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SRB2Kart v1.0.1
Version: v1.0.1, by VelocitOni (KartKrew Dev) VelocitOni is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Kart Rating: (10 votes - 5.00 average)
Released: 11-16-2018 Last Update: Never Installs: 7
Characters Single Player Levels Multiplayer Levels Code Changes Models Sprites/Graphics Is in Beta Stage


Spoiler: A note from Oni

First of all... 5029. 5029. 5029.
For any normies who somehow got here, "5029." is the natural port number for SRB2 as a whole. This release DOES NOT HAVE SINGLE PLAYER CONTENT OUTSIDE OF STAFF ATTACK. To get the full experience, you HAVE to rely on servers to be up to play with other human beings. There are no CPU-players.
If you wanna put up your own? You have to port-forward TCP/UDP to 5029

It isn't a totally client-sided game either, you will experience latency. So make sure your opponents (and YOU) have low ping.

*cough*

That's all from me.



Now without further ado, in Sryder's own words...


SRB2Kart is a classic styled kart racer, complete with beautiful courses, and wacky items. Of course, because it’s SRB2Kart, it has a Sonic twist that really shows the classic charm that a lot of us know and love from the good old days™.

We have 100 jam-packed maps for you to bump, explode, and sparkle your way through, from luscious beaches, to Eggman’s dance floor, to England on a good day. All lovingly crafted by many different people. You’ll notice almost every aspect of the game has an immense love and inspiration from the classic sonic games. From the items such as Ballhog, which literally throws bouncey explodey balls at people, to the maps which are bursting with that Sonic feel.

Of course, you'll only start off with a few cups available, but you can unlock more by playing offline/online matches. Alternatively, you can immediately jump into challenging yourself and race us personally in Staff Attack mode! Don't worry, we'll go easy on you.

Game Modes
We have 2 game modes for you to choose from: Race, and Battle.
Race mode is the normal: Race through the track to beat your opponents, use your items and skill to swooce past the competition, Oh my God what is that following behind me HELP! You know, the usual.

Battle mode asks you to violently throw spikeballs at your friends until they have no bumpers and you have some. But watch out, they can come back with a vengeance and chase you to the ends of the earth afterwards! Or maybe if they’re feeling nice they might help you with a powered up item
chance.

Spoiler: Characters

As you’ll find, we have 5 characters in the base game to enjoy, all with very distinct stats. Before we go into them individually, I’ll explain how our stats work. We have separate variables that effect the way a character plays. Speed, and Weight. Higher speed gives you a greater top speed, but sacrifices your ability to accelerate, higher weight reduces your control over your drifting, but you bump players that you are heavier than more violently. Your combination of speed & weight decide how fast you earn drift sparks. We have this shown clearly on a handy dandy grid on the character selection screen in the main menu, pick the character that aligns with your desires most!

Sonic

Sonic is just what you’d expect from our favorite blue hero! Pretty fast and agile! He’s got some good speed, and can control his drifts pretty well, just make sure you get the drift boosts because otherwise you’ll fall behind!

Tails

Our cute fox boy Tails! Tails has slow speed, but can really get going quickly, he can also take incredibly tight turns all the time, get close to those corners for him to really slip past people!

Knuckles

Here he comes, tougher than the rest of them. Knuckles is average in both stats, he’s very balanced, and likely a good pick if you don’t know who to try first!

Dr. Eggman

Ohohohohoho! Eggman has come along to steal the competition! He’s quite slow though, so take advantage of his fast drift-spark rate and his immense weight to stop others from overtaking!

Metal Sonic

*Loud Angry Robot Noises* Metal Sonic is fast, and heavy. He’ll fly through the courses if given the chance, but his cornering leaves much to be desired…



Bonus Ducks Characters
Included with the main download is bonuschars.kart. We don’t add it by default, but you can easily do so from the add-ons menu for many more characters to play with! A slew of extras, by a trio of our other devs in their free-time!


The Various Other Things
-Make sure to check out the in-game manual by pressing F1 or using the menu if you need some help or tips!
-We’ve added some extra Quality of Life features from the vanilla game to help out, such as multi-admin and a chat system that is readable!
-There’s a slight lack of documentation for modding currently, we’ll try and get on that as soon as we can.

Music
We plan to redo the crediting in some fashion eventually so all the track sources can be included in-game, but until then they'll all just be right here for very easy viewing!

Spoiler: Music Sources



<RACE>


Green Hills Zone | Toot Toot Sonic Warrior (Instrumental) - Sonic CD (2011)
Dark Race | Chao Race (Extended Mix) - Sonic Adventure 2
Northern District Zone | Broken Moon - Tokyo Active NEETs
Darkvile Garden Zone | Mortivia Fountain - Michiru Yamane
Daytona Speedway Zone | Let's Go Away - Takenobu Mitsuyoshi
Egg Zeppelin Zone | War Machine's Theme - Marvel vs Capcom
Sonic Speedway Zone | Green Grove Zone, Act 1 - Tee Lopes (Remix)
Hill Top Zone | Sonic Drift 2 Hill Top - SeventhSentinel (Remix)
Misty Maze Zone | Industrial District - Columns III
Grand Metropolis | Dream Uneven Bars - Mario & Sonic... 2012 Olympic Games
Sunbeam Paradise Zone | Moon Palace 2 - Drift City
Diamond Square Zone | Authentic Sky - TEKKEN 4
Midnight Meadow Zone | Plant Man's Stage - Megaman 6 Complete Works
Twinkle Cart | Twinkle Cart - Jun Senoue
Pleasure Castle | Pleasure Castle - Jun Senoue
Paradise Hill Zone | Horizon Heights Zone, Act 2 - Sonic: After the Sequel
Sub-Zero Peak Zone | Frost Man - Mega Man 8
Sapphire Coast Zone | Foliage Furnace Zone, Act 1 - Sonic: After the Sequel
Sand Valley Zone | Sand Ocean - F-Zero
Megablock Castle Zone | El Anoir Field South - LaTale
Canyon Rush Zone | Western GunRun - LaTale
Casino Resort Zone | Jr. Street - Mario Hoops 3 on 3
Silvercloud Island Zone | Fight or Flight "Air Armada" - Rivals of Aether
Blue Mountain Zone | White Land I - F-Zero (SNES)
Petroleum Refinery Zone | Fear Factory - Vincent Rubinetti (Remix)
Desert Palace Zone | Desert Palace - Sonic the Hedgehog 3
Aurora Atoll Zone | Aurora Atoll Zone - SeventhSentinel
Barren Badlands Zone | Hol Horse's Theme - JoJo's Bizarre Adventure (Arcade)
Red Barrage Area | Red Barrage Area - Jun Senoue
Midnight Channel | Reach Out to The Truth - Persona 4 Arena (Remix)
Vanilla Hotel Zone | Ave de Rapina - Beatmania IIDX 7th Style
Toxic Palace Zone | Atomic Waste Zone - Michael Staple
Ancient Tomb Zone | Desert Area - LaTale
Cloud Cradle Zone K | The Moon - Chris Holland & Luke Kwing (Remix)
Volcanic Valley Zone | Eggman Empire Zone - Michael Staple
Kodachrome Void Zone | Shooting Star - Elwood
Boiling Bedrock Zone | Vigaku (Theme of Ein) - Dead or Alive 2
Egg Quarters | Lovely Gate 3 - Sonic Adventure 2
Virtual Highway Zone | The Biggest Dreamer - Digimon Rumble Arena
Eggman's Nightclub Zone | Soft Collision - Mighty Switch Force 2
KKR Ganbare Dochu 2 | Ganbare Dochu - Konami Krazy Racers
CK Chao Circuit 1 | Theme of 'CHAO' - Jun Senoue
CK Chao Circuit 2 | Join us 4 Happy Time - Jun Senoue
CK Cloud Tops 2 | Search ~ In the Midst - Ace Attorney: Justice for All
CK Regal Raceway | VENEZIA, ITALY - TEKKEN
D2 Balloon Panic | Balloon Panic - Sonic Drift 2
SM Special Stage 3 | Dimension Heist - Sonic Mania
MKSC Sky Garden | Sky Garden - Mario Kart DS
MKDS Peach Gardens | Peach Gardens - Mario Kart Wii
MKSC Rainbow Road | GBA Rainbow Road Remix - Panman14
SMK Donut Plains 1 | Donut Plains - Super Mario Kart
SMK Mario Circuit 2 | Mario Circuit - Super Mario Kart
SMK Ghost Valley 2 | Ghost Valley - Super Mario Kart
SMK Bowser Castle 3 | Bowser Castle - Super Mario Kart
SMK Vanilla Lake 2 | Vanilla Lake - Super Mario Kart

????? ????? ???? | Neo City - Drift City
????? ????? ???? | World Open Finals - Mario Power Tennis
????? ????? ???? | Arid Sands: Day - Sonic Unleashed
????? ????? ???? | Graveyard Gig - ...All-Stars Racing Transformed
????? ????? ???? | 2 Player - Jonny Atma Ft. The8BitDrummer (Remix)
????? ????? ???? | Living In One More City - 7 Somari Dad
????? ????? ???? | Ema Skye ~ Scientific Detective - Apollo Justice: Ace Attorney
????? ????? ???? | 4 Minutes Before Death - Ghost Trick: Phantom Detective
????? ????? ???? | Napoleon Disappeared!? - Pop'n Music 10
????? ????? ???? | Main Menu & Retro Maze - Pac-Man World Rally
????? ????? ???? | Midnight Freeze Zone - Arrow, SSNTails
????? ????? ???? | Townsville Raceway - Cartoon Network Racing (DS)
????? ????? ???? | Silence - Tony Thai (Remix)
????? ????? ???? | Rainbow Road - Super Mario Kart

<BATTLE>


Municipal Meadow Zone | Tropic Turf Zone Act 1 - Karl Brueggemann
Tricircle Marina Zone | Seascape - Knuckles Chaotix
Tinkerer's Arena Zone | Boss Challenge I - Diddy Kong Racing
Cucky Farms Zone | Al's Toy Barn - Toy Story 2 (PS1)
Techno Hill Zone | Techno Hill Zone, Act 1 - SeventhSentinel (Remix)
Marble Zone | Marble Zone '12 - Tee Lopes (Remix)
Colosseum | Phi Battle - Sonic Battle
Dried Battledune Zone | Khan's Theme - JoJo's Bizarre Adventure (Arcade)
Eerie Grove Zone | Underground - Wild Guns Reloaded
Rusty Rig Zone | Disease Transport - DrTapeworm
Fantastic Tabernacle Zone | Shrine | Trap - gxf4c3 (Remix)
Bad Taste Aquarium | Bad Taste Aquarium - Jun Senoue
Spotlight Syndicate Zone | Space Ship: Strut - Space Channel 5
City Skyline Zone | Strollin' the City - Karl Brueggemann
Fakery Way | Fakery Way - Sonic Adventure
Bumper Carts| Twinkle Circuit - Sonic Adventure
Death Egg's Eye | Never Let It Go - Sonic the Fighters
Power Plant | Stage 04: Power Plant - Sonic Heroes
Tails' Lab | Tails' Lab - Sonic Battle
Armored Armadillo | Armored Armadillo Stage (Arranged) - Synthescissor
Trigger Happy Havoc | School Ordeal - Danganronpa V3: Killing Harmony
Mementos | Mementos - Persona 5
CD Special Stage 1 | Special Stage (US) - Sonic CD
SMK Battle Course 1 | Battle Mode - Super Mario Kart
SMK Battle Course 2 | Battle Mode - Super Mario Kart
SMK Battle Course 3 | Vanilla Lake (Beta) - Super Mario Kart
SMK Battle Course 4 | Battle Mode - Super Mario Kart
MK64 Block Fort | Choco Mountain - Mario Kart 64
MK64 Double Deck | Choco Mountain - Mario Kart 64

????? ????? ???? | Meadow Match Zone - Arrow, SSNTails
????? ????? ???? | merge-break - xaki


<MISCELLANEOUS>


Title Screen | Fluvial Beat Deposits - Simon Stålenhag
Voting Screen | Chaotic World - Knuckles' Chaotix
Voting Screen End | Decision - Knuckles' Chaotix
Invincibility | Invincibility - Sonic the Hedgehog 3
Grow | Surging Power - Knuckles' Chaotix
Race Intermission (Win) | Practice - sora: SUGURI II (DEKU)
Race Intermission (Lose) | Hit Em Up (Instrumental) - 2Pac
Race Intermission (NO CONTEST) | Results - F-Zero
Battle Finish Jingles | Bomberman Tournament (Game Boy)
Battle Intermission/Staff Attack | Menu - Metropolis Street Racer
Waiting to Join | Race Results - Sonic the Hedgehog 3
New Challenger | Minor Boss - Sonic the Hedgehog 3 - MarkeyJester (Dual PCM)
Credits | Chomp - Moot Booxle


DOWNLOAD (Windows + All Resource Files) OR, get the attached patch if you already have v1.0.0!
Mirror 1 (Full Install | Windows)
Mirror 2 (Full Install | Windows)
Mirror 3 (1.0.1 Patch | Windows)
Mirror 4 (1.0.1 Patch | Windows)
DOWNLOAD (Linux + All Resource Files)
Mirror 1 (Full Install | Linux)
Mirror 2 (1.0.1 Patch | Linux)
DOWNLOAD (Mac + All Resource Files)
MANUAL (F1 in-game)
Mirror


Spoiler: Changelog

v1.0.1:
  • GAMEPLAY CHANGE: Initiate the level finish countdown only when all winning players (ie, those in the top half of rankings) have been declared.
  • Make modified game prints more descriptive.
  • Default gr_md2 to on.
  • Fix an issue where you were allowed to join a server with multiple splitscreen players, exceeding the maximum number of players the server could hold.
  • Fix a memory leak in the minimap that could sometimes result in the viewport being replaced with an enlarged minimap icon in OpenGL.
  • Fix Battle Mode causing the game to crash in dedicated servers.
  • Fix your record attack times and medals not saving when later modifying the game.
  • Fix the game's tally of your matches played in modified games mostly never saving.
  • Fix an issue where hitting an Eggman Monitor would get you stuck permanently in Shrunk forme.
  • Fix the introductory level fade not consistently occuring.
  • Fix an issue where two-digit rankings would have the first digit flash as if you'd come in first place.
  • Fix Caps-Lock key not being registered when chat/console is not open.
  • Fix Caps-Lock key shifting non-letter characters.
  • Fix an issue where the Robra obstacles in Barren Badlands could sometimes grow flowers.
  • Fix an issue where the randomly selected "YOU WILL JOIN THE NEXT RACE" character did not correctly animate.
  • Fix an issue where splitscreen player 3/4 net packets could be unwittingly dropped.
  • Fix any player in 16th position not being visible on mid-round rankings.
  • Fix an issue where two Staff Attack replays were swapped between their intended levels.
  • Replace some minor textures
  • Fix the in-game Master Server browser thinking every server both has an unknown gametype and cheats enabled.
  • Fix the website Master Server browser reporting incorrect names for maps.
v1.0.0:
  • Initial release.


Linux hasn't been tested on other computers, but you can always compile it for yourself on your own computer: http://wiki.srb2.org/wiki/Source_code_compiling
source:git.magicalgirl.moe/KartKrew/Kart-Public

Download Now

File Type: zip srb2kart-v101-patch.zip (6.31 MB, 2202 views)
File Type: zip Kart_ZB_Config.zip (19.9 KB, 967 views)
File Type: zip srb2kart-v101-patch-linux.zip (8.01 MB, 313 views)

Screenshots

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Comments
Old 4 Weeks Ago   #42
Ezehot52
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Quote:
Originally Posted by FlysterTheFox View Post
Finally, Srb2 Kart v1.0.1 has came! but I still can't get in online mode. :(
Can you fix that?
Im ALMOST with the same ploblem, now i cant EVEN open the game, why is there a "Access Denied"?
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Old 4 Weeks Ago   #43
Michael12345
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does someone know how to make kart levels in zonebuilder v2.6?
what config i need to make kartlevels?
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Old 4 Weeks Ago   #44
VelocitOni
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Cfg is right in the attachments there, a tutorial'll be coming soon!
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Old 4 Weeks Ago   #45
SeventhSentinel
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In the time since launch,
- The trailer has reached 14,000 views
- Vinny from Vinesauce streamed Kart
- My head has exploded from the sheer volume of positive comments from players
Thank you SO MUCH everyone for such a great launch!!
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Old 4 Weeks Ago   #46
NotablyPrettyCrazy
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Got a slight minor complaint, but it's more with the OP than the wad itself

The record attack song doesn't seem to be credited, which stood out to me since I got pretty hyped when I heard it.
Forget the Hornet, Opel Speedster for Kart when.
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Old 4 Weeks Ago   #47
Seaball
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Quote:
Originally Posted by FlysterTheFox View Post
I can't do online mode on this because it'll delete and exits by itself then avg pops on screen says "Scan My PC Now"


Help!!!
Just go to AVG and add the folder SRB2K was installed in as an exception. I had the same issue, but that should do it
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Old 4 Weeks Ago   #48
VelocitOni
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Quote:
Originally Posted by NotablyPrettyCrazy View Post
Got a slight minor complaint, but it's more with the OP than the wad itself

The record attack song doesn't seem to be credited, which stood out to me since I got pretty hyped when I heard it.
Forget the Hornet, Opel Speedster for Kart when.
BECAUSE ONE OF US IS AN IDIOT AND WE COULD NEVER FIND THE SOURCE DESPITE US PUTTING IT IN ABOUT TWO YEARS AGO
Thank-you for this. As ridiculous as that sounds, yep, shit happens.
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Old 4 Weeks Ago   #49
glaber
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on the SRB2 discord, I recently uploaded a wad of maps I'm having trouble getting working.
Glaber Glutch is fine due to a lack of gimmicks
Castletania crashes the game, and Quarts Caverns can't use any floor or ceiling movers
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Old 3 Weeks Ago   #50
Ezehot52
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REmember that my antivirus deletes the game in entering online?
ITS FIXED!
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Old 3 Weeks Ago   #51
VelocitOni
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Mirrors added to OP because we broke srb2.org's bandwidth limit oops
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Old 3 Weeks Ago   #52
CobaltBW
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I'm a broken record here, but you guys make some of the most amazing stuff. Congrats on the release!
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Old 3 Weeks Ago   #53
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Very fun, I must say, and I also figured out how to mod SRB2Kart! Kudos to the Kart Krew!
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Old 3 Weeks Ago   #54
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Been playing this with friends since it came out, so gonna give my two cents I suppose.

At first, I loathed the controls. It felt so...foreign. But you know, I got used to them. I even think they're pretty fun now. Of course, once I got better at them, I started to loathe all the other aspects.

In time trials, the game is undoubtably fun. In online multiplayer, it honestly just feels like an exercise in futility. If you fall behind at all, it becomes nigh impossible to ever have a chance at first place again. This is due to many reasons, starting with:

the blue shell being changed to just be avoidable if you're fast enough. On paper, this sounds like a good idea: reward players who are skilled enough with avoiding it, right? In practice, this usually just amounts to not making any overt mistakes, which isn't hard if you're front running away from the pack. This is even further compounded by...

The pack honestly feels like it's even worse than in normal Mario Kart games. You seem to have reduced red shells and such, but fake item boxes have received an even more devastating effect, removing your item and causing an explosion around you. First place is unlikely to hit these due to being alone, but people in the pack are very liable to run into them thanks to power item usage and having to navigate other players, and all it does is serve to keep the pack even further behind. Speaking of...

Power items feel a lot less useful here. Partially because turning becomes impossible when using them, and partially due to track design. Very few tracks even have frequent off road, with many even incorporating a lot of "out of bounds" with, or instead of, off road, and the few that do you're likely to just mess up turns due to how different your handling becomes when using them, and bump into people as well. Which brings me to my next point...

Bumping into people in Mario Kart isn't an uncommon occurrence, but little comes from it. Both players are just shoved to the side a bit, nothing that can't be handled. But in Kart, both players tend to get absolutely catapulted away in opposite directions, completely screwing over both players. Compound that with power items making handling hard, and the pack is frequently screwing each other over.

And you know what? Maybe each of these points wouldn't be as bad, if it weren't for what is possibly the worst sin...

Still using SRB2's server side networking. Even for normal SRB2 no one wants to use it, it's just tolerated because there's nothing better. I get that this is definitely a hard one to fix, but it really shows its faults in a twitch based racer like this.

Also this last one is less of a criticism and more of an inconsistency that slightly bothers me: why does the mega mushroom not give you off road abilities when all the other similar speed enhancing items do?

TL;DR: offline play is fantastic, online play is miserable.
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Old 3 Weeks Ago   #55
Yacker
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Oh, also, double post 'n all but I figured this is a separate enough message to warrant it. I found an ultra skip on petroleum refinery while playing with root

https://gfycat.com/HappygoluckyMetallicHuman

Maybe want to apply a fix for that in the next update or somethin'
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Old 3 Weeks Ago   #56
macadamia
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Thanks for creating this game and sharing it!

Some things i noticed:

The following settings get reset when closing the game:
- Resolution
- OpenGL - Texture Filter
- OpenGL - Anisotrophic

Also, in multiplayer, no matter which room i select, i always get the message "no servers found" even though i gave the game all permissions in the firewall (inbound and outbound).
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Old 3 Weeks Ago   #57
Ice
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Hey so is there a option to reset all the controls? I've been trying to setup the game to play with a couple of PS4 controllers and have scrambled the player 1 and player 2 controls beyond recognition. Please send help.
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Old 3 Weeks Ago   #58
FuriousFox
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Well, you could delete your kartconfig.cfg file. Granted, that would reset all of your settings, not just your controls.
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Old 3 Weeks Ago   #59
glaber
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Quote:
Originally Posted by glaber View Post
Recently trying to test a level I wanted to modify for Kart only to get this error when testing.
Code:
Error occured on Sunday, November 18, 2018 at 20:40:47.

G:\SRB2\SRB2 Kart\srb2kart.exe caused an Access Violation at location 004e8390 in module G:\SRB2\SRB2 Kart\srb2kart.exe Reading from location 0f68609a.

Registers:
eax=00000004 ebx=0f686088 ecx=00000000 edx=0f683990 esi=0f4d5cf4 edi=10624dd3
eip=004e8390 esp=0028fa80 ebp=000012ca iopl=0         nv up ei ng nz na pe cy
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010283

Call stack:
004E8390  G:\SRB2\SRB2 Kart\srb2kart.exe:004E8390
004D62C4  G:\SRB2\SRB2 Kart\srb2kart.exe:004D62C4
76BA98DA  C:\Windows\syswow64\msvcrt.dll:76BA98DA  free
004D60E7  G:\SRB2\SRB2 Kart\srb2kart.exe:004D60E7

Turns out Kart can't handle map things that don't exist.
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Old 3 Weeks Ago   #60
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Make sure you exculde the kart files from testing from ZB
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Old 3 Weeks Ago   #61
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Thanks so much for this game, it's incredible! :) Overtakes CTR as my favourite kart racer by way of having 16 player online.

Also, just some points relating to Yacker's post from the other side of the fence...

Quote:
Originally Posted by Yacker View Post
the blue shell being changed to just be avoidable if you're fast enough. On paper, this sounds like a good idea: reward players who are skilled enough with avoiding it, right? In practice, this usually just amounts to not making any overt mistakes, which isn't hard if you're front running away from the pack.
I think this is better than it not being avoidable.

Quote:
Originally Posted by Yacker View Post
Power items feel a lot less useful here. Partially because turning becomes impossible when using them, and partially due to track design.
Just use them on straights? Or brake for corners. I don't really get the problem with them.

Quote:
Originally Posted by Yacker View Post
Bumping into people in Mario Kart isn't an uncommon occurrence, but little comes from it. Both players are just shoved to the side a bit, nothing that can't be handled. But in Kart, both players tend to get absolutely catapulted away in opposite directions, completely screwing over both players. Compound that with power items making handling hard, and the pack is frequently screwing each other over.
I really like how strong this effect is. When I first played I was using Metal Sonic (heaviest) and it's only when I started playing as Shadow I started noticing this. I love the carnage in the middle of the pack when you have loads of players and it's partly caused by this mechanic.

One thing I'd love to see is the ability to have a set number of tracks to play (make a cup, basically) that has an end with a winner declared and then after that, reset everyone back to 0 points and go again. Would be nice to have something to compete for rather than it just go on and on. It has the points system so seems like it has everything in place to do it. Apologies if I'm being a doofus and this already exists lol.
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