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Old 05-30-2017   #101
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I keep forgetting to watch the video :P

BTW, am I the only that finds the fact that Sonic Mania, a pixelated game, is going to available on PS4 and XONE consoles, when those consoles have such highend GPU, CPU, etc?
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Old 05-30-2017   #102
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↑ It may not look taxing on the GPU of those consoles, and it better not be, but you can't not have system performance issues when running an imaginary port of Mania on say, the Saturn or PS1. This applies to Shovel Knight as well.
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Old 05-30-2017   #104
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HOLY FUCKLES, THAT TOEI SONIC ANIMATION!?? also Startdust speed way>?!!
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Old 05-30-2017   #105
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"The return of 2D Sonic !"

>they forgot Unleashed had 2D
>Colors was 95% 2D
>they forgot majority of portables is all 2D
>they forgot 70% of generations was 2D
>they forgot lost world had 2D

Yeargh.
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Old 05-30-2017   #106
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Quote:
Originally Posted by RomioTheBadass View Post
"The return of 2D Sonic !"

>they forgot Unleashed had 2D
>Colors was 95% 2D
>they forgot majority of portables is all 2D
>they forgot 70% of generations was 2D
>they forgot lost world had 2D

Yeargh.
"Return of 2D Sonic" doesn't mean "more of modern Sonic on a 2D plane"

Also Generations wasn't the best representation of classic Sonic
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Old 05-30-2017   #107
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Yeah, I think they were referring to the sprite-based 2D games. Sonic hasn't had one of those since the GBA games now IIRC.
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Old 05-30-2017   #108
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Originally Posted by Monster Iestyn View Post
Yeah, I think they were referring to the sprite-based 2D games. Sonic hasn't had one of those since the GBA games now IIRC.
And even still, the sprites were modern-style, if we were to be pedantic about it.
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Old 05-30-2017   #109
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Pretty sure 2D Sonic refers to using sprites rather than models.

Anyway looks rather interesting, especially the bosses.
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Old 05-31-2017   #110
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Let's see if they will bring back 2P Splitscreen.
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Old 05-31-2017   #111
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Let's see if they will bring back 2P Splitscreen.
The Steam Store page says that there's a Competition mode, which likely is based off of the Competition modes of Sonic 2 and 3 (which were splitscreen).
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Old 05-31-2017   #112
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Given that this is the "return of 2D Sonic", I'm betting there will splitscreen :D
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Old 06-08-2017   #113
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So, there was some newly released footage of a new Zone.

Chemical Factory 1 - Clearly Chemical Plant, but with some new gimmicks and art assets. Looks neat!

Chemical Factory 2 - More Chemical Plant, but using the old layout of the original level. I'm assuming they just decided to show a section that uses the old layout for this video, as Green Hill's layout had lots of original segments.

Literally 10 minutes after I made this post, actual Sonic social media footage pops up, with some better footage of the same content shown in the Chemical Factory 1 link. fml.

Chemical Factory Act 2
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Old 06-08-2017   #114
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Why is Sonic still capable of outrunning the camera? You'd think they'd be able to fix that now that they're not programming for the Genesis. Maybe they deliberately left it in for nostalgia's sake.
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Old 06-08-2017   #115
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It's Chemical Plant, not Chemical Factory.

Even though we revisited Chemical Plant in Generations, with this rendition and music of Chemical Plant, I can't be upset. It looks absolutely amazing.
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Old 06-08-2017   #116
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Quote:
Originally Posted by 742mph View Post
Why is Sonic still capable of outrunning the camera? You'd think they'd be able to fix that now that they're not programming for the Genesis. Maybe they deliberately left it in for nostalgia's sake.
I always believed it was a deliberate design choice to give off the sensation of going really really fast, especially since it rarely inconveniences the player when it happens. It's something that also occurred in the first Sonic Advance, and I know I've personally grown very fond of the effect and would miss it if it were removed.
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Old 06-08-2017   #117
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The Chemical Plant act 2 Music is just perfection.
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Old 06-09-2017   #118
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Quote:
Originally Posted by 742mph View Post
Why is Sonic still capable of outrunning the camera?
I think the better question is "Why not?"

Call it a bad game mechanic, but it's still cool as hell when it does happen.
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Old 06-09-2017   #119
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To be frank, Sonic 2 used this gimmick... i could only replecate it on chemical plant lol
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Old 06-09-2017   #120
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Well, that's also the only zone where you were expected to go well beyond Sonic's natural speed limit. Whether it was intentional or not, I think it had a positive influence on the game feel. (And let's be honest, at that speed, you're not going to be able to react to what's ahead of you anyway.)
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