, I had this issue before, and I had to manually change the lump name to lowercase so it could be read the right way.

If however that didn't happen, try re-downloading the file.
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Last edited by SonicX8000; 05-20-2010 at 11:48 PM.
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Old 05-21-2010   #136
Chaos Knux
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Quote:
Originally Posted by Jet Kirby View Post
There's a problem in the wad:



Other than that, the wad looks very good. I like the Ring HUD Design.
Are you sure Hinote didn't do that?
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Old 06-15-2010   #137
SonicX8000
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Hey, a small update due to some new lump names being found.

TINYNUM# which affects the weapon ring ammo, meaning that the ammo icons no longer show ** anymore.

Latest version is now called "GraphicX8000v4.2".



The Current Weapon Cursor has become less blocky. (Old Cursor in image above.)
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Last edited by SonicX8000; 06-15-2010 at 01:18 AM.
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Old 06-15-2010   #138
Fawfulfan
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I bet I'm not the first person to say (or at least think) this, but I really believe that the Chaos Emerald sprites in GraphicX8000 should replace the official ones in the actual SRB2 IWAD. They look epic, especially compared with the ugly, dull little turd stones they replace.
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Old 06-15-2010   #139
TDM
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Well, the Power Stone Emeralds (turd stones) were the original gems called "Chaos Emeralds" in Sonics 1, 2, and 3. The ones we call "Chaos Emeralds" (the pointy ones) are actually the "Super Emeralds" from Sonic and Knuckles which turned them Hyper (not Super). I actually support changing the ones in GraphicX8000 to the standard Emeralds.

Also, SX, I'm getting that problem where Sonic transforms into item boxes. And I downloaded this ten minutes ago.
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Old 06-15-2010   #140
SonicX8000
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Huh... it's happening to me also.

Taking the link down until I can fix this, so stay tune.

EDIT
It seems that the 1up Boxes have become CAPS, which makes them overwrite the character sprites. This is now fixed.

Link is back up.

NOTE
Please re-download the file again, as I had to make a few quick changes again.

(Notice for those opening this file with XWE.)
If you have certain settings turned on, such as "Don't auto-caps lump names." unchecked, 9 Lump names in this file will become uppercase, which will lead to problems happening, such as turning into a Item Box.
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Last edited by SonicX8000; 06-15-2010 at 05:44 AM.
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Old 06-22-2010   #141
abiT
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It's Awesome! I never saw better graphic for SRB2!
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