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T. Sonic Details »»
T. Sonic
Version: 1.2, by MotorRoach (Top Cock) MotorRoach is offline
Developer Last Online: Aug 2018

Category: Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 04-08-2018 Last Update: Never Installs: 2
Characters Scripts Sprites/Graphics



Spoiler: Controls
The entire point of his control scheme is to complement his speed based gameplay. Think of it like FSonic but with few differences that still accommodate to keeping your speed up.

Peel out: Hold spin while standing (also charges your dashmode)
Spindash: Jump while charing the peel out (press jump again to cancel it)
Dashmode: Keep running for a while or just charge the peel out
Homing attack: Double jump

Spoiler: Credits
Art & Animations:
tripplejaz

Sprite indexing & importing:
MotorRoach

Programming:
HellHawkX
Lach

Spoiler: Changelog
Version 1.1:
• Fixed issue where charging the peelout played a sound globally
• Fixed issue where drowning sprite didn't show up
• Fixed issue where dying during the peelout charge forced the player to be unable to move until charging another peelout
• Walking animations now speed up two seconds before dashmode starts

Version 1.2:
• Fixed bug where Sonic would come to a complete standstill if no direction was held while releasing the peelout
• Fixed bug where Sonic's animations displayed incorrectly if charging the peelout on a conveyor without holding any direction
• Widened homing attack angle range from 90° in front of Sonic to 120°

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File Type: zip TSonic.zip (547.3 KB, 3816 views)

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Comments
Old 04-09-2018   #22
smoothmoon77
 
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these animations were made by tripplejaz for this wad? if yes, any chance of super sprites?
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Old 04-09-2018   #23
MotorRoach
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Quote:
Originally Posted by smoothmoon77 View Post
these animations were made by tripplejaz for this wad? if yes, any chance of super sprites?
Sorry, no. Jaz made it clear to me that he didn't want TSonic to have a super form, and even if he wanted, he doesn't currently have the time to make any additional sprites to the mod.

By the way, new update up.
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Last edited by MotorRoach; 04-09-2018 at 03:14 AM.
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Old 04-09-2018   #24
smoothmoon77
 
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Quote:
Originally Posted by MotorRoach View Post
Sorry, no. Jaz made it clear to me that he didn't want TSonic to have a super form, and even if he wanted, he doesn't currently have the time to make any additional sprites to the mod.

By the way, new update up.
no problem, the wad is still really neat and i consider the super form more like a bonus feature than a real game feature
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Old 04-09-2018   #25
MotdSpork
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found a "bug" where if you charge a peelout and release it without holding any direction, you will come to a complete halt. Not sure if intentional or not.
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Old 04-09-2018   #26
Rumia1
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After playing around with this a bit more at slower speeds, I've noticed that the homing attack can be really inconsistent on when it wants to activate, might I suggest increasing the range a bit? Also the homing attack doesn't seem to work in rapid succession, though I'm not sure if that's intentional or not.
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Old 04-10-2018   #27
ToeiSoni1998
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I have found somehow a slight glitch for Toei Sonic. I had to inspect the WAD file itself to find it the source of it. When I was testing the mod in-game; Toei Sonic's R foot was glitching out whenever he was still and not in his idle waiting animation, but his regular standing animation. The glitch has been originated because Sonic's R foot doesn't match his L foot because from what I can tell in game play is because both feet/sneakers don't look the same. Could this please be fixed?

Last edited by ToeiSoni1998; 04-10-2018 at 02:18 AM.
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Old 04-10-2018   #28
Rumia1
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Can you please post a screenshot of this glitch?
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Old 04-10-2018   #29
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To clarify, there are no such things as "glitches" to a singular part of the body, especially a static frame like the Standing frame. That's how the art/sprite has been constructed.

---------- Post added at 03:58 AM ---------- Previous post was at 03:52 AM ----------

Quote:
Originally Posted by MotdSpork View Post
found a "bug" where if you charge a peelout and release it without holding any direction, you will come to a complete halt. Not sure if intentional or not.
This is a general bug with SRB2 believe it or not. However this is only the case if the effect happens for about one tic. It may work if said function is used for more than once.
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Old 04-10-2018   #30
Lach
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Quote:
Originally Posted by MotdSpork View Post
found a "bug" where if you charge a peelout and release it without holding any direction, you will come to a complete halt. Not sure if intentional or not.
I actually did fix this, but it's not really a major issue so I'm just going to wait for other issues to show up / Roach to consent to a small update / 2.2.

Also, with regards to the homing attack:
Spoiler:


This is the range of a normal homing attack. You can target any enemy within the 180° range in front of you. However, Roach and Jaz thought it was jarring to be able to target enemies to the side of the player, however, and wanted Sonic to only be able to target enemies in front of him—so I restricted the angle somewhat:



As you can see, enemies to the side can't be targeted anymore. The drawback of this, however, is that the closer the enemy is to the player, the less horizontal leeway there is.



So long story short, the intent is that you're only supposed to target enemies directly in front of you. It's totally possible to chain enemies in succession, you just unfortunately have to (ironically) be far enough away for them to be in range.
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Old 04-12-2018   #31
MotorRoach
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Just letting you all know that another update for TSonic is up. This time with better homing attack ranging, and hopefully less buggy.
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Old 04-13-2018   #32
MotdSpork
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Found yet another bug with the peelout where you can use it before the start of a race. https://imgur.com/a/a5FHW
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Old 04-13-2018   #33
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Quote:
Originally Posted by MotdSpork View Post
Found yet another bug with the peelout where you can use it before the start of a race. https://imgur.com/a/a5FHW
not only this, you can use it when frozen (admintools.lua command)
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Old 04-14-2018   #34
Majro
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Well, this was definitely an unexpected surprise. Have to say, that spritework is top notch, it definitely looks like it came out of Sega CD's Sonic CD's charmingly compressed intro.

Not personally a fan of the homing attack though, I feel like FSonic's thok is essential to keeping a good pace with the character, especially around tight turns, and it's a shame to see all your speed die because a Crawla decided to waltz around the corner when you're about to thok.
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Old 06-30-2018   #35
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9.5/10
The sprite looks great the drowning animation is funny but I would like to see a T Sonic md2 in it's own style. Toei Tails and Toei Knuckles [OVA Tails and OVA Knuckles] are a thing and i would like to see them put into the game with different abilities.
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Old 07-02-2018   #36
Sinny33
 
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Is it Ok if we can edit the Wad and give him a Super Form instead?
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Old 07-03-2018   #37
SF345
 
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do you i mean everyone would like to see that
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