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Paper Mario Bros. Details »»
Paper Mario Bros.
Version: 2.2.0, by OtherChen (Hibernates every few months) OtherChen is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 03-04-2015 Last Update: 04-06-2015 Installs: 4
Characters SOCs Scripts Re-Useable Content Sprites/Graphics

The Mario Bros. in a Sonic game? With even MOAR abilities?

MARIO'S ABILITIES
  • Press Jump in the air to do a Tornado Jump, and hold Jump afterward to drift slowly to the ground. You can strafe back and forth quickly, but your maximum speed is reduced.
  • Press Spin on the ground to throw a hammer. Hold Spin to throw it further, but don't hold it for too long or it'll fall out of your hands!
  • Press Spin in the air to crash into the ground with your hammer. Hold Spin to fall faster. It'll cause an earthquake if it hits hard enough.
  • Press Custom 1 to whip out a cape that spins enemies and players around. You can use it in the air at any time unless you've already done a Tornado Jump or are falling with the hammer.
  • Press Custom 2 on the ground to become tiny. You can run across water and fit into small spaces, but you can't use your hammer or throw rings. Press Custom 2 again, or wait for the timer to run out, to grow back to normal size.
  • Press Custom 3 while standing still to place a Warp Pipe. If you already have a Warp Pipe on the field, you'll teleport to it.
OTHER THINGS
  • Pop an Armageddon monitor, and you'll find yourself wrapped in pixellated flames -- you've got a Fire Drive shield! Most of your actions are faster (such as running and throwing hammers), you can shoot fireballs with Fire, and all hammer attacks will create fire bursts.
  • You can't shoot rings in Match with the Fire Drive shield, and it'll fizzle out in water. Also you're NOT immune to fire yourself.
  • Type PAPER_NOSCOPE in the console to disable the hammer target thingy.

LUIGI'S ABILITIES
  • Hold Jump while jumping to fall slower. Very powerful when combined with Luigi's strong jump.
  • Press Spin in the air to dodge attacks. This leaves you helpless until you land.
  • Press Spin near the ground to wavedash, propelling Luigi faster than his normal running speed. Be careful -- Luigi might trip on his own feet instead, especially if he has a shield. Mash Spin to get back up faster.

SINGLE-PLAYER BOTS
Add paperbros.wad AFTER adding both Mario and Luigi, and you can play as the Mario Bros. in single player.

With Mario in the lead, Luigi will just wander around aimlessly most of the time.
You can throw hammers at him all you want, and if you hit him with your cape he'll go flying.

With Luigi in the lead, Mario will pursue and attack enemies. He's not perfect, but he can easily hit most grounded enemies with a hammer, or jump to catch some airborne enemies.
Mario's AI will also engage and defeat SRB2's first four bosses without the player's help, but it may take a while (especially THZ).
If Luigi (you) is idle, Mario will start harassing him with hammers and the occasional cape.

ABOUT THIS MOD
The sprites are, of course, not mine -- they were ripped straight from Paper Mario 64.
The normal WADs use sounds from Paper Mario 64, Paper Mario TTYD, and Smash Bros. 64.
The "NS" WADs are smaller and use in-game sounds exclusively.
paperbros.wad has no sounds, and is compatible with both versions as long as you add it last.

UPDATE 2015-04-07 (v2.2.0)
  • Luigi can now wavedash, but runs a bit slower and can no longer float without jumping first
  • Removed power meter for Mario's air hammer

KNOWN ISSUES
  • You can use some abilities inside of zoom tubes. It won't break the game or anything, but I'll try to fix that soon.
  • Pulleys and THZ goo are a little wonky -- be careful using them while shrunk.
  • A very specific thing in ERZ will wreck Mario's entire Lua script. That may be fixed in the future, but for now just look at Rumia1's comment and don't do that thing they did.

Download Now

File Type: zip Paper Mario Bros. v2.2.0.zip (603.5 KB, 5510 views)

Screenshots

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Comments
Old 03-18-2015   #22
Saturn Ross
 
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Thanks for adding an arc, it really helps. Now, rather than suggesting a ridiculous idea like before, how about some aesthetics, like some Mario Mode assets, like the alternate Invincibility?
And I'm hopefully done here, because I think I sound like I'm being rude.
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Old 03-18-2015   #23
OtherChen
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Default Why do I always do this stuff late at night?

I'll get to stealing using that code soon, and perhaps I'll set the MARIOMODE flag during invincibility as well. I'll also fix the hammer trajectory underwater, add a Power meter and Shrink meter, create wind particles (EDIT: actually sparkly things) when Tornado jumping, and fix some bugs I just found with the DSZ waterslide.
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Last edited by OtherChen; 03-18-2015 at 07:41 PM.
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Old 03-18-2015   #24
Zwip-Zwap Zapony
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Quote:
Originally Posted by OtherChen View Post
- and perhaps I'll set the MARIOMODE flag during invincibility as well. -
But mariomode is a read-only variable...
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Old 03-18-2015   #25
OtherChen
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  • Go to GFZ2
  • Go Super
  • Start tossing hammers toward the first spring to your right
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Old 03-19-2015   #26
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Life does not rewind.

EDIT: Bug fixed

Last edited by golteam; 03-20-2015 at 06:40 AM.
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Old 03-19-2015   #27
CobaltBW
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Should probably change those "flurry" feet on the death sprite to just be regular feet.
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Old 03-20-2015   #28
OtherChen
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Default Mario can respawn in 3... 2... 1...

  • Go to THZ1
  • Get the Armageddon shield in the goo pit
  • Complain
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Old 03-20-2015   #29
YevaEA
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Well the workarounds in the recent update worked.... sort of. While on the rope pulleys in ACZ, you can lightly tap the SPIN key to "fall" for a split second but still be close enough to the pulley to grab back on. If you do this repeatedly while shrunk then you can drain the meter and still be on the pulley. This results in the same weird bug I mentioned last time. I actually recorded it too, so here's a gif.
Spoiler: WARNING: Large file size
Also you might consider infinite shrinking time when you turn super. That seems like something that should be implemented.

Last edited by YevaEA; 03-20-2015 at 04:55 AM.
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Old 03-20-2015   #30
golteam
 
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Well, that was rather haphazard.

EDIT: Bug fixed

Last edited by golteam; 03-22-2015 at 09:55 AM.
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Old 03-20-2015   #31
OtherChen
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Since I've removed all means of attack while Super, I guess I could do an infinite shrink. I've also found that fireballs and hammers will get stuck in place, acting as trip-mines. That shouldn't happen, so I'll just suck it up and force hammers and fireballs to disappear after a set amount of time. RIP GFZ2 spring ride

I may have to do some really freaky stuff to get pulleys to work right. Didn't realize how tricky they are when I started this.
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Last edited by OtherChen; 03-20-2015 at 07:32 AM.
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Old 03-20-2015   #32
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Hammers and fireballs now disappear after 5 seconds no matter what, and you can't make your hammer explode unless you hit someone directly at full power. I know it's a little disappointing, but it was the only way to stop hammers from getting stuck in the map and lasting forever.
Also, I've done what I can regarding hanging on objects while tiny, and I think it's the best that will happen. PROTIP: don't shrink, jump up to a hanging object, then tap SPIN really quickly so you grab it again while you're still growing. That shouldn't happen, even on accident.
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Old 03-21-2015   #33
Saturn Ross
 
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I don't know if this was intentional or not:

If use the hammer on a spring, you may attack afterwards.
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Old 03-21-2015   #34
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Hammering a spring should allow you to attack afterward. It wasn't entirely intentional, but I'll leave it in.

I've played a bit of Match, and I've noticed that Fire Drive is rather weak due to the Fire Flower locking up all of your weapons. I'm gonna leave it as it is, and buff the shield's abilities to compensate. Now that I've added MORE FIREBALLS, Fire Drive Mario should parallel the Armageddon Shield for other characters by being extremely deadly in close-quarters combat.

Also, I've had suggestions to create extra abilities for Mario based on his partners and Pixls from the Paper Mario games. Many of Mario's existing abilities actually cover multiple partner/Pixl actions (throwing hammers to collect items, shrinking to avoid attacks), but Pixls may show up as a cosmetic feature in Single Player in the far future. Maaaybe.
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Last edited by OtherChen; 04-04-2015 at 04:05 AM.
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Old 03-27-2015   #35
golteam
 
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Super Hammer Jump, a new ability! (Not really)
Spoiler: This is how you do the ability.
Hold Spin and then Jump and you'll get this odd ability.
EDIT: Ability is removed (Chen, how could you?)

Last edited by golteam; 03-28-2015 at 01:51 PM.
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Old 03-28-2015   #36
OtherChen
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>Super Hammer Jump

Yay! Another fun thing to remove! (Actually you were able to double-jump and hammer out of that; I fixed those too.)
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Old 03-29-2015   #37
golteam
 
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Just one shield issue.
Don't tell me that this is not an issue Chen.
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Old 03-29-2015   #38
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Quote:
Originally Posted by golteam View Post

Just one shield issue.
Don't tell me that this is not an issue Chen.
I'm not Chen but this is not the issue because Chen programmed this into Paper Mario to make Air Hammer work probelly while getting whirdwind shield and to not make some cheap exploids
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Old 03-29-2015   #39
golteam
 
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Quote:
Originally Posted by Xkower8181 View Post
I'm not Chen but this is not the issue because Chen programmed this into Paper Mario to make Air Hammer work probelly while getting whirdwind shield and to not make some cheap exploids
I guess I'll take your word for it.
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Old 03-29-2015   #40
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All the cool character wads are too edgy for Whirlwind Shields B)

I'm pretty sure Xkower8181 was correct about why the shield was replaced, and personally I don't see anything wrong with gaining a Pity Shield instead. Mario already has the Tornado Jump, which not only increases your height like a secondary jump but also lets you slowly fall towards the ground.
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Old 03-29-2015   #41
Prime 2.0
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Quote:
Originally Posted by Jasper the Fox View Post
All the cool character wads are too edgy for Whirlwind Shields B)

I'm pretty sure Xkower8181 was correct about why the shield was replaced, and personally I don't see anything wrong with gaining a Pity Shield instead. Mario already has the Tornado Jump, which not only increases your height like a secondary jump but also lets you slowly fall towards the ground.
Doesn't let you jump after running off a ledge, or cut short your ascent on a spring, though.
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