Here are my ratings:
SINGLE PLAYER:
Mountain Fortress Zone: 3/10
Explanation: This level just made no sense. I could see the fortress, but where was the mountain? It was a nonsensical, ugly blend of forest textures, GHZ textures, and Doomship Zone textures. The death pits were incredibly cheap, and the enemies didn't make any sense (they didn't blend with the theme at all). Why the heck were there Skims sitting there in death pits? And also, why was there game data?
Rainsoaked Ridge Zone Act 1: 4/10
Explanation: The custom music was cool, but it didn't really fit at all. Plus, the level was kind of plain, and it was way too short.
Eggmansion Zone Act 1: 5/10
Explanation: Interesting concept. I'm curious, however, as to why being submerged in a lake of blood would hurt you. Also, the enemies were a tad too numerous, and I was frustrated by the lack of Star Posts.
Buzzards Bay Zone: 0/10
Explanation: I can't give a single point to a level that crashes on loading. The cause of the error is that the level is built too close to the blockmap. I fixed the problem in my copy of the WAD and gave it a spin. If it's any consolation, I probably would have only given it a 1/10 or a 2/10 anyway, because the level is so blank and repetitive.
Jadeflower Zone Act 2: >:(/10
Explanation: I think this level violates the rules of the contest. It's already been released, as part of blahblahbal's mod, Mystical Heavens. Additionally, this level is seriously not ready to be released anyway, given how glitchy and plain it is.
Giana Dream Blast: >:(/10
Explanation: To be honest, I also don't see how this one should be allowed. I mean, yeah, there are some differences in gameplay from MKB1, and HUGE graphical differences, it's essentially lifted from MKB1. And this is the Official Level Design Contest, not the Official Graphics Design Contest.
The Single Player crop really disappointed me this contest.
CTF:
Upload Download Zone: Mine/10
Explanation: I know that I certainly had fun playing this with everyone. I hope you guys liked it too!
Night Shrine Zone: 5/10
Explanation: Meh...AGZ themeing has been done to death. But it was still okay...nothing particularly horrible about it.
Coldlava Cliffs Zone: 4/10
Explanation: Interesting fire/ice blend, but it was really laggy and I had a very hard time knowing where to go.
Sunkist Falls Zone: 6/10
Explanation: You certainly seem to have put some work into this one. Again, it was pretty laggy. I thought the lava was done well, although it made it very hard to hold onto the flag.
Aerial Skyfort Zone: 4/10
Explanation: I had some fun playing the level, but it was really bland, and it was frustratingly hard to get back to your base once you had the flag.
Well, that's all for now. I might rate the Match levels, but I hate Circuit, so you won't see me doing anything for those.
SINGLE PLAYER:
Mountain Fortress Zone: 3/10
Explanation: This level just made no sense. I could see the fortress, but where was the mountain? It was a nonsensical, ugly blend of forest textures, GHZ textures, and Doomship Zone textures. The death pits were incredibly cheap, and the enemies didn't make any sense (they didn't blend with the theme at all). Why the heck were there Skims sitting there in death pits? And also, why was there game data?
Rainsoaked Ridge Zone Act 1: 4/10
Explanation: The custom music was cool, but it didn't really fit at all. Plus, the level was kind of plain, and it was way too short.
Eggmansion Zone Act 1: 5/10
Explanation: Interesting concept. I'm curious, however, as to why being submerged in a lake of blood would hurt you. Also, the enemies were a tad too numerous, and I was frustrated by the lack of Star Posts.
Buzzards Bay Zone: 0/10
Explanation: I can't give a single point to a level that crashes on loading. The cause of the error is that the level is built too close to the blockmap. I fixed the problem in my copy of the WAD and gave it a spin. If it's any consolation, I probably would have only given it a 1/10 or a 2/10 anyway, because the level is so blank and repetitive.
Jadeflower Zone Act 2: >:(/10
Explanation: I think this level violates the rules of the contest. It's already been released, as part of blahblahbal's mod, Mystical Heavens. Additionally, this level is seriously not ready to be released anyway, given how glitchy and plain it is.
Giana Dream Blast: >:(/10
Explanation: To be honest, I also don't see how this one should be allowed. I mean, yeah, there are some differences in gameplay from MKB1, and HUGE graphical differences, it's essentially lifted from MKB1. And this is the Official Level Design Contest, not the Official Graphics Design Contest.
The Single Player crop really disappointed me this contest.
CTF:
Upload Download Zone: Mine/10
Explanation: I know that I certainly had fun playing this with everyone. I hope you guys liked it too!
Night Shrine Zone: 5/10
Explanation: Meh...AGZ themeing has been done to death. But it was still okay...nothing particularly horrible about it.
Coldlava Cliffs Zone: 4/10
Explanation: Interesting fire/ice blend, but it was really laggy and I had a very hard time knowing where to go.
Sunkist Falls Zone: 6/10
Explanation: You certainly seem to have put some work into this one. Again, it was pretty laggy. I thought the lava was done well, although it made it very hard to hold onto the flag.
Aerial Skyfort Zone: 4/10
Explanation: I had some fun playing the level, but it was really bland, and it was frustratingly hard to get back to your base once you had the flag.
Well, that's all for now. I might rate the Match levels, but I hate Circuit, so you won't see me doing anything for those.