Magic Ruin Zone

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DroxSorcerer said:
Actually, I planned, if this level got good enough reviews, srcapping StDragon and starting a level pack with this zone as the last level. That's why I have the grey emerald hidden in there.
you hid an emerald?!
 
Sonic blue said:
Actually, I planned, if this level got good enough reviews, srcapping StDragon and starting a level pack with this zone as the last level. That's why I have the grey emerald hidden in there.
you did?!

Yep. About the level pack, I thought of that Friday, while thinking of somethings I could do with the level.

If you were reffering to the emerald, look for something that looks suspicious in the walls. It's easy to pass it up.
 
DroxSorcerer said:
Sonic blue said:
Actually, I planned, if this level got good enough reviews, srcapping StDragon and starting a level pack with this zone as the last level. That's why I have the grey emerald hidden in there.
you did?!

Yep. About the level pack, I thought of that Friday, while thinking of somethings I could do with the level.

If you were reffering to the emerald, look for something that looks suspicious in the walls. It's easy to pass it up.
I saw that and broke in I didnt see a thing...I'll check again
 
Strike The Hedgehog said:
I didn't know he hid an emerald but what is the point if you don't have all seven?

Just to give me an idea of where to hide the emeralds, however I make people collect them.

Sonicblue said:
I saw that and broke in I didnt see a thing...I'll check again

You probably got it without hearing the emerald sound effect. I almost did that when I went to check it.
 
hide emeralds around the lvl, then make an alter with two super rings nearby. (ideas for hiding: low to the black pit, on top of the temple, secret wall in the undieable pit and a spring to get up)
 
how about a secret wall on the final walkway after the temple, then a alter hidden in the hidden room I said! lol
 
at the start turn around and theres a secret wall that leads to a gruelling pathway to an emerald then a warp back to the beginning
 
You do know that levels that contain all the emeralds usually aren't very good because of it, right? XD

I actually planned on creating on extra act that can only be reached by find a custom exit in the area where the chaos emerald in now.
 
DroxSorcerer said:
You do know that levels that contain all the emeralds usually aren't very good because of it, right? XD

I actually planned on creating on extra act that can only be reached by find a custom exit in the area where the chaos emerald in now.
make the exit of my one about the undieable pit go down it and theres a long pathway that isn't inside the temple, then theres a act then after completing that back to the temple at the ending point inside a hidden wall get it? Like going around the temple.
 
Sonic blue said:
DroxSorcerer said:
You do know that levels that contain all the emeralds usually aren't very good because of it, right? XD

I actually planned on creating on extra act that can only be reached by find a custom exit in the area where the chaos emerald in now.
make the exit of my one about the undieable pit go down it and theres a long pathway that isn't inside the temple, then theres a act then after completing back to the temple at the ending point inside a hidden wall get it? Like going around the temple.

The undieable pit isn't going to be reachable after I rerelease the level. Besides, the most of the level takes place in the temple. Why make it possible to never enter?
 
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