Wished I could do the Sonic R models, unfortunatelly there's probably no rigs available :C
I swear to god, DO IT. DO R's MODELS. PLEASE. WE WANT IT SO MUCH.
Wished I could do the Sonic R models, unfortunatelly there's probably no rigs available :C
Wished I could do the Sonic R models, unfortunatelly there's probably no rigs available :C
Those specific models are the ones I'm talking about, they don't have rigs, no bones to animate, no nothing, they're unmoddable.
But I've been pushed to make my own rigs, since these models are so damn low poly, that it takes no effort at all to make rigs, so I took the freedom to make a rig for the Sonic R model.
NOW PLS LISTEN
I won't get to Sonic R till I fully finish the Sonic 06 MD2 pack, the 06 pack is something I wanted to do for a very long time, and I still haven't finished, if I have enough time after I finish the 06 MD2 pack, I will make some Sonic R models.
EDIT: Oh also, I expected some feedback on the latest release of the 06 pack, but we found ourselves talking about Sonic R instead lol
What else do you have planned for the 06 pack?
Just a small suggestion but could you base the Sonic R model's animations on this?
They're both the same model, but I feel like 3D Blast's has a cleaner set of animations that would work better for SRB2.
Make sure they're made for FSonic *cough*Right now I haven't made a full list, but what's definetly coming next is the spiked balls (used for spikeballs on chains at CEZ, and the spiked balls used by the Eggscalibur at CEZ 3), the checkpoint (ima use 1 out of the 2 cause of the collision radius of the sprite) and a few more I will probably mention tomorrow.
I'll recreate them but I'll make some deviations from them to make the animations fit in with the fluidity of Srb2's frames speed.
I'm usually not one to request MD2s often, but I would be impressed and interested if you were able to make support for not only Silver the Hedgehog, but also for the Silver Boss fight from SUGOI and Boss Mayhem (since Silver's fight is much easier to do frames for :P)
Make sure they're made for FSonic *cough*
Seriously though, I do like the Sonic R models, especially the Super Sonic ones.
Take your time :)
For the ring boxes, I would add an inverted circle thingy to show the inside of the monitor, but still appear to be glass, like for example what jeck did for fsonic or the egg slimmer boss.
Hate to backseat moderate, but rn his main focus is 06, requesting models at this point when he is looking for feedback or suggestions for his 06 project seems kinda pointless. He said he cannot make Sonic R / Jam md2s (well, he can but he prefers rigged models) because those models didn't have any skeleton with animations attached to them.
Now, as for the 06 stuff, besides the monitor recommendation I gave, I noticed something that isn't your fault, but SRB2 itself. For some reason, all md2s in the recent versions have been flipped.
I noticed this as I was making a facestabber md2, and noticed his sword was on the wrong side! So the images in the monitors are actually being shown flipped, like in the screenshot you posted with the 10 rings saying 01.
For FSonic I'm not pretty sure what to change, it seems pretty much similar to the original Sonic, looks like you can just assign any Sonic MD2 to FSonic through MD2.dat and it will look the same, but if that's not the case and there's stuff that needs to be added, then be more than welcome to talk to me about it.
Extra sprites from FSonic include Spindash frames, a drowning sprite, and NiGHTS Super Sonic.
Those specific models are the ones I'm talking about, they don't have rigs, no bones to animate, no nothing, they're unmoddable.
But I've been pushed to make my own rigs, since these models are so damn low poly, that it takes no effort at all to make rigs, so I took the freedom to make a rig for the Sonic R model.
NOW PLS LISTEN
I won't get to Sonic R till I fully finish the Sonic 06 MD2 pack, the 06 pack is something I wanted to do for a very long time, and I still haven't finished, if I have enough time after I finish the 06 MD2 pack, I will make some Sonic R models.
EDIT: Oh also, I expected some feedback on the latest release of the 06 pack, but we found ourselves talking about Sonic R instead lol
Hm, I know it sounds impossible, but can fragmotion reduce the poly of an md2 and keep the animations?
This one clearly fits nicely with Placeholder Sonic since that wad uses Sonic Xtreme sprites. If you're wondering where do you find that character wad, go to SRB2 The Past's thread.