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Old 10-17-2017   #21
TechnoGod
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All 50 monitors are now in MonitorsPlus v2.0, now it is just down to sprites and testing then the update will be out for everyone.
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Old 10-20-2017   #22
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MonitorsPlus v2.0 is down to just a few more fixes and a few more sprites and then it will be out, on other unrelated news BATKANESE.wad has come out today so be sure to nab it while it's hot. BATKANESE.wad
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Old 10-23-2017   #23
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MonitorsPlus v2.0 will come out tomorrow, don't have a specific time set so just check periodically.
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Old 10-23-2017   #24
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Originally Posted by TechnoGod View Post
MonitorsPlus v2.0 will come out tomorrow, don't have a specific time set so just check periodically.
Unless you've subscribed to it like me. I get email notifications! I'll know when it's updated.
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Old 10-23-2017   #25
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monitorsplus v2.0 will come out tomorrow, don't have a specific time set so just check periodically.
(f5 intensifies)
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Old 10-23-2017   #26
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MonitorsPlus v2.0 is now out get it while it's hot!!! MonitorsPlus-v2.0
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Old 3 Days Ago   #27
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So I have created a checklist for the next version of MonitorsPlus...

MonitorsPlus v2.1.1 or v2.2 (idfk anymore) Update Checklist

Features:

*Snu wanted to update and make changes to LUA_CMDS
*Maybe add a few more commands in
*Think of a feature to add in

Edits:

*Make Titanium Shield lighter and easier to move around in
*Fix the Anti-Matter Shield so it hits everyone in TAG
*Maybe remove the Hyper monitor and the Instakill monitor from MT_QUESTIONBOX
*Tidy up and label everything in LUA_FREE
*Create LUA_MNTR for easy editing of spawn chances

Fix the following errors:

*WARNING: ./MonitorsPlus.wad|LUA_KILL:87: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
*WARNING: ./MonitorsPlus.wad|LUA_SPIK:384: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.
*WARNING: ./MonitorsPlus.wad|LUA_FITN:124: attempt to index field 'target' (a nil value)

If you want to think of a feature or a change we should make then ask away, we are going to try and make this the update where we crush the last of the bugs in v2.0.
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Old 3 Days Ago   #28
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From what I recall, the coding of the BATKAN monitor nullifies the god command on a Terminal server or SP which I've even thought was intentional at first, adding hookring and MonitorsPlus breaks both the spider shield and the hookring, with the lua errors depending on the order the wads are added, and I'm also surprised the spikeball doesn't hurt other players if ringslinger is on, speaking of which a guy mentioned that 10 seconds for it is too short.
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Old 3 Days Ago   #29
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Originally Posted by NotablyPrettyCrazy View Post
From what I recall, the coding of the BATKAN monitor nullifies the god command on a Terminal server or SP which I've even thought was intentional at first, adding hookring and MonitorsPlus breaks both the spider shield and the hookring, with the lua errors depending on the order the wads are added, and I'm also surprised the spikeball doesn't hurt other players if ringslinger is on, speaking of which a guy mentioned that 10 seconds for it is too short.
Thanks for that, the BATKAN Monitor should no longer nullify the god command in the new version, it seems that I accidentally put player.pflags = $1 & ~PF_GODMODE in a ThinkFrame so that explains it. As for the rest of the problems you mentioned above, I will get to them as soon as possible.
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Old 2 Days Ago   #30
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Think you could figure out why monitors won't spawn with chaos mode added? All it shows are the normal monitors, unless it's set to random.
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