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Old 1 Week Ago   #222
SeventhSentinel
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Download: https://cdn.discordapp.com/attachmen.../kawaiimap.wad
Title: Extraterrestrial Ruin
Submitters: SeventhSentinel
Credits: Anyone who joined the KAWAIII Dev Diaries streams
Maintainer Notes: v1
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Old 1 Week Ago   #223
roy
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Just to point out, I updated my map with an update to a SECRET room, also a better hint as to it's location.
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Old 1 Week Ago   #224
Nintensis
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Map : Sleeping Egg
Submitter : Nintensis
Credits : Lat' for the pogo spring and Fearsomefang for some additional textures
Download v2! :https://www.dropbox.com/s/pzqv3s6y6w...oneV2.wad?dl=0
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Last edited by Nintensis; 3 Days Ago at 12:50 AM. Reason: Map updated
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Old 1 Week Ago   #225
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Updated PDG to add a map header variable.
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Old 1 Week Ago   #226
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Yay for reusing!

Yes I know what I said before in my other post.

Download: (attached)
Title: Midnight Shores Zone
Submitters: Steel Titanium
Credits: Music is Starry Beach by Robby Coker, AxelMoon for custom textures used, the respective games for the decorations used.
Maintainer Notes:
Attached Thumbnails
Click image for larger version

Name:	srb20274.png
Views:	46
Size:	54.1 KB
ID:	12860  
Attached Files
File Type: zip scr_midnightshores.zip (319.0 KB, 0 views)
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Last edited by Steel Titanium; 33 Minutes Ago at 11:06 PM. Reason: Update
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Old 1 Week Ago   #227
glaber
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Quote:
Originally Posted by Nintensis View Post


Map : Sleeping Egg
Submitter : Nintensis
Credits : Lat' for the pogo spring and Fearsomefang for some additional textures
Download :https://www.dropbox.com/s/y8cw3dnsm9...gZone.wad?dl=0
What map number is your map? >:(
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Old 1 Week Ago   #228
Firework917
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Originally Posted by TehRealSalt View Post
I like what I'm seeing so far! You've got that neat open-ended style that I like :)

Unfortunately I can't add this to the KAWAIII preview set just yet, as it does not seem to have an exit, and the player start seems to be in a testing location. Absolutely feel free to update during the polishing phase though, and I'll add you as soon as you can fix these things!
I'm glad you like what I have, I was hoping I was doing things right. I've made an update to the final area to make it feel a little more complete, plus an exit sector where I think most people will probably be finished adventuring - but if not, they can skip it. Also, I've moved the spawn to its correct position.
On top of all of this, I've gotten music and incorporated the Horizontal Springs WAD into the map WAD itself, so now everything is in one neat, tidy package. And all before the end of the 15th (though this just about killed me xwx).

There are, of course, places where you can obviously tell work is needed (starting three paths). I'll try and get to this in the polishing.

Thanks again! ^-^

New Download: Attached
Attached Files
File Type: zip MorningHeights.zip (309.8 KB, 18 views)
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Old 1 Week Ago   #229
TehRealSalt
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Download: Attached (Google Drive Mirror)
Title: Shogun Stronghold Zone
Submitters: TehRealSalt
Credits: Music is "Outside Shredder's Hideout" from Teenage Mutant Ninja Turtles: The Hyperstone Heist
Maintainer Notes: Requires horizontalsprings.wad to be loaded!

If you're posting your entry after this, then you're officially LATE! But that's okay, I'll still take it.

Now begins the polishing phase! This next week will be full of reviews, and modifications from those who are not satisfied. (I know there's a lot I still wanna do!) Over the next couple of days, you should be expecting the first version of a preview pack that you can play to reduce the amount of WAD hunting you need to do! It will periodically get updated until the polish phase is over. If you end up playing it, then please don't dine & dash; say anything about at least one of the levels.

You have until May 22nd @ 11:59pm EST to submit a perfect, finalized version of your map. After that, the ribbon holders will be decided. Get psyched!
Attached Files
File Type: zip scr_shogunstronghold.zip (320.6 KB, 43 views)
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Old 1 Week Ago   #230
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While I had a basic idea of how I wanted the AI to work, I didn't actually start it untill 5~ hours ago. But it functions, so that works probably.

Download: Attatched
Title: Arle Satan Bayoen Zone Act Tsuu
Submitters: Tripel The Fox
Credits: Uses music and graphics from various Puyo games
Maintainer Notes: There's a lot of unused voices in this wad, so if its needed some voices can be removed.
Attached Files
File Type: zip ArlePuyoPopTsuuKawaiii.zip (11.70 MB, 35 views)
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Old 1 Week Ago   #231
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Sorry I'm late. I was working on this right up to the deadline and then stupidly realized I still needed to actually put all the resources together, take a screenshot, and make the post.



Download: Attached (will eventually upload a mirror once the map is more polished)
Title: Acidic Alpines Zone
Submitters: Lach
Credits: fickle, for contributing code to make the Boulder Shield rotate like an actual sphere (it looks great I love you). All music and extra graphics is custom made by me. Music is still WIP, will name the pieces once they are done.
Maintainer Notes: Current version: v1

Spoiler: Extra notes
To-do (so people know what's unfinished):
  • Decorate the final outdoor area
  • Add emblems
  • Potentially add a custom weapon for the boss
  • Potentially nerf Boulder Shield

If you are looking to extensively test and/or give feedback, here are some things I'd like to hear about:
  • Are there too many/too few capsules?
  • Hitting the capsule inevitably causes FPS lag. The mechanic is designed to impair vision so it's not a huge issue but please let me know if it is unbearable on your computer (and if so, please give some typical FPS numbers).
  • Are there too many rings?
  • Do the shield monitor placements make sense?
  • Were the sector-geometry rocks in your way too much? / Are there too many of them?
  • Was the miniboss mechanic easy to understand?
  • How is the length of the miniboss fight?

If you host a netgame with some friends, please additionally report of the following:
  • Does the game desynch? It shouldn't happen, but if something very obviously causes your game to become desynched, it's important that I can fix it.
  • Does the miniboss play well with multiple players fighting against it?

If you don't want to make a post about it, you can PM me here on the MB or on Discord (Lach#9444). Thank you in advance! <3
Attached Thumbnails
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File Type: zip acidicalpines_v1.zip (1.55 MB, 49 views)
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Old 1 Week Ago   #232
Rumia1
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Download: (Attatched)
Title: Oceanside Cave Zone
Credits:
-Music: Money Money Money - Talesweaver, ported to SMW by worldpeace

-Background: Kirby's Dream Land 3 - Island/Beach, ripped by GvS

-Horizontal springs + fixes by DirkTH and Lach respectively, thank you both so much

-TehRealSalt and the rest of SUGOI Team for making all of this possible and for giving me an excuse to make my first map, I would've never Shut Up and Got On It otherwise.

Notes: Uses a modified version of the spring fix script from Lach, modified lines are noted in the script itself.

Please note this is not the final version. While the map itself is entirely playable, I didn't have enough time to finish the latter third due to difficulty figuring out how to do certain things and my new full-time job, as such I will be using the polishing phase to both take suggestions for polishing and ironing out the kinks of unfinished parts.

Planned additions:
-More scenery; flowers, palm trees (as soon as I figure out how to make sense of SOCs), floor patterns.
-Much more drawn out ending.
-Possible relocation of loop.
Attached Files
File Type: zip scr_oceansidecave-incomplete.zip (155.8 KB, 42 views)
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Last edited by Rumia1; 1 Week Ago at 05:55 AM.
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Old 1 Week Ago   #233
RomioTheBadass
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We have 27 maps total, If i'm not mistaken lol. yes been downloading and testing every entry coming out.

EDIT: 34 now, missed the last page heh.
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Old 1 Week Ago   #234
Nintensis
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Quote:
Originally Posted by glaber View Post
What map number is your map? >:(
MAPSE

Also I updated the link to fix some pesky visual bugs and some mistakes on my part.
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Old 1 Week Ago   #235
TehRealSalt
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@Rumia1: I'll need a few things before I can accept this:
- Player start is in wrong position
- Music lump is missing
- A lot of your rings are missing the "Float" flag (well, this isn't required, but still would be nice :p)

Other than that, pretty nice looking for your first attempt! I'd like to see more.
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Old 1 Week Ago   #236
Fres
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Aaand I'm late.
...
But I've still got a maaaaap



Title: Verdant Valley
Submitter: Fres
Music: Ristar: Round 5-2 - Ice Scream
Credits: Lat' for the AMT Crawla, and Latius/ah2190 for the Emerald Hunt Advanced Lua used in the map.
Maintainer Notes: The radar has no sound cues, which is an issue with the Emerald Hunt Advanced lua itself. It works fine otherwise.

This map might seem familiar for those who played that one stage in SUBARASHII. It was originally intended to be an emerald hunting map, but was never truly submitted. I took this chance to spruce it up in it's original form for KAWAIII. There are three hidden emblems to collect, too!

EDIT: Updated to V2, Changelog here.
Attached Files
File Type: zip sc_VVZ_KAWAIII.zip (175.7 KB, 2 views)
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Last edited by Fres; 2 Days Ago at 12:03 AM. Reason: Updated to V2!
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Old 1 Week Ago   #237
Rumia1
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Quote:
Originally Posted by TehRealSalt View Post
@Rumia1: I'll need a few things before I can accept this:
- Player start is in wrong position
- Music lump is missing
I thought I fixed those before I posted... I'll have an update out right away! (hopefully with more level to go with it. ^^;)
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Old 1 Week Ago   #238
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The version I downloaded of the map didn't have any of those problems.
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Old 1 Week Ago   #239
Goldenhog
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Pure Rock Zone updated.

Quote:
Originally Posted by glaber View Post
I also got to ask, why are those platforms at the start so fast? I couldn't get on them as my slippery Sonic, let alone normal sonic.

The buzz saws near by the treadmill were Evil., I have no idea how I'm going to get past that
Level's meant to be hard, maybe I should have mentioned that like Lat' did. That said, I did go back and made those two sections slightly easier. And sorry for the late response.
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Old 1 Week Ago   #240
roy
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Right uh, pushed another update to my map concerning an early slope ramp, I also dropped in a new pathway to the end sign.
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