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Old 05-03-2017   #181
Emblem Radar Ready
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Oh my, I can just imagine that with this, we could make levels bigger than 4 Neo Aerial Gardens stitched together.
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Old 05-03-2017   #182
Prime 2.0
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Originally Posted by Ritz View Post
Are you actually. Hotswapping maps with a seamless transition. Is that what I'm seeing here.

EDIT: Does it carry over object states other than the player's? If you're fighting a boss, will it show up in the same position in the same attack phase with the same hitpoints? Not that it has to, this is amazing
<Nev3r> It's pretty fucking simple though
<Nev3r> You use a reference point to copy from/paste to the xyz relative offsets
<Nev3r> The rest of player attributes are copied entirely
<PrimeV2> it's less that player info is preserved, and more that the switch appears instantaneous that's impressive
<Nev3r> And in map load you check if you've been teleported via linedef lua wrapper
<Nev3r> Ah
<Nev3r> Well, you'd expect that to happen
<PrimeV2> because you're right, keeping player position and momentum IS simple
<Nev3r> It is a custom blank fade
<PrimeV2> .
<PrimeV2> wait
<PrimeV2> that's softcoded?
<Nev3r> Yes
I'm not acquainted with the specifics of implementation so I can't give a tutorial or anything, but there's nothing to wait for. You can just out and do it in vanilla 2.1 right now.

Seeing new boundary-pushing technical wizardry like this really makes me feel all warm and fuzzy, lol.
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.

Last edited by Prime 2.0; 05-03-2017 at 04:44 AM.
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Old 05-03-2017   #183
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Holy shit I didn't even think that was possible on this engine

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Old 05-03-2017   #184
aka: Inuyasha
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You literally just make a single lump named FADE##00 and leave it blank. That's all you need to do.

There's probably lots of interesting effects you could make by having fades that don't finish with a full-white frame.
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Old 05-03-2017   #185
Emblem Radar Ready
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I suppose the next thing we need would be real time level totals. Combine that with this and we can have S3&k Style level transitions.
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Old 4 Weeks Ago   #186
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A new multiplayer mode or two placed over co-op/match- but I will see how far it gets before saying more about it
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Last edited by chi.miru; 4 Weeks Ago at 10:03 PM.
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Old 4 Weeks Ago   #187
Lazy, Lazy and lazy?
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Ooo... i really want to know this works!

What i see from it is that looks sorta like tag but the person who has the ruby longest, wins. I have no clue but it looks awesome
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Old 4 Weeks Ago   #188
Previously known as "ah2190"
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Holy mother of Arceus... I so do want to see how this works for real.
You're giving me a little MANIA.

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Old 4 Weeks Ago   #189
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It looks really cool, and I'm interested in seeing where this goes.
Originally Posted by GreenKnight9000 View Post
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Old 4 Weeks Ago   #190
Meow Motherfuckers.
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Oh my god... This looks amazing! I'll be looking forward to it.
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Old 4 Weeks Ago   #191
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Oh my, that's an interesting take on the Tag gamemode. I'm digging it, especially because of that beautiful Mania music. Makes everything much more tense.
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Old 4 Weeks Ago   #192
Needs a new name change.
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I love the idea of this, but I need to know one thing:

Can we warp between maps with the ruby??? That would be AMAZING.

Anyways, looking forward to this, and I'll be keeping an eye on this topic for the release of the gamemode.
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