Ringslinger Script?

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Is there a way I can execute a script that turns on ringslinger at the start of a certain map?


So to explain better. You enter MAPA1
A Script is executed (rather than manually from the console)
That turns on ringslinger.

This is for my Sky Chase Zone remake.
 
You can type ringslinger and it will tell that it's off (it actually says no) which is default, to activate it you must type RINGSLINGER YES.
If you're doing this thing in a real script ir lump, then here's what you must do:
1) Make a new lump in your wad rename it SCRIPT (or you can name it some else if you want).
2) Type inside that lump RINGSLINGER YES.
3) Next in the Maincfg for the levels that you want the script to be used in type ScriptName = SCRIPT (or what other name you name that previous lump file), and underneath this type ScriptisLump = 1 (the 1 means that you want it on, type zero if you want it off).
I usually go with the runsoc method but it doesn't seem to work for all console commands.
If you're still stuck I recommend looking at the sonicboost.wad (the one from the person who made srb2generations), it shows how they script the boost.
 
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