Urban Citadel (scmrt_urbancitadel.wad)

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Hello Guitarplaya.

First of all, I thought there were too many rings in each line, mainly because the rings were too close to each other. If you can, and/or if you want, spread them out a little, perhaps at least 64 units apart.

Second, some diagonal springs needed to have the forward button pressed the whole time to get to the destination e.g. the Red Diagonal Spring in the beginning of the level, on top of a building). I didn't really like that as it took me many tries to get to the spring's intended location.

Third, you may add pipes in the Fire Room, just for scenery.

Fourth, there was a bit too many robots, maybe can bother some people.

Overall, I thought this level was fairly okay, but still could be better, as you said it took approximately 3-4 days to complete.
 
Kopper said:
Hmm, more walls? Looks a bit tacky...

It's a sky wall, a thok barrier effect. It's supposed to look like that.

Anyway, noticed some bugs in the current version, updating.
EDIT: Done.
 
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