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Checkered Zig Zags, a graphics replacement! (CheckeredZigZags.wad) Details »»
Checkered Zig Zags, a graphics replacement! (CheckeredZigZags.wad)
Version: v1.3, by TheCrowbar (Generally Unimportant) TheCrowbar is offline
Developer Last Online: Jan 2018

Category: Version: SRB2 Rating: (4 votes - 4.00 average)
Released: 03-21-2016 Last Update: Never Installs: 4
Re-Useable Content Sprites/Graphics

Checkered Zig Zags is a simple graphics replacement wad with the intent of making SRB2 a bit more interesting and colorful!

I attempted to keep the overall "feel" that the original SRB2 had while still making things flashy enough so that it all doesn't seem too samey. You can also expect some resemblances to a couple of other Sonic games!

Instructions:
Spoiler:

"CZZTitleCards.wad" and "CZZRings.wad":
CZZTitleCards and CZZRings are wads with the previous Title Card and ring-shaped Match Ring graphics. In order to use them, you should first add the main "CheckeredZigZags.wad" and then add the desired wad. There's no problem with using them by themselves if you want to, though!


Save Files:
Version 1.6 of CheckeredZigZags allows you to save your game in a separate save file. If you don't want to completely start a new game just for the wad, you can copy and rename your "gamedata.dat" save file into "czzsave.dat" in order to keep your records and emblem progress. Note, however, that .ssg files (which are the actual save slots for zone progress) cannot be renamed in the same way.


GIFs:
Spoiler:

Click image for larger version

Name:	TitleScreen.gif
Views:	60
Size:	2.62 MB
ID:	12210

Click image for larger version

Name:	PlayerSelect.gif
Views:	90
Size:	1.70 MB
ID:	12211

Click image for larger version

Name:	In-Game.gif
Views:	69
Size:	7.49 MB
ID:	12212

Click image for larger version

Name:	Multiplayer.gif
Views:	55
Size:	339.6 KB
ID:	12213


Changelog:
Spoiler:

v1.6:
EDITED:
-Pretty much everything

ADDED:
-CEZ & CTF Flag Textures
-Team Match's Team Icons
-Diagonal Springs
-Spikes
-Ability to save the game
-Custom animation states for: Starposts, Ring Sparkles, Rings & Match Rings, Ring Panels

FIXED:
- Race Countdown's offsets

REMOVED:
- Life Icons
- Dripping water
- Rain water splash
- Invincibility Sparkles


v1.5a:
EDITED:
- Monitors
- BSZ's Tulips
- Emblem for Ring collecting

ADDED:
-Graphics for CTF's HUD Flags.


v1.5:
EDITED:
- Monitors
- Springs
- End Plate
- Title Cards' Numbers
- Super Sparkle
- CTF Mode's Flags
- Tag Mode's "IT" icon
- NiGHTS Mode's third help screen
- The Title Screen's background

FIXED:
- The missing Starpost frame added in the 2.1.15 patch.


v1.4:
EDITED:
- Title Cards

ADDED:
- CEZ's Ceiling Chains
- Ideya Capture
- Super Sparkles
- Invincibility Sparkles

FIXED:
- CZZRings.wad using the wrong graphic for the Rail Ring's HUD icon.


v1.3:
EDITED:
- Match rings
- HUD numbers

- Minor improvements regarding the file size.
- "CZZTitleCards.wad" and "CZZRings.wad" are now available. They use the previous title card and ring-shaped match rings graphics, respectively. Instructions above.


v1.2:
- There's now a "CheckeredZigZagsX" wad inside the rar, this one doesn't have annoying title cards.


v1.1:
ADDED:
- Help screens.

REMOVED:
- SRB2's Ideya Capture sprites.

Download Now

File Type: rar CheckeredZigZags_v1.6.rar (315.5 KB, 72 views)
File Type: rar CheckeredZigZags_v1.5a.rar (281.7 KB, 20 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 09-22-2017   #62
Soulman Model CE
Default

Quote:
Originally Posted by Monster Iestyn View Post
That's because (unfortunately) this kind of mod still triggers cheat protection on being added, despite the fact it's a HUD mod. You'll have to avoid adding it if you want to save the game.
Okay, Thanks for letting me know. Not sure why nobody mentioned this before...
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Old 10-27-2017   #63
TheCrowbar
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Hoo boy. It's been quite some time since I last checked on this, hasn't it?

I'm just dropping by real quick to say that I am currently working on a new update for this wad! It's not dead!

Looking back at some of the old graphics, I noticed that a few things looked sort of cluttered or not very consistent with the overall... "style", I guess. The new update will probably amend that by making a couple of them smaller so that it matches SRB2's sizes better.
Click image for larger version

Name:	Green.gif
Views:	219
Size:	83.9 KB
ID:	11862
...Not TOO too different from what it was, though.


The new update will also allow you to save your game in a CZZ-specific save file!
Click image for larger version

Name:	Title.gif
Views:	204
Size:	1,017.2 KB
ID:	11863
You won't need to start an entire new save just for the wad either! It seems like copying and renaming your original gamedata.dat file is enough. You can't do the same thing for .ssg files, unfortunately.


Oh, things like the offsets will be fixed, too:
Click image for larger version

Name:	Techno.gif
Views:	196
Size:	182.3 KB
ID:	11864
This is the best I could do so that the countdown doesn't completely disappear in OpenGL mode since, for some reason, it pushes certain things downwards.


While the new update will mostly focus on changing the previous graphics a bit, there will still be some new things as well! There's a lot of work that still needs to be done, though, so unfortunately I can't see this being released very soon... Please understand.
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Old 10-28-2017   #64
Steel Titanium
 
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Well, I really didn't expect an update, to be honest. The new changes are looking nice so far, on the first and third GIF, is that a new score, time & rings HUD I spy?
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Old 10-28-2017   #65
GliderTheGliscor
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ABOUT time a new update is announced!
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Old 11-26-2017   #66
MylesD123
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I completely agree.

---------- Post added at 12:24 AM ---------- Previous post was at 12:22 AM ----------

Good luck on that
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Old 1 Week Ago   #67
TheCrowbar
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The update's finally here! Sorry for taking so long but hopefully this'll be worth the wait!

In addition to the semi-overhaul that I did with almost all of the graphics, this update also allows you to save your game in a separate save file! And just like I mentioned a few months ago, you can copy and rename your "gamedata.dat" file into "czzsave.dat" if you don't want to loose all your progress.

You know, something that always bothered me in the old version were the ring animations. If you checked inside of the wad you could've seen how... unoptimized they were. This update changes that! I edited quite a few of the states so that the animations run smoothly and so that the wad isn't filled with unnecessary copies of the same graphics! Be warned, however, that if any other wad or mod makes use of certain states that I changed, some animations might look a bit weird. Nothing game-breaking, though! All objects should still function perfectly fine!

I also removed certain graphics since I felt some of them were somewhat unnecessary. I will still keep version 1.5a up, though. So if, for some reason, you really like something that's been removed or changed it's not gone forever! Oh, I also did a quick fix on the race countdown offsets on the old version, too, so there should be nothing interfering with the gameplay if you want to use it.
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Old 1 Week Ago   #68
GreenKnight9000
 
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Quote:
Originally Posted by TheCrowbar View Post
The update's finally here! Sorry for taking so long but hopefully this'll be worth the wait!

In addition to the semi-overhaul that I did with almost all of the graphics, this update also allows you to save your game in a separate save file! And just like I mentioned a few months ago, you can copy and rename your "gamedata.dat" file into "czzsave.dat" if you don't want to loose all your progress.

You know, something that always bothered me in the old version were the ring animations. If you checked inside of the wad you could've seen how... unoptimized they were. This update changes that! I edited quite a few of the states so that the animations run smoothly and so that the wad isn't filled with unnecessary copies of the same graphics! Be warned, however, that if any other wad or mod makes use of certain states that I changed, some animations might look a bit weird. Nothing game-breaking, though! All objects should still function perfectly fine!

I also removed certain graphics since I felt some of them were somewhat unnecessary. I will still keep version 1.5a up, though. So if, for some reason, you really like something that's been removed or changed it's not gone forever! Oh, I also did a quick fix on the race countdown offsets on the old version, too, so there should be nothing interfering with the gameplay if you want to use it.
Hooray!
I'm gonna enjoy this!
Your work will not be wasted, I'm gonna be using this for quite a while!
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