SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Lua

Reply
 
Thread Tools
MightyMania.lua: Mighty's abilities from Mania Plus in SRB2 Details »»
MightyMania.lua: Mighty's abilities from Mania Plus in SRB2
Version: 1.0, by Emong Emong is offline
Developer Last Online: Jun 2019

Category: Version: SRB2 Rating:
Released: 08-05-2018 Last Update: Never Installs: 0
Scripts Re-Useable Content

This script gives a character (specifically one named "sonic" by default), Mighty's abilities from Sonic Mania Plus.


This includes:
  • The hammer drop!
    • Press jump again in mid air to slam down into the ground, piercing enemies and damaging enemies around you small radius around you when you land.
  • Spike protection!
    • If you jump onto spikes while curled into a ball, you'll pop off them. You won't be curled anymore so try not to land on them again before you hit the ground.
  • Projectile deflection!
    • While you're curled into a ball, any projectiles fired by a non-boss enemy will harmlessly plink off your shell.
Special thanks goes to Lat' who gave me a better way to detect spikes and Tatsuru who gave me the idea for how to decide which projectiles to allow deflection of.

Download Now

File Type: lua MightyMania.lua (9.5 KB, 595 views)

Screenshots

Click image for larger version

Name:	Hammer Drop.gif
Views:	659
Size:	4.63 MB
ID:	13360   Click image for larger version

Name:	Projectile Bounce.gif
Views:	459
Size:	4.70 MB
ID:	13361  

Supporters / CoAuthors

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 08-22-2018   #2
Prime 2.0
Grape flavored
Administrator
 
Prime 2.0's Avatar
Default

Awww, it doesn't deflect turretfire? I suppose some bosses do use that, but you could have checked for if the thing shooting had the boss flag, maybe...

Oh well. Welcome to Releases!
__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.
Prime 2.0 is offline   Reply With Quote
Old 08-22-2018   #3
Sinny33
 
Sinny33's Avatar
Default

Oooo All he needs is a Wall Jump and boom perfect Mighty he'll a resprite though

[Say Mighties if you want a resprited Mighty]
Sinny33 is offline   Reply With Quote
Old 08-23-2018   #4
MK.exe
The one and only!
 
MK.exe's Avatar
Default

Quote:
Originally Posted by Sinny33 View Post
Oooo All he needs is a Wall Jump and boom perfect Mighty he'll a resprite though

[Say Mighties if you want a resprited Mighty]
Thats if anyone will sprite him. And these are just mania ablities not... ablities he had before.
__________________
Considered Milestones:
Hit a 180 Rail shot
1st person to have a map in releases with Slopes
MK.exe is online now   Reply With Quote
Old 09-08-2018   #5
SF345
 
SF345's Avatar
Default

can you make it work for mania mighty
SF345 is offline   Reply With Quote
Old 12-26-2018   #6
GreenKnight9000
 
GreenKnight9000's Avatar
Default

If I change the name "sonic" to "mighty", then Mighty still does his double jump (I'm using 2.1.19 for a modpack to work)
Strangely enough, it works in 2.1.21.
__________________
Certified Emerald Hunter for online matches
-Known as ThomasTheHedgehog888 in matches-
GreenKnight9000 is offline   Reply With Quote
Old 12-26-2018   #7
Rafeku
Casual Player
 
Rafeku's Avatar
Default There are a ton of Mighty-ies

The one you're using, in which I believe is the one based of Sonic sprites with a really large shell, is "overwriting" the lua function with CA_DoubleJump.(Lua programmers are going to kill me now, cuz I don't know programming at all) There's other mightys that use othe char ability, or it's just set to none to fit in lua programming. I've actually just bundled the one I use with this lua, so he's basically a Chaotix + Mania abilities hybrid.
__________________
Time to show da moves!
Rafeku is offline   Reply With Quote
Old 12-27-2018   #8
Emong
Default

This was developed on 2.1.20, so I assume that 2.1.19 is just missing something that this script uses.
Emong is offline   Reply With Quote
Old 05-10-2019   #9
Emi Emi
Default

Sorry to ask this but
Is there a way to change the drop move to the spin dash button instead of the jump one?
I have the walljump with doble jump and I want the drop move to be a different key
Emi Emi is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.