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#61 |
The Tortured Planet guy
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Gotta do something about the wall and ceiling textures, but otherwise great.
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#62 |
Friendly Neighbour-Hood
Moderator
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Just a reminder guys, there is only one week left until OLDC voting starts now. All submissions should be entered by 7PM (Eastern US Time, or GMT-4) on October 31st.
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". |
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#63 |
a.k.a. sphere
Developer
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![]() Don't worry, I just started with a level! |
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#64 |
an average everyday nerd
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Well paint me blue and call me Chiss, that looks pretty incredible. Any specifics you'd want to share?
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<Majro> or maybe they simply walk at sucking My suckish channel for SRB2 (and cats). |
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#65 |
Retired
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Please tell me that moon is just a bunch of midtextures floating in the skybox
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#66 |
Soubrette aux yeux jaunes?
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It looks like. And I really don't wanna see an ugly round FOF Moon floating in the sky :S
Also, I wish you luck to finish your level, Spherallic. You guys are gonna blame me again in the voting section, but my entry is a NewHorizons related level. Tough, it's not as boring as FRZ1! Spoiler: Big Images... and spoiler. |
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#67 | ||
a.k.a. sphere
Developer
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Quote:
Quote:
![]() I smoothed it out some more, by the way! |
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#68 |
Soubrette aux yeux jaunes?
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Well, I have to say from both screenshots that the shadows look pretty damn realistic compared to where the Moon is in the sky. Tough, the water seems a big too big, you should manage to put a smaller texture because it looks weird to have a water texture so big compared of the eventual water that could be used in the level.
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#69 | |
Retired
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Quote:
My conclusion? You're either a liar, using an unoptimal method, or a magician. |
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#70 |
Friendly Neighbour-Hood
Moderator
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I point out that Sphere's entry is for a multiplayer level, which kinda prevents him from using midtextures themselves in a sane way (since custom textures aren't allowed in Match/CTF divisions).
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". |
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#71 |
Soubrette aux yeux jaunes?
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*snip deleted comment*
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Last edited by "Lat'"; 10-26-2014 at 04:05 PM. |
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#72 | |
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It's a multiplayer entry, you can see a bounce ring panel in the circle of flowers. |
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#73 |
Soubrette aux yeux jaunes?
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Okay, blame me for this awful misstake ><
Anyways, here is more veritical platforming in a unfinished section I started like 30 minutes ago. Spoiler: Don't open if you think unfinished sections are ugly. (It is) |
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#74 | |
Retired
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Quote:
"Tile midtextures X times" linedef flag trick Y offsets Profit |
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#75 | |
CRIMES.
Developer
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That still limits you to multiples of 64 or whatever texture's height for heights of various parts of the structure. Using offset sectors (as he does in the level, according to a DB screenshot he shared) may be less efficient, but the difference is negligible and allows for greater flexibility in the situations where it works. The difference in performance will hardly affect framerate unless a similar effect is used for many things that are visible at once.
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Quote:
Last edited by fickleheart; 10-27-2014 at 01:35 AM. |
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#76 | |
Retired
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Quote:
I'm not discrediting the way it looks now or how it's implemented -- it looks great -- but I'm just saying, if I had the first one as the target image to reproduce, I would've used the repeating midtexture trick. |
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#77 | |
Official Community CoatRack
Developer
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Looking at the screenshot, I am pretty sure that is a cannon ball colored white....
![]() I am guessing he used a super thick color map to change it from black to white though. EDIT: And if it's not that, then it could also be the disco ball. ![]()
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
Last edited by CoatRack; 10-27-2014 at 06:36 PM. |
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#78 |
A.K.A. TheSonicMaster580
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Wow Spherallic! The skybox you made is very cool. I love it! :)
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How much SWAG you got? I know I got lots of it. |
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#79 |
Friendly Neighbour-Hood
Moderator
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So... we only have one submission for this OLDC contest voting coming up tomorrow.
Shouldn't be too hard to figure out whether we'll have a contest this time or not, don't you think?
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". |
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#80 |
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That's probably because literally nobody has been discussing their ideas for the December OLDC, which makes it seem like there's nothing to do. I'm just saying, if there would've been more discussion, map screenshots, whatever, perhaps more people would've been inspired to make a map in time for the OLDC themselves.
Then again, there's also a good possibility that people just didn't finish their maps in time, so I could be wrong. |
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