ZX
Now 100% less jaded!
Single Player:
Gothic Gardens Zone, Act 1 by VX501 - 2/10
Maybe a good starter map, but I disliked it a lot. The name's Gothic Gardens; how does acid, nitric acid and a factory fit into this?? Many areas were too cramped, and others were plain cheap. Some platforming was extremely annoying and cheap (Egg Knights ambushing you on a platform and sending you flying back? That's not exactly enjoyable).
Good for a first try, but should not have been in the OLDC.
Graceful Coast Zone by D00D64 - 6/10
Heeeyyy... You took Green Grove Act 2's music! And to think I was using Act 1's... :P Anyways, I liked this level. It was pretty and challenging. Most of the gimmicks worked out for me. But....
Why does the title say "Defeat Eggman in 6 minutes!" if there is no Eggman?
Where's the colormap in the gigantic waterfall with the red spring in it?
And how the heck was I supposed to know normal water hurt me??
That is all.
Refurbished Gadgetry Zone by SonicMaster - 5/10
Tough, but at least playable. Some of the gimmicks were annoying and overused. Some areas were just plain cheap, others far too easy.
Magma Core Zone, Act 2 by Blade -8.5/10 9/10
Ding ding ding! This is my favorite of all of the Single Player division maps in this OLDC. I had fun going through it, found it easy to traverse at some points and tricky at others... But all in all, it was a job well done!
Certain traps and gimmicks were overused. That kinda dampened the play.
Match:
MAPM1 - Battle Forest Zone by Aaron - 1/10
The layout of this map was horrible. The weapons and ammo were clumped together, making it easy to get them all maxed out in no time flat. The level was just not enticing at all. Sorry.
MAPM2 - Misty Mesa Zone by fawfulfan - Not yet tested
MAPM3 - Acid Comet Zone by D00D64 - Tested, but I need a refresher
MAPM4 - Icicle Warehouse Zone by glaber - 3/10
I'm sorry, but lolwut? Ammo piled up in bunches, pointless platforming in many areas, cramped in many areas... No, just no.
The only thing I liked was that the level name matched the texture designs.
MAPM5 - Volcanic Desolation Zone by Scizor300 - 5/10
I see you've improved on where I asked you to. However, the platforming is far too simply and Rail is extremely abused beyond belief here. having both water and lava in a stage just doesn't mix well.
MAPM6 - Azure Lake Zone by KO.T.E -7.5/10 8/10
I know this was my favorite of the Match division maps. The level had a beautiful layout and great platforming.
But it had the same ammo problem as many did which kinda ruined it.
MAPM7 - 30 Minute Zone by RedEchidna - 3/10
Awful platforming. Redwall sky. A nuisance to get back up. Rail users have an extreme advantage here. Extremely clumped ammo areas.
The master is not pleased.
CTF:
MAPF1 - Canyon CTF Zone by Eggmanfan - 0/10
What the heck? Some textures make no sense at all. Everywhere is so easy to traverse. Getting the flag to and fro the base is a chore, just to avoid straight-fire from your opponents.
MAPF2 - Ancient Arboretum Zone by Com Rante - 6/10
I really liked the layout of the level. It was fun to play through, and had an interesting way of getting from one base to the other 9side paths or not).
The music... Really did not fit.
MAPF3 - Red River Zone by darkbob1713 - 5/10
Not a bad drive set behind this level. But it wasn't terribly fun. That blind spot near the center between the bases had me stumped as to where I was supposed to go from there. Some textures didn't mix too well.
MAPF4 - Sunshower Canyon Zone by D00D64 - 7/10
This was a nice level. Textures mixed in interestingly. However, the bridges really ticked me off. That's an extremely easily-spotted Railspot. If you're crossing the bridge (straight as can be), you're very likely to be railed off.
MAPF5 - Techno Laser Zone by KO.T.E -7.5/10 8/10
We have a winner! I remember testing this a while ago. It's still just as fun and as interesting to play as it was before. However, some spots just seem to have a lack of many things - Details, could-be things (rings, ammo, etc.)
Also, clumped ammo.
MAPF6 - Iron Turret Returns Zone by Neo - 7/10
I actually liked it. The layout was changed for the better, adding more area to roam and shoot at your leisure. However, retaining the original layout, still has an advantage for Rail Ring users. Also, music does NOT fit.
MAPF7 - La Villa Strangiato Zone by Penopat - 4/10
I liked the concept of the level and the music fit. However, some textures clashed in many areas, it was extremely easy to get to the bases, and it was a chore just to get the flag back to the base without being hunted down and having it taken back. Not to mention, it was annoying to get back up to the main path if you accidentally fell down with the flag. Rail, anyone?
Circuit:
MAPR1 - Frostbite Peak Zone by RedEchidna - 3/10
Annoying, really. Slip, fall. Checkpoint after five seconds, another in the same interval - Oh look, you just went in a circle and died again.
The gimmicks in this level were awful.
MAPR2 - Egg Flower Zone by Mach - 3/10
(Yes, two 3's. This OLDC's Race division sucked.)
What the heck? What gives with the translucent wall at the start, unknown checkpoint areas you can only hear to know you got them, and the texture transition being horrible? But the platforming wasn't all that bad. That's the only upside.
All-in-all, I was very disappointed with this OLDC's levels. I just hope the next one's will be better.
The Match maps are all attuned to Rail rings, it seems, seeing as that is the weapon of advantage in every one. Same goes for the CTF maps.
Gothic Gardens Zone, Act 1 by VX501 - 2/10
Maybe a good starter map, but I disliked it a lot. The name's Gothic Gardens; how does acid, nitric acid and a factory fit into this?? Many areas were too cramped, and others were plain cheap. Some platforming was extremely annoying and cheap (Egg Knights ambushing you on a platform and sending you flying back? That's not exactly enjoyable).
Good for a first try, but should not have been in the OLDC.
Graceful Coast Zone by D00D64 - 6/10
Heeeyyy... You took Green Grove Act 2's music! And to think I was using Act 1's... :P Anyways, I liked this level. It was pretty and challenging. Most of the gimmicks worked out for me. But....
Why does the title say "Defeat Eggman in 6 minutes!" if there is no Eggman?
Where's the colormap in the gigantic waterfall with the red spring in it?
And how the heck was I supposed to know normal water hurt me??
That is all.
Refurbished Gadgetry Zone by SonicMaster - 5/10
Tough, but at least playable. Some of the gimmicks were annoying and overused. Some areas were just plain cheap, others far too easy.
Magma Core Zone, Act 2 by Blade -
Ding ding ding! This is my favorite of all of the Single Player division maps in this OLDC. I had fun going through it, found it easy to traverse at some points and tricky at others... But all in all, it was a job well done!
Certain traps and gimmicks were overused. That kinda dampened the play.
Match:
MAPM1 - Battle Forest Zone by Aaron - 1/10
The layout of this map was horrible. The weapons and ammo were clumped together, making it easy to get them all maxed out in no time flat. The level was just not enticing at all. Sorry.
MAPM2 - Misty Mesa Zone by fawfulfan - Not yet tested
MAPM3 - Acid Comet Zone by D00D64 - Tested, but I need a refresher
MAPM4 - Icicle Warehouse Zone by glaber - 3/10
I'm sorry, but lolwut? Ammo piled up in bunches, pointless platforming in many areas, cramped in many areas... No, just no.
The only thing I liked was that the level name matched the texture designs.
MAPM5 - Volcanic Desolation Zone by Scizor300 - 5/10
I see you've improved on where I asked you to. However, the platforming is far too simply and Rail is extremely abused beyond belief here. having both water and lava in a stage just doesn't mix well.
MAPM6 - Azure Lake Zone by KO.T.E -
I know this was my favorite of the Match division maps. The level had a beautiful layout and great platforming.
But it had the same ammo problem as many did which kinda ruined it.
MAPM7 - 30 Minute Zone by RedEchidna - 3/10
Awful platforming. Redwall sky. A nuisance to get back up. Rail users have an extreme advantage here. Extremely clumped ammo areas.
The master is not pleased.
CTF:
MAPF1 - Canyon CTF Zone by Eggmanfan - 0/10
What the heck? Some textures make no sense at all. Everywhere is so easy to traverse. Getting the flag to and fro the base is a chore, just to avoid straight-fire from your opponents.
MAPF2 - Ancient Arboretum Zone by Com Rante - 6/10
I really liked the layout of the level. It was fun to play through, and had an interesting way of getting from one base to the other 9side paths or not).
The music... Really did not fit.
MAPF3 - Red River Zone by darkbob1713 - 5/10
Not a bad drive set behind this level. But it wasn't terribly fun. That blind spot near the center between the bases had me stumped as to where I was supposed to go from there. Some textures didn't mix too well.
MAPF4 - Sunshower Canyon Zone by D00D64 - 7/10
This was a nice level. Textures mixed in interestingly. However, the bridges really ticked me off. That's an extremely easily-spotted Railspot. If you're crossing the bridge (straight as can be), you're very likely to be railed off.
MAPF5 - Techno Laser Zone by KO.T.E -
We have a winner! I remember testing this a while ago. It's still just as fun and as interesting to play as it was before. However, some spots just seem to have a lack of many things - Details, could-be things (rings, ammo, etc.)
Also, clumped ammo.
MAPF6 - Iron Turret Returns Zone by Neo - 7/10
I actually liked it. The layout was changed for the better, adding more area to roam and shoot at your leisure. However, retaining the original layout, still has an advantage for Rail Ring users. Also, music does NOT fit.
MAPF7 - La Villa Strangiato Zone by Penopat - 4/10
I liked the concept of the level and the music fit. However, some textures clashed in many areas, it was extremely easy to get to the bases, and it was a chore just to get the flag back to the base without being hunted down and having it taken back. Not to mention, it was annoying to get back up to the main path if you accidentally fell down with the flag. Rail, anyone?
Circuit:
MAPR1 - Frostbite Peak Zone by RedEchidna - 3/10
Annoying, really. Slip, fall. Checkpoint after five seconds, another in the same interval - Oh look, you just went in a circle and died again.
The gimmicks in this level were awful.
MAPR2 - Egg Flower Zone by Mach - 3/10
(Yes, two 3's. This OLDC's Race division sucked.)
What the heck? What gives with the translucent wall at the start, unknown checkpoint areas you can only hear to know you got them, and the texture transition being horrible? But the platforming wasn't all that bad. That's the only upside.
All-in-all, I was very disappointed with this OLDC's levels. I just hope the next one's will be better.
The Match maps are all attuned to Rail rings, it seems, seeing as that is the weapon of advantage in every one. Same goes for the CTF maps.
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