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Old 12-11-2016   #121
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https://gfycat.com/UnlinedWhichGhostshrimp
sing to the shelled ones and they will heal your wounds
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Old 12-11-2016   #122
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btw the SUGOI 2 room SSG3 wrote that.
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Old 12-11-2016   #123
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http://simsmagic.info/games/srb2/2.1...heights_a1.wad

Extremely wip, extremely unfinished, looking for criticism. There are two paths, make sure to try out both.
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Old 12-11-2016   #124
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I believe my map is done now. ^_^

DOWNLOAD: https://www.dropbox.com/s/7tplsn02pu...Cap3D.wad?dl=0

TITLE: Ice Cap
CREDITS: Thanks to TehRealSalt for the Ice Cap music and SSG3 for Level Design assistance
MAINTAINER NOTES: MY MAP NOW REQUIRES srb2assetpack-21.wad TO WORK!
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Last edited by Chicmunk; 12-11-2016 at 10:42 PM. Reason: submission
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Old 12-11-2016   #125
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"weeeeeeeeeee, i'm flying through a obligatory ice stage!"
"weeeeeeee- aww.
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Old 12-11-2016   #126
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Your green ice textures are missing. As well as all your other custom textures.
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Last edited by glaber; 12-11-2016 at 09:32 PM.
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Old 12-11-2016   #127
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Quote:
Originally Posted by DrTapeworm View Post
https://gfycat.com/UnlinedWhichGhostshrimp
sing to the shelled ones and they will heal your wounds
Also, I made this.
https://gifsound.com/?gfycat=Unlined...&v=pzxPJtSTDEw
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Old 12-12-2016   #128
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Just TAKE a LOOK at THIS

https://www.dropbox.com/s/s28uzonpxq...undry.wad?dl=0

What do you think of it?
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Last edited by Kuja; 12-20-2016 at 09:00 AM.
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Old 12-12-2016   #129
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Well, uh, it's like nothing I've ever seen
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Old 12-12-2016   #130
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Quote:
Originally Posted by glaber View Post
Your green ice textures are missing. As well as all your other custom textures.
You need to add srb2assetpack-21.wad in order for those textures to show up which is in the opening post and will be added when the pack it's released.
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Old 12-12-2016   #131
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ah ok, well for future reference, please include that we need this wad file when posting your download links. Just because a resource is available for use when creating the stage, doesn't mean we know we have to use it when testing.
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Old 12-13-2016   #132
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Download: https://www.dropbox.com/s/6cuyeryscsxa4kh/kk.wad?dl=1
Title: Mario Hills
Credits: SRB2.SRB
Maintainer Notes: Please make equivalent of Retro Hills from SUGOI 1.

---------- Post added at 05:37 PM ---------- Previous post was at 04:48 PM ----------

Quote:
Originally Posted by Kuja View Post
Just TAKE a LOOK at THIS

https://www.dropbox.com/s/sak89u95qk...undry.wad?dl=0

What do you think of it?
Um Um UHHH
Screenshots give me a "clashing textures" feeling.

Last edited by EcafRegnaleb; 12-14-2016 at 12:53 AM.
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Old 12-13-2016   #133
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Here is my map for SUGOI 2 - Empty Sanctum Zone, a Nights map.



Quote:
Download: The map is attached
Title: Empty Sanctum Zone
Credits: Music - Corridors of Time from Chrono Trigger.
Custom textures are from the FreeDoom SRB2 texture pack.
Maintainer Notes: Change the text for emblem hint 3 from "ring" to "sphere" if this map is to become a special stage.
Attached Files
File Type: zip s_emptysanctumv3.zip (248.3 KB, 90 views)

Last edited by Chaobrother; 12-30-2016 at 09:40 PM.
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Old 12-13-2016   #134
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So will this just be a normal NiGHTS map, or did you intend to make this a special stage? Either way, the map is really nice, I really do wish we get more NiGHTS map overall, and not just for this.
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Old 12-13-2016   #135
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Spoiler: "Leaps of Faith Zone" by MK.exe
Gave most of my feedback in a PM to you, so I won't repeat too much here. It's a neat experimental level. Seems like the button that opens the door to the emblem is gone, though?


Spoiler: "Night Temple Zone" by ManimiFire
Wow, nice to see how you've improved since last time! A neat little romp, not too much to say. I really like the use of lighting here. Though, I think the boss is a little annoying with how they have rapid fire bullets but no way to avoid it other than to just attack it fast enough; I'd recommend you make the arena much bigger and make it easier to take cover behind the pillars.


Spoiler: "Polluted Polis Zone" by a guy
Fun 2D level! Decoration is nice, and it's a nice demonstration of how well used slopes can benefit 2D mode. Though, I thought it was a little silly that both of your emblems were hidden in slime...


Spoiler: "Ice Cap Zone" by Chicmunk
Really cool. Some neat ideas experimented with. Even though a lot of people didn't really like the purple room at the end because of the Crawlas, I thought it was fair since you can see them before you jump. Overall I thought the lack of walls around the level kinda made it feel less natural, though.There's also a couple areas where it just feels kinda clunky to go through, like the beginning path with the springs that continually make you stop. It's also a bit tough to tell where you're supposed to go next in the "SUGOI 2" room on the Knuckles path, since the exit is a tiny little cave in the corner.

But speaking of, the Knuckles path is really good! It's long enough to be almost like two levels in one. I like how it intersects the purple cave room with a transparent tube, it's a cool way of making the level feel more interconnected.


Spoiler: "Mario Hills" by EcafRegnaleb
Quote:
Originally Posted by EcafRegnaleb View Post
Maintainer Notes: Please make equivalent of Retro Hills from SUGOI 1. Crappiness intentional.
I'm not looking at this, let alone giving it special treatment. Stating plainly that your map is "supposed to be crappy" is pretty much the first thing that will get me to decline it. I don't care about bad maps as long as the author put effort into it, since amazing, perfect 10 maps aren't expected. After all, the deadline's only a month long. But I start having a problem with them if they are intentionally terrible because you want anything with your name on it to submit, or just because it's the "joke". I get legitimately furious at people insisting I throw out someone else's entry because it's not up to their standards, so stuff like this just feels like an insult to that.

Feel free to update this if you change your mind on making something bad; this being a speedmap compilation doesn't make it an excuse to make something purposely awful in an hour.


Spoiler: "Empty Sanctum Zone" by Chaobrother
Woah, a really nice surprise! I'll need some time to try mastering this before I can give much detailed feedback, but any NiGHTS levels are great to see. I really like the visuals~


Uh, turns out I didn't have much to say this time around (other than for Mario Hills), oops. Hopefully I'm helpful anyhow?
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Last edited by TehRealSalt; 12-14-2016 at 12:26 AM.
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Old 12-14-2016   #136
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I made the map with the intention of being a special stage if need be. Regardless, the map has unlockables which should be fun to get even if it is not a special stage.
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Old 12-14-2016   #137
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Quote:
Originally Posted by TehRealSalt View Post
...
I'm not looking at this, let alone giving it special treatment. Stating plainly that your map is "supposed to be crappy" is pretty much the first thing that will get me to decline it. I don't care about bad maps as long as the author put effort into it, since amazing, perfect 10 maps aren't expected. After all, the deadline's only a month long. But I start having a problem with them if they are intentionally terrible because you want anything with your name on it to submit, or just because it's the "joke". I get legitimately furious at people insisting I throw out someone else's entry because it's not up to their standards, so stuff like this just feels like an insult to that.

Feel free to update this if you change your mind on making something bad; this being a speedmap compilation doesn't make it an excuse to make something purposely awful in an hour.
...
Uh, turns out I didn't have much to say this time around (other than for Mario Hills), oops. Hopefully I'm helpful anyhow?
...
...
...ok, I should clarify something.
That was a big ol' excuse because I KINDA not only suck at mapping, but can't use most of the time given.
....yeah, I don't blame you for disqualifying me.
Just in case:

The one change.
https://www.dropbox.com/s/9derzqb0z6auy3a/NEW.wad?dl=0

Last edited by EcafRegnaleb; 12-14-2016 at 12:52 AM.
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Old 12-14-2016   #138
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Quote:
Originally Posted by EcafRegnaleb View Post
...
...
...ok, I should clarify something.
That was a big ol' excuse because I KINDA not only suck at mapping, but can't use most of the time given.
....yeah, I don't blame you for disqualifying me.
I highly advise you to give Level Design 101 a read and practice mapping in your spare time. With any luck you'll have enough skill in time for the next big mapping event. Best of luck :)
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Old 12-14-2016   #139
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"Mockio Goomba Stomp" Mario Hills: Right off the bat, I turn around and there are rendering problems with the floor. Before turning around, the room gives off a cramped feeling worse than SRB2 Halloween Tech. You even have a bunch of goombas right at the first checkpoint, you don't even have any coins available before it, let alone the first goomba. Surprisingly, you made that checkpoint pointless by having the level end right past it.

"Hallow Altar" Empty Santum: First off, I'm surprised you don't start off right on top of the super transformer, and second, while not NiGHTS Sonic, you can stand on the sky floor without dieing.

There's also a visual glitch on the first structure.

Why does Water reduce your time? There is nothing to indicate it should as you can even freely run around in the water as normal sonic. Aside from those issues, it's a very solid stage and I was even able to complete it as just normal sonic too. I am disappointed there were no exploration bonuses for going around the map as normal sonic though.
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Old 12-14-2016   #140
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On the other hand: Introducing the current progress of Unknown Temple, a dimensional ruins that is secretly being invaded by an unknown evil force, you don't have much time to explore, so quickly find the Chaos Emerald in under 2 minutes!

(I need to bother RedEnchilada to see about the HUD timer thing so its still a WIP)

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Last edited by Prime 2.0; 12-14-2016 at 04:28 PM.
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