SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Characters

Reply
 
Thread Tools
HMS123311: Remastered Details »»
HMS123311: Remastered
Version: 1.21, by Wolfy (wolfs) Wolfy is offline
Developer Last Online: Dec 2017

Category: Version: SRB2 Rating: (11 votes - 4.55 average)
Released: 04-01-2014 Last Update: Never Installs: 5
Characters SOCs Scripts Sprites/Graphics



LOLZ, DATS the newly ported 2.1 edition of HMS123311 after more than two weeks in development! Cool right?! Yeah, this is the extra-special Remastered Edition created through lots of blood, sweat, toe-stubbing, and porting over collision from incredibly outdated code. Chock-full of new abilities, the Remaster also includes the iconic Voice version of HMS123311 alongside the default version, for you to decide if you want more (or less) of the Overpowered Recolor Experience®! Of course, you don't want to spend your time all on the fancy intro paragraph, do you? Onward to the showcase!




Fear my overpowered recolor!



Overpowered qualities!



Ha, that didn't hurt me, you only hit my toe!

(First two gifs recorded by Drflash55. Thank you!)

Spoiler: PLZ DONT LOOK!!1!11
Ability List:
(for those who didn't already know it)
  • Chaos Control Armageddon Multi-Thok
  • Hyper Spindash
  • Permanent Attraction
  • Permanent Elemental Flames
  • Permanent Drown/Suffocation resistance
  • No ring-drain Super mode
  • Extremely high S_SKIN values
  • Match Super in SP/Co-op/Race
  • BossKill™
  • ULTIMATE RECOLOR GLORY!!!111!!!1!
  • Resistance to Toe-stubbing
  • Incredible Backstory writing
  • More to (probably not) come!


Spoiler: NO WAI
Known Bugs:
  • Some mobjs are deleted/killed on contact if not on a whitelist
  • Chaos Controlling into certain sectors can kill you


Spoiler: noes!
Changelog:

Version 1.21
  • Fixed the broken "tunes default" call.
Version 1.2
  • Complete code refactor
  • Chaos Control has minimal support for "breaking" glass FOFs. No visual effect for it, but HMS can remove their solidity.
  • Bugs with adding HMS in the middle of a netgame have been fixed.
  • Bugs with switching skins from HMS have been fixed.
  • Fancy sparks from 1.09.4 have been ported successfully.
  • Added some extra entries to the whitelist script.
  • Made mobj kill detection a lot better.
  • HMS doesn't endlessly rise when dying.
  • Removed footcancer. Again.
  • More bugfixes, most of which I forgot.
  • HMS is disabled in ringslinger gametypes. I shouldn't have to point out why it would be a bad idea to keep him enabled.
Version 1.1
  • Almost every single bug has been fixed by Katmint! Now you can enjoy recolor glory in peace!
  • Whitelist updated. Should no longer cause issues in ERZ3 and NiGHTS mode.
  • Abilities will no longer function in ringslinger gametypes.
  • Frame-freeze after finishing the level have been fixed.
  • All instances of super transform loops have been fixed.
  • Removed footcancer.
Version 1.0
  • Initial Release.


Along with what's been shown, the wad also has numerous surprises along with some acutal OC in the form of transformation sprites done by the legendary MotorRoach!

LightDash.org Mirror

Keep yourselves posted for updates, as I'll be sure to (attempt to) deliver on those!


(Wolfy was permanently banned for this post: <+RedEnchilada> because you always have the best ideas for afd jokes on march 31st at 11:16pm)

Download Now

File Type: zip HMS123311 - Remastered - v1.21.zip (4.44 MB, 517 views)

Screenshots

Click image for larger version

Name:	srb20013.jpg
Views:	3183
Size:	104.4 KB
ID:	4066   Click image for larger version

Name:	srb20011.jpg
Views:	3143
Size:	128.9 KB
ID:	4068  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 04-02-2014   #22
RainbowDash
Fastest flyer in Equestria
 
RainbowDash's Avatar
Default


Could someone explain to me what just happened here?
__________________
It needs to be about 20% cooler.
RainbowDash is offline   Reply With Quote
Old 04-02-2014   #23
Gray21oh
The Not-So Gray Guy
 
Gray21oh's Avatar
Default

Oh good god the overpowered recoloured glory.
Gray21oh is offline   Reply With Quote
Old 04-02-2014   #24
Katmint
Default

Quote:
Originally Posted by RainbowDash View Post
Could someone explain to me what just happened here?
HMS can kill things by simply touching them, including a few things that can't normally be killed.

I intentionally left the Metal Sonic racer killable because it was silly and didn't break anything. I have no idea what caused the lua error in the gif though. I can't read the error message but I just went and killed the Metal Sonic racer like 20 times with HMS and it never errored.

Last edited by Katmint; 04-02-2014 at 02:06 AM.
Katmint is offline   Reply With Quote
Old 04-02-2014   #25
J-town
Totally Not Zero
 
J-town's Avatar
Default

Quote:
Originally Posted by Katmint View Post
HMS can kill things by simply touching them, including a few things that can't normally be killed.

I intentionally left the Metal Sonic racer killable because it was silly and didn't break anything. I have no idea what caused the lua error in the gif though. I can't read the error message but I just went and killed the Metal Sonic racer like 20 times with HMS and it never errored.
For the record, my game crashed (hang-style) when I touched Metal in the race.
__________________
The name's Cirom! Also known as NeonJ!
J-town is offline   Reply With Quote
Old 04-02-2014   #26
dany777
Cute/Kawaii character Lover
 
dany777's Avatar
Default

Not bad, but i suggest something

I know there are 2 duplicated characters, 2 that are the same super, and other 2 that are the same super but with a friend, so i was thinking, why not letting 2 becomes super, and the other 2 just be normal, non super, if you know what im saying, because id like to go trough the game without being super
dany777 is offline   Reply With Quote
Old 04-02-2014   #27
Zero_the_artificial
A Weavile Enthusiast
 
Zero_the_artificial's Avatar
Default

I love this WAD. HMS is soo Overpowered, yet so funny to play around with.
By the way, thanks to this wad I can test Super Forms of any character without needing to grab the seven Chaos Emeralds in Match/SP.
Thanks for this AWESOME port. We all love HMS' hilariousness.
__________________
Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ
http://steamcommunity.com/groups/TemmieIsGod
Zero_the_artificial is offline   Reply With Quote
Old 04-02-2014   #28
Wolfy
wolfs
Developer
 
Wolfy's Avatar
Default

Quote:
Originally Posted by dany777 View Post
Not bad, but i suggest something

I know there are 2 duplicated characters, 2 that are the same super, and other 2 that are the same super but with a friend, so i was thinking, why not letting 2 becomes super, and the other 2 just be normal, non super, if you know what im saying, because id like to go trough the game without being super
Thanks for the suggestion, but with the way the iterate is called to make sure all players are super, that may not be possible without modifying the bot AI itself. As I learn more about lua scripting, I may be able to solve more of the complex issues in coming updates.
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime
Wolfy is offline   Reply With Quote
Old 04-02-2014   #29
SeventhSentinel
FM synths forever
Developer
 
SeventhSentinel's Avatar
Default

Quote:
Originally Posted by Zero_the_artificial View Post
I love this WAD. HMS is soo Overpowered, yet so funny to play around with.
By the way, thanks to this wad I can test Super Forms of any character without needing to grab the seven Chaos Emeralds in Match/SP.
Thanks for this AWESOME port. We all love HMS' hilariousness.
You do know that getallemeralds exists, right? It's accessable in DEVMODE.
__________________
SoundCloud / Twitch / Twitter
SeventhSentinel is offline   Reply With Quote
Old 04-02-2014   #30
Zero_the_artificial
A Weavile Enthusiast
 
Zero_the_artificial's Avatar
Default

Quote:
Originally Posted by MetalHead7 View Post
You do know that getallemeralds exists, right? It's accessable in DEVMODE.
I'm sorry i'm kind of a noob with the new "NO CHEATS UNTIL YOU GET THE PANDORA'S BOX" kinda thing. Also I used SMVX to test Super Forms. Thanks to HMS it's SO EASY! Thanks Wolfy. Your contribution to the SRB2Mb will never be forgotten.
__________________
Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ
http://steamcommunity.com/groups/TemmieIsGod
Zero_the_artificial is offline   Reply With Quote
Old 04-02-2014   #31
r543
Default

For a second I thought that this would be a april fools joke.
I'm surprised that this got into the release forums, which is nice, so more stuff that should be accepted gets accepted(this one is a joke character but it's HMS).

I thought about some extra abilities:
Whirlwind shield(gives HMS the double jump of the skin)
Make the purple"whatever it is" stuff in THZ work like water for HMS, so he can move easier in that.

Now about the bugs:
Super and Attraction Shield carry over to other skins
Isn't it possible to fix this by checking for the character and removing the shield from them ?
Some mobjs are deleted/killed on contact if not on a whitelist
Does this create crashes or something like that ? and what are mobjs ? Objects ?

Chaos Controlling into certain sectors can kill you
Maybe this could be fixed by checking if the player can stand there. Chaos Controlling got me killed multiple times in GFZ(in 1 near the tunnel, in 2 near the end of the act)

HMS's frames will freeze after finishing a level

Does this happen because he turned super ?

It would be nice if it was possible to fully fix the ring drain instead of adding a ring every second but I'm guessing that this is ok.

Sprites
One of HMS's walking frames doesn't have the red eyes and I think that one of his super frames should be changed, it's no problem for me but I can see why it would be a problem for some people.
HMS is missing a lot of edge "balance" frames, maybe add them for the next release ?
Never thought that HMS would return that fast to srb2, but lua allows a lot.

This wad allowed me to test super knuckles in singleplayer, and I found something interesting: the flying enemies(sorry, forgot their name, the ones that shoot) in AGZ can hit super characters, which removes 10 rings.

Last edited by r543; 04-02-2014 at 05:41 PM.
r543 is offline   Reply With Quote
Old 04-02-2014   #32
Wolfy
wolfs
Developer
 
Wolfy's Avatar
Default

Quote:
Originally Posted by r543 View Post
For a second I thought that this would be a april fools joke.
I'm surprised that this got into the release forums, which is nice, so more stuff that should be accepted gets accepted(this one is a joke character but it's HMS).
Yeah, it was accepted due to the new rulings on joke wads. You can thank Whackjood for that.

Quote:
Originally Posted by r543 View Post
I thought about some extra abilities:
Whirlwind shield(gives HMS the double jump of the skin)
Make the purple"whatever it is" stuff in THZ work like water for HMS, so he can move easier in that.
Not really possible or necessary. HMS jumps incredibly high, and shields can't stack anymore.

As for the buoyant liquid, most of that has to do with the way the level is designed. Not entirely sure if I could/should do something about that

Quote:
Originally Posted by r543 View Post
Now about the bugs:
Super and Attraction Shield carry over to other skins
Isn't it possible to fix this by checking for the character and removing the shield from them ?
Some mobjs are deleted/killed on contact if not on a whitelist
Does this create crashes or something like that ? and what are mobjs ? Objects ?
Yes, at the expense of the player's ability to use attraction shields. Complex coding may fix this but at what cost? As of now this isn't a priority since it'll cause more problems than it'll fix.

As for the issue with mobjs, adding them to the white list is easy so if they're reported, I can fix on the double.


Quote:
Originally Posted by r543 View Post
Chaos Controlling into certain sectors can kill you
Maybe this could be fixed by checking if the player can stand there. Chaos Controlling got me killed multiple times in GFZ(in 1 near the tunnel, in 2 near the end of the act)
Chaos Control was coded by HellHawkX. I didn't work on any of the collision coding either, I only found resources for coding it. If you'd like to give him pointers, drop him a message.

Quote:
Originally Posted by r543 View Post

HMS's frames will freeze after finishing a level

Does this happen because he turned super ?
Yes. Not on any priority to fix.


Quote:
Originally Posted by r543 View Post
Sprites
One of HMS's walking frames doesn't have the red eyes and I think that one of his super frames should be changed, it's no problem for me but I can see why it would be a problem for some people.
HMS is missing a lot of edge "balance" frames, maybe add them for the next release ?
Never thought that HMS would return that fast to srb2, but lua allows a lot.
Sprites have not been touched aside from transform frames, nor will they be. If I were to modify the original sprites from this, that would ruin the point entirely. As for the transform frames, I asked for numerous opinions before deciding on the frame. If anyone would like to complain, drop me a message and you can ruin the fun.

Quote:
Originally Posted by r543 View Post
This wad allowed me to test super knuckles in singleplayer, and I found something interesting: the flying enemies(sorry, forgot their name, the ones that shoot) in AGZ can hit super characters, which removes 10 rings.
Not a bug; HMS relies on Match super which has ring drain. Without HMS's BossKill™ code active, other characters will lose rings on contact.
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime
Wolfy is offline   Reply With Quote
Old 04-02-2014   #33
AozoraJustin
AKA Superjustinbros
 
AozoraJustin's Avatar
Default

Time to break SRB2 yet again :D !
AozoraJustin is offline   Reply With Quote
Old 04-03-2014   #34
TheDoctor
 
TheDoctor's Avatar
Default

This is still in beta right? I can still die in death pits. HMS12311 is supposed to be immortal. Lol.
__________________
Portal Disco Anyone?:
https://www.youtube.com/watch?v=sCVs...ature=youtu.be
TheDoctor is offline   Reply With Quote
Old 04-03-2014   #35
Wolfy
wolfs
Developer
 
Wolfy's Avatar
Default

Quote:
Originally Posted by TheDoctor View Post
This is still in beta right? I can still die in death pits. HMS12311 is supposed to be immortal. Lol.
No. This is the 1.0 release. HMS was MEANT to die in pits in this release. Sure he's god, but death pits are like super god.
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime
Wolfy is offline   Reply With Quote
Old 04-03-2014   #36
Metal Blake
Here dozes the masked clown
 
Metal Blake's Avatar
Default

Gotta say, I enjoyed this wad. Reminded me of when I goofed off a HMS on JTE... only now I have bigger, badder stages and bosses to complete/kill with him.

Spoiler:
Also, not sure if it was intentional, but loved the reference to Jesus Zero the Hedgehog from Sonic Shorts in the transformation sprites.
Metal Blake is offline   Reply With Quote
Old 04-03-2014   #37
FieryExplosion
Spriting and lazing around
 
FieryExplosion's Avatar
Default

Quote:
Originally Posted by Wolfy View Post
No. This is the 1.0 release. HMS was MEANT to die in pits in this release. Sure he's god, but death pits are like super god.
Don't forget crushers! (I think.) It doesn't matter if you're super or not, those darn crushers can kill anything. :P

Boy, was that HMS voice darn annoying! And that transformation sprite was weird, having a picture of Jesus appear of all things. It really looked awkward, I'll tell you that.
__________________
See my awesome sprite sheets & stuff!
fieryexplosion.weebly.com
fieryexplosion.deviantart.com
FieryExplosion is offline   Reply With Quote
Old 04-03-2014   #38
Wolfy
wolfs
Developer
 
Wolfy's Avatar
Default

Quote:
Originally Posted by Metal Blake View Post
Spoiler:
Also, not sure if it was intentional, but loved the reference to Jesus Zero the Hedgehog from Sonic Shorts in the transformation sprites.
Spoiler: shinjitsu
The Jesus Recolor was from the third episode of Cue's Zero Effort series, reviewing Super Mystic Sonic.
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime
Wolfy is offline   Reply With Quote
Old 04-03-2014   #39
r543
Default

It looks like I can't quote your post because it's too big ?

I forgot one of my ideas:
Spike Breaking
Blade's Metal Sonic wad can do this, and I think it would fit for HMS.
Super Tails has the whirlwind shield jump, so maybe it's possible to add that.

I don't have a problem with the super transform sprites, they can stay like that.
And I got a idea about fixing the bot super sonic sound:
Make the game check if HMS 1 is not super, if he isn't then change the super sound to the super transform sound. If he is super, then change the sound to a empty sound file so no sound spamming is played.
Does the Super Music change for everyone or only HMS ?
r543 is offline   Reply With Quote
Old 04-03-2014   #40
Wolfy
wolfs
Developer
 
Wolfy's Avatar
Default

Quote:
Originally Posted by r543 View Post
It looks like I can't quote your post because it's too big ?
Yeah, ha, I went a bit overboard on the response.

Quote:
Originally Posted by r543 View Post
I forgot one of my ideas:
Spike Breaking
Blade's Metal Sonic wad can do this, and I think it would fit for HMS.
Super Tails has the whirlwind shield jump, so maybe it's possible to add that.
Decent idea, but I'd need to ask for his code. And I said this before: shields can't stack. I can't give HMS more than one permanent shield. Not to mention the Whirlwind Shield is the least practical.

Quote:
Originally Posted by r543 View Post
And I got a idea about fixing the bot super sonic sound:
Make the game check if HMS 1 is not super, if he isn't then change the super sound to the super transform sound. If he is super, then change the sound to a empty sound file so no sound spamming is played.
Does the Super Music change for everyone or only HMS ?
Will not work. Lua only adds things, it doesn't modify content in the source. You can play an additional sound but it seems there is no way to remove the sound.
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime

Last edited by Wolfy; 04-03-2014 at 07:46 PM.
Wolfy is offline   Reply With Quote
Old 04-03-2014   #41
Puppyfaic
*panting sounds*
 
Puppyfaic's Avatar
Default

He said Spike breaking, Wolfy, not Sprite breaking. You know how Metal Sonic is capable of overdriving through spikes in ERZ3? He meant giving that ability to HMS.
__________________
Quote:
Originally Posted by Frostay
Yeah fuck you too you insufferable twat.
Puppyfaic is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.