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Old 12-17-2016   #61
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Lua-coded and controllable bots
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Last edited by Monster psychic cat; 12-17-2016 at 06:49 PM.
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Old 12-17-2016   #62
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Wow Looks real kewl
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Old 12-17-2016   #63
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*gif*
Woah thats really cool!, the bots do act too stiff in there movement. Maybe make them less stiff-er?
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Old 12-19-2016   #64
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Impressive. AI isn't anything easy to do, less easy if they use different abilities to follow the same route
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Old 03-21-2017   #66
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Impressive! I like the menu system in its entirety too, but implementing a parser inside an interpreted language is very neat.
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Old 04-01-2017   #67
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mspaint.wad
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Last edited by Monster psychic cat; 04-03-2017 at 07:30 PM.
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Old 04-01-2017   #68
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Awesome! It will be really nice to draw in srb2!
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Old 04-01-2017   #69
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Wow now we can create our own fancharacters in game!
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Old 04-17-2017   #71
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You have no idea how much I'd love this. I hope it can be finished soon.
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Old 04-17-2017   #72
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Thats awesome! Could you make it so that sonic pulls the lever?
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Old 04-17-2017   #73
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Could you make it so that sonic pulls the lever?
He does, but he also doesn't. Just the thought alone makes the switch flip itself.

Last edited by Monster psychic cat; 06-27-2017 at 02:26 PM.
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Old 04-23-2017   #74
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That looks familiar some how
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Old 06-12-2017   #76
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Why am I getting Prince of Persia vibes from this?
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Old 06-27-2017   #78
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Nice! I love the idea of a radar/mini map in srb2. Is there a variable/command to adjust the size of the map?
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Old 06-27-2017   #79
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I also like how the radar seems to shrink slightly as you go higher and higher. That's a nice touch.
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Old 06-30-2017   #80
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Is there a variable/command to adjust the size of the map?
If you mean "how much screen space it takes", I'd think any bigger would distract the player. If you mean scale, as Jake10102006 put it, it shrinks as you go faster or higher.

(generally i post here when i need to show something new, but i didn't make anything today, so have this as a excuse for not replying:)

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