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![]() Q & A Q: Are these Sonic's sprites for 2.2? A: Yes. Q: Is this Sonic's gameplay for 2.2? A: No. Q: What does the F stands for? A: Force? Fabulous? Fancy? Final? Finished? It's up to you, really. Q: The WAD appears to have broken animations and the gameplay is not working! A: You'll need to update to 2.1.15 in order for this WAD to work properly! Q: Am I allowed to use the sprites you made? A: Yes, no need to ask for my permission! Q: Can I use them for my fancharacter? A: Can I break your legs? Download Now
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#62 | |
White (T.U)
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Oh Daddy White! - Jimita |
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#63 |
Christmas is coming
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Spoiler: This is so adorable |
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#64 |
That guy that ports
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Actually, I think this is a SOC type of problem, as the Riders Mod has the same issue. When you switch characters in Riders stages, they will keep the stance of the last character you had, and won't change unless you jump or force a different state on the other skin.
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Hiyo all! Underground Website |
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#65 |
oof
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Speaking of the Riders Mod...
![]() F.Sonic in Riders is the only way to play. |
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#66 | ||
wolfs
Developer
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#67 |
Acts like a mature adult
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I love how you can just exploit the insta-shield in boss fights, specifically the Deep Sea boss and Castle Eggman boss.
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#68 |
CALL THE BEETLE-GUY
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Holy dear shit this is one of the most beautiful things I've laid eyes on in the past hour.
Only complaint i have is the insta-shield. It seems that it's more like a close range attack rather than an invincible extension of Sonic's hitbox, and it feels weird falling straight down instead of bouncing off whatever he makes contact with.
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That's not oatmeal in your bowl. |
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#69 |
Needy child
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I also agree with shalpp. Having just replayed Sonic 3 & Knuckles recently I found it a bit jarring when I couldn't bounce off enemies when using the insta-shield.
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#70 |
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How the hell did you do that?!
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Thomas The Earl Hedgehog! ORIGINAL THE CHARACTER - DONUT STEAL |
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#72 |
You know me, everyone does
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Thats been in the game for as long as i can remember. Maybe to nerf the speed? Happens with vanilla sonic and super sneakers. :T
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Done: Hit a 180° Rail shot 1st person to have a map in releases with Slopes Last edited by MK.exe; 05-25-2016 at 09:56 PM. |
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#73 |
Friendly Neighbour-Hood
Moderator
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It's probably because Super Sonic's Thok has the same speed as normal Sonic's Thok =V
A faster thok would probably be much harder to control anyway.
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". |
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#74 |
a scar in time...
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I guess you could think of like how Super Sonic's spindash was slower than running in Sonic 2.
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#75 |
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Great job with this!
While 95% awesome and a vast improvement over the previous sprites, I'm very curious why you chose to make the soles of Sonic's shoes a bland, solid grey rather than white or dark red. It looks incredibly odd and un-Sonic-like in both his running and jumping animations. I feel it stands out in a bad way. |
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#76 |
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Funny, the control scheme for Sonic here is pretty 1:1 to a hypothetical control scheme thought up by a game analyst that goes by the alias "ShayMay." A 3D Sonic with the insta-shield and a boost mode parallel to the one in Advance 2 where it, unlike the more recent versions where it can be activated by the push of a button, only activates after doing a substantial amount of running. Pretty cryptic.
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Ignore the media and Do what you want. |
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#77 | |
RENEWAL
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This looks pretty solid. Gonna have to load it up and see the fuss. Sent from my HTCONE using ******** |
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#78 |
White (T.U)
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I can't get enough of these sprites, it's just absolutely incredible. Everything about it just screams 'Sonic the Hedgehog' to me. And those super sprites? INCREDIBLE. Super Sonic's sprites are just the most beautiful sprites I've ever seen in my entire life.
But while playing as the new Sonic, I noticed something. If you'd take a look at the old Sonic, you can see he is very different from the new Sonic (Look at his standing sprites). But, when looking at the old Sonic's hanging frames, he looks strikingly similar to the NEW Sonic. Take a look: Just something I noticed while playing around, I don't know if it was intentional or not, but I thought I'd throw it out there. Either way, incredible work MotorRoach!
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Oh Daddy White! - Jimita |
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#79 | |
トースタちゃん
Developer
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F. Sonic started life as a simple headswap! It was only through Moto's dedication and perseverance that it evolved into... something more.
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#80 |
White (T.U)
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Something more indeed, and thank the lord it did. Because looking at Old Sonic now, he's just an eyesore, but he did his job well.
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Oh Daddy White! - Jimita |
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#81 | |
Top Cock
Developer
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Coming from SSN himself, he confirmed that the hanging sprites were made in a much later date than the rest of the animations, which explains the significant improvement in Sonic's design between animations. It inspired me to take all of Sonic's sprites and renew all of them in order to make the overall of Sonic's design look up-to date and consistent with SSN's final Sonic design. Obviously, I took some liberties in also improving the movement in a lot of his animations and redesigning Super Sonic to have an overall more appealing design, but I still like to think of FSonic as what SSN would've done to his own Sonic if he had the time to revamp his sprites.
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