http://wiki.srb2.org/w/index.php?title=Neo_Aerial_Garden_Zone&diff=39039&oldid=39031NAGZ mini-boss? What? Are you giving away a spoiler or something, SC?
http://wiki.srb2.org/w/index.php?title=Neo_Aerial_Garden_Zone&diff=39039&oldid=39031NAGZ mini-boss? What? Are you giving away a spoiler or something, SC?
<Conic> You know, if SRB2 used a plugin system with hooks for gametypes, I'm sure there would be a lot more out there right now.
<Phantom> Conic: whar :|
* MonsterIestyn (iestynjeal@cpc2-cdif11-2-0-cust754.5-1.cable.virginmedia.com) Quit (Ping timeout: 180 seconds)
<csmgiw> whirblegirblegirble
<Conic> Just imagine
<Conic> gt_koth.c
<Phantom> :/
<Phantom> Great?
<Conic> It would make it much easier to add gametypes. The current system is just scary.
You try topping ERZ2 and we'll talk again.I don't know how crazy this'll sound but...
Eggrock Zone Act 3;
Like Metropolis Zone which is the only zone with 3 whole acts.
Nev3r already did that in SRB2&K. :PYou try topping ERZ2 and we'll talk again.
Of course, that content will never be released, as we've transformed the project into SRB2SNK, which I assure you also tops ERZ2 at points.Nev3r already did that in SRB2&K. :P
You choose a logical storyline over more content? Besides, CEZ2 is incomplete and doesn't end at that tube.It would make more sense to just not add a boss to Castle Eggman Zone. Here is how the storyline would be
SRB2 already has quite a lot of gametypes, and you probably shouldn't expect any more to be added. You can always find somebody to code them for a custom EXE though.Also, I think my ideas for new game modes (Emerald Scramble, Steal the Bacon, Death Tag) should be considered.
You're not a particularly good troll.Of course, that content will never be released, as we've transformed the project into SRB2SNK, which I assure you also tops ERZ2 at points.
(Like GHZ3[sic], which would take about five minutes, or like ERZ3, which took hours)
Of course, that content will never be released, as we've transformed the project into SRB2SNK, which I assure you also tops ERZ2 at points.
It's actually kind of like the Subspace Emissary in Brawl, but with more platforming and less fighting. In fact, for the normal enemies, you can just play like normal SRB2 and jump on them, although punching, kicking, etc, works too. It's just the bosses that differ from SRB2.Doubt it, how can a fighter top a platformer?
It's actually kind of like the Subspace Emissary in Brawl, but with more platforming and less fighting. In fact, for the normal enemies, you can just play like normal SRB2 and jump on them, although punching, kicking, etc, works too. It's just the bosses that differ from SRB2.
Eliwood, maybe the jumping out of water effect could be activated if the player jumped and pressed the spindash button?You know, that sounds like it could be a promising shield, but then keep in mind that it would make levels like Deep Sea Zone impossible.