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Old 11-02-2017   #21
MK.exe
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Very eerie skybox. The sky in the skybox is wayyy to fast too, i would suggest to make it slower, it makes it look natural
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Old 11-03-2017   #22
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Very eerie skybox. The sky in the skybox is wayyy to fast too, i would suggest to make it slower, it makes it look natural
I think the gif just has low FPS, so the sky is probably okay—though I guess if we're shooting for the eerie feel, slowing it down can't hurt much.
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Old 11-03-2017   #23
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Also adding to the theme of 'eerie-ness' maybe make all sectors darker by 16 units?
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Old 11-03-2017   #24
Smith The Icefox
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Very eerie skybox. The sky in the skybox is wayyy to fast too, i would suggest to make it slower, it makes it look natural
The GIF makes everything faster.
Can you explain better about the "eerie"?
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Old 11-03-2017   #26
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Very eerie skybox. The sky in the skybox is wayyy to fast too, i would suggest to make it slower, it makes it look natural
Dunno, I think being less natural would lend it more eerie points

After all, 'unnatural' is one of the word's synonyms, so...
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Old 11-06-2017   #27
Smith The Icefox
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I tried to change skybox, but it just ruined everything:


Just a few more changes and progress:


I'm thinking about adding "slope-lavafalls" new map idea, but i'll try this later. If you want to test or want a few more details about the map, PM me.
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Old 11-07-2017   #28
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Just out of curiosity, why do you change skyboxes so often?
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Old 11-08-2017   #29
Smith The Icefox
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Just out of curiosity, why do you change skyboxes so often?
Because, i'm the skybox master I'm just trying to search the most perfect skybox.
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Old 11-15-2017   #30
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Uhh.... Back with sprites i guess?
I'm currently doing some random sprites to pratice!

MotoBug:

Red Orbinaut:

MotoBug (Updated):


Projects: Fire Orbinaut for Crimson Chamber
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Old 11-15-2017   #31
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Ayy they look sick
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Old 4 Weeks Ago   #32
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I need to revive this thread.
Then maybe you should post some actual content for it?

Bumping with a double-post that says nothing more than you want it revived is, uh, kinda pointless.
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