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SRB2 Heroes (Real superpower of TEAMWORK!) Details »»
SRB2 Heroes (Real superpower of TEAMWORK!)
Version: V3, by STHE123O (Little Monster) STHE123O is offline
Developer Last Online: Oct 2017

Category: Version: SRB2 Rating: (9 votes - 4.33 average)
Released: 10-12-2015 Last Update: Never Installs: 6
Characters Single Player Levels Code Changes Sprites/Graphics

Here it is! Version 3 (more like an update to version 2) of my Sonic Heroes level pack. Team mechanics implemented like in the real Heroes game. There is a total of 34 emblems to find. Each level is a combination of act 1 and 2 from the original game. The Chaos Emeralds are hidden in the levels, think you can find them all?

Zones are:
Sea Gate
Seaside Palace
Power Metropolis
Casino Highway
Rail Station
Frog Jungle
Mystic Castle
Egg Fortress
Metal Sonic race
Metal Sonic boss

Characters by: Lat (Tails), Speedwagon (Shadow), Chrispy (Rouge), .Luke (Amy), D00D64 (Cream), CZ64 (Team Chaotix) and me (Omega, Big).
Sonic Heroes logos in the HUD by Lat

Thanks to:
Zipper, for converting and looping all the music.
MotdSpork, for the original team codes for version 2.
Monster Iestyn, for the LUA code to change skybox in game.
Tripel the fox, for the Team mechanics LUA codes for version 3.

I tried my best with this wad and I really hope it is a fun experience to all of you. It is far from perfect, but be sure to check it out and enjoy it!

Important:
- Spindash button is for Lightdash (Sonic and Shadow only)
- Custom Action 2 and 3 are for changing characters.
- Big wad is from my SADX mod, so he is kinda outdated.
- Omega wad was made by me for this mod. He is not the best but its the best I can do at the moment. At least there is an Omega wad now.
- Use command "resetcolors" to change colors in Multiplayer depending on the team you are playing as.

Trailers:

Version 1: https://www.youtube.com/watch?v=OGdM...rlwrqq2wfzqy04

Version 2: https://www.youtube.com/watch?v=kc_K...ature=youtu.be

Download Now

File Type: rar sc_HeroesV3.rar (28.24 MB, 12116 views)

Screenshots

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Comments
Old 02-24-2016   #102
Sapheros
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There are no Storm Sprites, so like Big and Omega, you'd have to improvise a sprite set.
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Old 02-25-2016   #103
STHE123O
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Quote:
Originally Posted by Duon the Adventurer View Post
There are no Storm Sprites, so like Big and Omega, you'd have to improvise a sprite set.
I am not adding more teams though
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Old 03-07-2016   #104
STHE123O
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Ok the teams are finally released. Check them out, Tripel did a fantastic job!
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Old 03-07-2016   #105
Sapheros
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I feel like such a child for squealing over this, but then again, THIS is so much better than the actual Heroes. Bravo Tripel, bravo. I don't feel like having nitpicks yet, so I'll leave it off with a good note.
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Old 03-07-2016   #106
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In this part of seaside hill, needs some invisible barriers, so, Knuckles dont have the ability to float like Sonic Heroes game, just the glide, and its too easy to complete the levels with Knucklesīs Gliding, so, try to do Knuckles ability of Sonic Heroes game, and try to do invisible barriers on the ceiling.

EDIT: I mean... the glide of the teams, change it as Sonic Heroes, that game have a floating ability, so try to do a LUA for that. Thanks :)

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Old 03-07-2016   #107
Rumia1
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Ok, you are officially the best person on the MB in my opinion as of this moment.

I do have a bug report though, when I flew up hugging the wall at the second card area, when I flew underneath the 4 of clubs card, the game registered that I was crushed for no reason.


Also I really hope you release a standalone version of the team mechanic lua to the MB.
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Old 03-07-2016   #108
STHE123O
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Quote:
Originally Posted by Rumia1 View Post
Ok, you are officially the best person on the MB in my opinion as of this moment.

I do have a bug report though, when I flew up hugging the wall at the second card area, when I flew underneath the 4 of clubs card, the game registered that I was crushed for no reason.


Also I really hope you release a standalone version of the team mechanic lua to the MB.
Were you playing in fly formation? If so, they get crushed when the space between the floor and ceiling is too small
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Old 03-07-2016   #109
Murilo
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Will you do the wad wich has the Teams in an standalone wad? Or else i copy my wad that i downloaded then remove everything on SLADE except for the character files.
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Old 03-07-2016   #110
Sapheros
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Um... Leave that up to STHE123O, or better yet, Tripel. As far as this Mod is, I believe the majority of the content must have permission to be used outside of SRB2.
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Old 03-07-2016   #111
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Originally Posted by Duon the Adventurer View Post
Um... Leave that up to STHE123O, or better yet, Tripel. As far as this Mod is, I believe the majority of the content must have permission to be used outside of SRB2.
Yeah. The latest version seemed like a team effort. Regradless, Great work on the mod. Looking forward to any future updates
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Old 03-07-2016   #112
STHE123O
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Well the team mechanics were made by Tripel so he can release them if he wants!
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Old 03-08-2016   #113
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Okay, I really don't want to nitpick this... But for the Bounce/Belly Flop move... I kinda wish it would be a little more OP, as in "Knockout a wave of badniks" OP. It seems pretty underpowered, and usually, because of Heroes' logic based on Power Characters, they're supposed to handle many enemies at the same time. But to be fair, the Belly Flop/Ground Smash move from Team Rose/Chaotix are pretty worthless too, I was just hoping that the "power" could be in my hands here.
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Old 03-08-2016   #114
STHE123O
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Quote:
Originally Posted by Duon the Adventurer View Post
Okay, I really don't want to nitpick this... But for the Bounce/Belly Flop move... I kinda wish it would be a little more OP, as in "Knockout a wave of badniks" OP. It seems pretty underpowered, and usually, because of Heroes' logic based on Power Characters, they're supposed to handle many enemies at the same time. But to be fair, the Belly Flop/Ground Smash move from Team Rose/Chaotix are pretty worthless too, I was just hoping that the "power" could be in my hands here.
Well I dont like OP moves. They are like that so you can tell Team Sonic and Dark are "better"
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Old 03-09-2016   #115
Ritz
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Whoop, should've held off playing this for a few days when I did on Saturday

I don't feel like critiquing right now, I just want to say that this is a really nice effort. You've got an eye for worldbuilding and you're not afraid of abusing FOFs. These textures have been used plenty over the years, but you're the first to really wring cohesive scenes out of them- it's a level of detail I wish SRB2 on the whole could match.

Some really unique level design conventions too, which are cool to see in this game. You're spot on with evoking the feel of the original stages, for better or worse. Mystic Mansion is garbage but what else could it be
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Old 03-09-2016   #116
Demnyx Onyxwing
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I LOVE this so much! The stages are very fun with the right amount of difficulty. I modified some of the scripts and changed the Heroes icons back to the old versions. Either way, this is a blast to play.
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Old 03-09-2016   #117
STHE123O
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Quote:
Originally Posted by Ritz View Post
Whoop, should've held off playing this for a few days when I did on Saturday

I don't feel like critiquing right now, I just want to say that this is a really nice effort. You've got an eye for worldbuilding and you're not afraid of abusing FOFs. These textures have been used plenty over the years, but you're the first to really wring cohesive scenes out of them- it's a level of detail I wish SRB2 on the whole could match.

Some really unique level design conventions too, which are cool to see in this game. You're spot on with evoking the feel of the original stages, for better or worse. Mystic Mansion is garbage but what else could it be
Well that means a lot, thank you! Whats wrong with Mystic Mansion though? I think its the best level of the game and maybe on the mod too.

Quote:
Originally Posted by Demnyx Onyxwing View Post
I LOVE this so much! The stages are very fun with the right amount of difficulty. I modified some of the scripts and changed the Heroes icons back to the old versions. Either way, this is a blast to play.
Glad you enjoyed it :)
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Old 03-10-2016   #118
Ritz
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Originally Posted by STHE123O View Post
Whats wrong with Mystic Mansion though?
Poor theme for Sonic, ugly to look at, nothing but roundabout gimmick puzzles. In your map's case, I lost several lives to the Torture Room because I couldn't spot the exit- I wasn't even sure there was one, I wound up opening the map in an editor to see what was up. So I got through there and died and game-overed anyway, at which point I skipped the map altogether. Also: Mazes aren't fun. Bottom line, if your stage isn't 70% platforming, it's probably not a good fit for this game.

I cheated my way through Egg Fleet too with extra lives since it was so chock full of cheap deaths, like the grind rails with gaps that you can't even see unless you're in first person. Stage is way too long, and then it ends with a boss over a death pit. I've never had to cheat my way through a mod before.
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Old 03-10-2016   #119
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I found some nitpicks




Also not shown is that you can still change formation when you beat the level.
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Old 03-10-2016   #120
STHE123O
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I knew you could change formation when the level ends. So you can punch and move with Knuckles when the level is over? weird... should check it out.
And I havent even tested 2 player mode since... no one seems to use it anymore.
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Old 03-12-2016   #121
MotdSpork
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I have a bit of a nitpick about the update. I'm not too fond of having lightdash on the spin button. There are several times ive died, due to trying to do a spindash or rocket accel, and lightdashing into a pit...or in a direction i didnt want to go. Please change this.
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