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Old 09-22-2017   #121
Sky The Destroyer
 
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Originally Posted by Monster psychic cat View Post
For it to spin around that fast is a bit disorientating. I would suggest to slow it down quite a bit.
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Old 09-23-2017   #122
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Think you can pull off the inverse, kind of like how Sonic Mania is spinning around an island?
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Old 10-15-2017   #123
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Old 10-15-2017   #124
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That looks interesting. What is it?
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Old 10-15-2017   #125
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Like this?
Oh my God!
This is freaking awesome!
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Old 10-16-2017   #126
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Wait... are you making an rpg?
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Old 10-16-2017   #127
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Thats soo cool, the seamlessness of the menu transition is soo nice.
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Old 10-16-2017   #128
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Wait... are you making an rpg?
No idea

Last edited by Monster psychic cat; 04-16-2018 at 03:46 PM.
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Old 10-17-2017   #129
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Man, that menu is incredible. It looks gorgeous—the scrolling effect coupled with the use of transparency is definitely creative—and you've even implemented overlookable but practical details like swapping inventory items around. That little horizontal shield icon flip that appeared when you equipped the Force Shield is super adorable too. This is lit and you know it. I'm looking forward to seeing more.
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Old 10-17-2017   #130
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Should I include a custom character creator?
Yes, you should!! But, of course it will be only in multiplayer, right?
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Old 10-18-2017   #131
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By implication, it would only be avaliable in SP, as multiplayer vanilla already has its own player setup screen.

This is also disabled by default in the mod.
Oh... ok, i just tought a "character screen" would be OP for SP
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Old 10-18-2017   #132
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By implication, it would only be avaliable in SP, as multiplayer vanilla already has its own player setup screen.
This is also disabled by default in the mod.
Boy, this is what we need, more Colors !
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Old 11-06-2017   #133
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Just wanna know, MPC: I hate to say that but, when is it going to be released, i mean, not a release date, but the development of this WAD, how many time is expected?
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Old 11-06-2017   #134
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I really really want to release this right now but I don't think it's good enough. I have no idea
How more work, better.
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Old 11-10-2017   #135
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Quote:
Originally Posted by Monster psychic cat
how do you 'measure' progress
I tend to measure progress as a comparison between how much is done, and what's planned. So for me, I measure how much is done in GTZ by comparing how much I've done, and what I want it to have.
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Old 11-11-2017   #136
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Two villages and i suggest you to make all other textures with the design this wood texture, i know you want to release it but, like i said, how much work, better.
NOTE: "ALL" MEANS EVERY TEXTURES USED ON THE VILLAGE
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Old 04-08-2018   #137
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HUD and colormap experiments.
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Old 04-10-2018   #138
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Updated title screen animation.
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Old 04-11-2018   #139
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Oh wow, I like that wiggle.
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Old 04-15-2018   #140
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