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Sonic Robo Blast 2 The Past (SC_SRB2thepast1.01.wad + Mutiplayer and bonus) Details »»
Sonic Robo Blast 2 The Past (SC_SRB2thepast1.01.wad + Mutiplayer and bonus)
Version: version 1.01, by glaber (Emblem Radar Ready) glaber is offline
Developer Last Online: Nov 2018

Version: SRB2 Rating: (20 votes - 3.70 average)
Released: 08-31-2009 Last Update: 05-31-2012 Installs: 37
Single Player Levels Multiplayer Levels SOCs Scripts Re-Useable Content Sprites/Graphics Is in Beta Stage

This mod is the 2.0 version and as such will have errors in 2.1.11
An update is currently in the works.

Welcome To the Past. If you ever played Mystic Realm and earned enough emblems to unlock the Archives, SRB2TP is essentially the same thing for the main game. The mod is suppose to cover from SRB2 TGF up to SRB2 2.0.5.

Download:
http://www.mediafire.com/?lpwarse9as03p83 Full combo (Pack size: 138.98MB)
http://www.mediafire.com/?m9cpiqeaw638989 Mutiplayer only (57.33MB)
http://www.mediafire.com/?a87etoj916bo7tk single Player only (81.65MB)

Added in this version:
SRB2 Museum Hub world now available
All versions of Green Flower up to 2.0.5 now available
All versions of Castle eggman up to 2.0.5 now available
Save system now works with all levels accessed via the SRB2 Museum Hub world.
Beta Quest featuring 2 secret levels (Special Thanks to SNN Tails for providing the levels for public download)
Proper Eggmobiles for each version of the boss fight
Christmas Hunt zone
sonic's nightmare now has an emblem for just Sonic alone. a reward for completing the level as him.

All multiplayer levels are now split into a separate megawad, complete with divided rotations for each version

The Red Volcano entry method no longer kills you and will also no longer break the unlockable system

All levels, outside of beta quest, are now grouped by name or theme

Known Bugs
1. Spelling?
2. 1.09.4 Eggman does not spawn jet fumes
3. Hidden Palace's Floor lights don't function as they did in demo 2
4. Some levels in beta quest (Sky Fortress) will get you stuck if something goes wrong. (Save system properly works so reloading should work)
5. May not work properly with custom characters (a bug that can only be fixed upon SRB2 version 2.1)

A. the Debut Castle Eggman Red XVI secret doesn't boot you out with a custom error message. Oh, wait. That not a bug.


Screens
Spoiler:









To get to this location, find a hidden fake wall in the caves of the mountain.


To get to this location, the doorway will open when the crusher begins. But go too far and the level ends.


Download:
http://www.mediafire.com/?lpwarse9as03p83 Full combo (Pack size: 138.98MB)
http://www.mediafire.com/?m9cpiqeaw638989 Mutiplayer only (57.33MB)
http://www.mediafire.com/?a87etoj916bo7tk single Player only (81.65MB)
The wads in a Rar file (too big for the attachment system.)

As SRB2 heads to the future, SRB2 The Past shall continue to cronicle the history.

Next version to include:
Techno Hill exhibit
Boss Rush
Prototype for special Stage Challenge featuring the TGF set (Maybe,)
Concept Art Hall
TGF Stages

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 02-16-2010   #82
glaber
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It's set up to require the 7 emeralds. But I guess I really should take that requirement out. However, this secret disables the mod's secret menu and you have to restart the game to unlock anything else.

I'll get right on that separate download for the multiplayer pack.
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Last edited by glaber; 02-16-2010 at 05:05 PM.
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Old 02-16-2010   #83
MascaraSnake
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Tons of bugs and related things:

  • Spelling. You obviously already know about it, but you should DO something about it anyway. You could at least use a spellchecker or ask someone else to help you out.
  • Is it me, or did you include ALL things in the levels, regardless of difficulty, just like you did in Mystic Realm? Please don't do this. It makes very little sense to have tons of hard mode enemies together with the additional springs from easy mode.
  • Colormaps are all messed up. The palette has changed and you should follow suit.
  • Just because the physics changed and that makes the red spring in 1.01's GFZ2 useless, that doesn't mean you shouldn't do something about it.
  • Same goes for the bustable wall in GFZ1. I don't know if it wasn't fully breakable in the original version or if it's a problem only in the port, but in case the second is true, do something about it.
  • The spikes in 1.09.4's GFZ1 are invisible.
  • The level select is screwed up. Several unlockable stages show up, and in multiplayer, even the special stages.
  • The MusicSlots for the multiplayer maps are screwed up.
  • Why is the SDURF "uncloneable"?
  • You should try to bring the old Egg Mobile back. It makes little sense to see the new one in an old arena.
  • Little suggestion: You could try to bring back the old shields and apply them to their specific levels. It shouldn't be that hard.
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Old 02-16-2010   #84
glaber
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Issues:
Spelling: That's the last time I use notepad for cutscenes and scripts.

All things: Fair enough, but the act 2 Jetty-syns in GFZ stay.

Colormaps: I'm aware of this, and even tried to fix this in Red volcano, you can even open map 16 and check for yourself. The Color maps for one reason or another remain more red then orange, and I even opened 2.0's Red Volcaino to get the proper colors.

The broken puddle spring: Well I could lower the puddle.

Bustable wall: In the version where the map came from this is how it was built, but it worked like the current 2.0 breakable wall does. I left a note on the info card about it.

1.09.4 spikes: Well that's odd, I need to double check this before mod version 2K3.

Level Select: The plan is to use level select to make emblem hunting easier. Yes, this means that the GFZ set of emblems was added to the mod. The same will happen with Techno Hill.
The special Stages though, were a goof up.

Music Slots: How are they messed up? The music chosen corrasponds to the music slot they used in their respective version of SRB2. EX: Zero Ring in demo 3: Boss Battle. Zero Ring in Demo 4: Zero Ring's own music.

SDURF: Last time SDURF was cloned back in 1.09.4, the Clone left it's jump height controller beind at SDURF's Hardcoded thing slot. making the new SDURF's jump height unchangable. with no news on if this changed it was desided to just reskin the SDURF rather than make a inacurate working clone.

Old Boss: I haven't experimented with making custom bosses yet, but This will be my first attempt.

Old Shields: When I figure this out, I'll make a fusion of the Whirl wind and the lightning shield too. For other mods, not this one.

Main Mod and Multiplayer Only Downloads now avaiable.
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SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?

Last edited by glaber; 02-16-2010 at 06:18 PM.
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Old 02-16-2010   #85
MascaraSnake
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Quote:
Originally Posted by glaber View Post
All things: Fair enough, but the act 2 Jetty-syns in GFZ stay.
That's no problem, since they represent an important change.

Quote:
Originally Posted by glaber View Post
The broken puddle spring: Well I could lower the puddle.
That would be the best solution. And since the water is opaque anyway, it wouldn't even be noticeable.

Quote:
Originally Posted by glaber View Post
Bustable wall: In the version where the map came from this is how it was built, but it worked like the current 2.0 breakable wall does. I left a note on the info card about it.
I know. But you should really change it to work like it did in the original version. After all, it's more important to get things working than to preserve the original form.

Quote:
Originally Posted by glaber View Post
Music Slots: How are they messed up? The music chosen corrasponds to the music slot they used in their respective version of SRB2. EX: Zero Ring in demo 3: Boss Battle. Zero Ring in Demo 4: Zero Ring's own music.
Then why does Meadow Match have THZ music? And why does Ring Crater have a remix that didn't even exist back then?
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Old 02-16-2010   #86
glaber
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Meadow match was first in the Techno Hill's slot back in demo 3 and in Demo 4.35 it was in Deep Sea Zone's, Ring Crater on the other hand was my choice, though with how I handled the Demo 4 set I should change that.
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Old 02-16-2010   #87
MascaraSnake
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Why didn't you use the original slot for Ring Crater?
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Old 02-17-2010   #88
glaber
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I just now reviewed my music choice and find that 2.0's music slot 9 comes the closest to Demo 3's slot 8. So Ring crater is not getting a music change.
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Old 02-17-2010   #89
MascaraSnake
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Why not bring back Demo 3's slot 8?
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Old 02-26-2010   #90
glaber
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Why not? I could have it occupy the missing midi slot 9.
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Old 02-27-2010   #91
Mr.Black
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Lol. When i saw "ALL YOUR RINGS ARE BELONG TO US" I fell out of my chair laughing.
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Old 03-13-2010   #92
Seelkadoom
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I can maybe donīt know WHY have you bring back Old Levels of SRB2 but was cool.I guess needed6 months to edit it!Continue good Work.
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Old 03-19-2010   #93
MascaraSnake
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Actually, the old DSZ tune you're looking for is TUNES 99.
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Old 03-19-2010   #94
wills316
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Wooo! Zero Ring Zone!!
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Old 04-12-2010   #95
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TIZ's music dosn't fit. Why is it DSZ2? It should be THZ1.
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Old 04-13-2010   #96
glaber
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The music didn't fit until version 1.08 of SRB2 when it was brought back for a one version run using Techno Hill's music.

Demo 3's TIZ originally occupied DSZ's slot and used its music which was already finished.

You're going to find that most multiplayer stages from demo's 3 and 4 will be using music that doesn't sound right. This was done to reflect what music actually played in those stages.
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SRB2TP (The Past) 1.08 Now Avaiable
Why wouldn't you glide and climb as Super Knuckles?

Last edited by glaber; 04-13-2010 at 12:36 AM.
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Old 06-04-2010   #97
Jorklenis2
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I recommend not using this wad in version 2.0.6 look at what he does, this is hacking, glitch or something.


o.O



this file name are the Following:
MTF_SRB2thepastB4.wad
SCMTF_SRB2thepastB4.wad

I think if you have not updated in this very moment, would be a catastrophe.

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Old 06-05-2010   #98
glaber
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Can you wait a while? The update is to inclued the Christmas levels too.
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Why wouldn't you glide and climb as Super Knuckles?
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Old 06-06-2010   #99
Metal96
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This mod makes me want to go to the SRB2 website and download every archived release and outdated version I can find. Just to see what the real thing's like without the 2.0.6 stuff.
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Old 06-08-2010   #100
Matsilagi
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Can you make for the next version the old Knuckles?
And how about Zim and Zim's base match map?
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Old 06-08-2010   #101
glaber
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How old? 1.09.4? Demo 4 (Completely placeholder)? Anyway, the retro characters won't be in the next update.
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