Beyond that, I don't have much to say. The theme and the gameplay are well-connected, so I'll give you that. It's somewhat apparent that this is a beginning mapper's level, though, judging by the overall design (it's just kind of... lifeless), but that's something that mappers overcome gradually after loads and loads of practice. That being said, it never hurts to make level geometry more interesting by cutting paths out of the walls. It's a little thing, but it goes a long way ;)