SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' Saturn Inspired MD2's-V4.5 Ray, Flicky and More! Details »»
Jeck Jims' Saturn Inspired MD2's-V4.5 Ray, Flicky and More!
Version: 4.5, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Oct 2018

Category: Version: SRB2 Rating: (4 votes - 4.60 average)
Released: 09-07-2017 Last Update: 09-02-2018 Installs: 9
Re-Useable Content Models

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.











Also a brand new Signpost!(Thank you Sal for best Egg)



Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 640x400 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Future Plans?
Spoiler:
I've had some unfinished things still that I'd wanna get out once completed, such as Ray. Without any real WAD for him WIP or otherwise its difficult to get animation inspiration

I will be using these models for SRB2Kart, in fact thats pretty much already ready to launch when kart does.


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!
[/CENTER]


Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V4.5.rar (6.36 MB, 682 views)

Screenshots

Click image for larger version

Name:	srb20105.png
Views:	2647
Size:	73.5 KB
ID:	11388   Click image for larger version

Name:	srb20153.png
Views:	2009
Size:	75.9 KB
ID:	11389   Click image for larger version

Name:	srb20156.png
Views:	1737
Size:	89.8 KB
ID:	11391   Click image for larger version

Name:	srb20157.png
Views:	1834
Size:	82.9 KB
ID:	11392   Click image for larger version

Name:	srb20158.png
Views:	1592
Size:	90.1 KB
ID:	11393  

Click image for larger version

Name:	srb20159.png
Views:	275
Size:	92.2 KB
ID:	11394   Click image for larger version

Name:	srb20160.png
Views:	1565
Size:	93.9 KB
ID:	11395   Click image for larger version

Name:	srb20161.png
Views:	1500
Size:	148.5 KB
ID:	11396   Click image for larger version

Name:	srb20162.png
Views:	1460
Size:	51.7 KB
ID:	11397   Click image for larger version

Name:	srb20163.png
Views:	1472
Size:	55.5 KB
ID:	11398  

Click image for larger version

Name:	srb20164.png
Views:	1368
Size:	140.2 KB
ID:	11399   Click image for larger version

Name:	srb20165.png
Views:	1448
Size:	98.7 KB
ID:	11400   Click image for larger version

Name:	srb20166.png
Views:	1492
Size:	168.9 KB
ID:	11401   Click image for larger version

Name:	srb20167.png
Views:	1315
Size:	235.8 KB
ID:	11402   Click image for larger version

Name:	srb20168.png
Views:	1445
Size:	360.5 KB
ID:	11403  

Click image for larger version

Name:	srb20169.png
Views:	1493
Size:	232.6 KB
ID:	11404   Click image for larger version

Name:	srb20170.png
Views:	1405
Size:	201.9 KB
ID:	11405   Click image for larger version

Name:	srb20171.png
Views:	1643
Size:	154.2 KB
ID:	11406   Click image for larger version

Name:	srb20172.png
Views:	1398
Size:	87.7 KB
ID:	11407   Click image for larger version

Name:	srb20173.png
Views:	1394
Size:	74.6 KB
ID:	11408  

Click image for larger version

Name:	srb20174.png
Views:	1414
Size:	102.2 KB
ID:	11409   Click image for larger version

Name:	srb20175.png
Views:	1424
Size:	106.4 KB
ID:	11410   Click image for larger version

Name:	srb20193.png
Views:	1657
Size:	110.8 KB
ID:	11411   Click image for larger version

Name:	srb20195.png
Views:	1334
Size:	94.6 KB
ID:	11412   Click image for larger version

Name:	srb20201.png
Views:	1315
Size:	201.0 KB
ID:	11413  

Click image for larger version

Name:	srb20202.png
Views:	1391
Size:	110.0 KB
ID:	11414   Click image for larger version

Name:	srb20206.png
Views:	1301
Size:	126.6 KB
ID:	11415   Click image for larger version

Name:	srb20253.png
Views:	1267
Size:	62.2 KB
ID:	11416   Click image for larger version

Name:	srb20262.png
Views:	8926
Size:	43.8 KB
ID:	11426   Click image for larger version

Name:	srb20261.png
Views:	1198
Size:	125.0 KB
ID:	11427  

Click image for larger version

Name:	srb20180.png
Views:	2598
Size:	76.2 KB
ID:	11589   Click image for larger version

Name:	DIRK.png
Views:	2803
Size:	10.3 KB
ID:	11704   Click image for larger version

Name:	srb20216.png
Views:	2264
Size:	103.9 KB
ID:	11706   Click image for larger version

Name:	srb20211.png
Views:	2576
Size:	8.5 KB
ID:	11708   Click image for larger version

Name:	1.png
Views:	5689
Size:	97.5 KB
ID:	13028  

Click image for larger version

Name:	3.png
Views:	5682
Size:	105.4 KB
ID:	13030   Click image for larger version

Name:	srb20059.png
Views:	432
Size:	71.9 KB
ID:	13032   Click image for larger version

Name:	srb20060.png
Views:	412
Size:	245.6 KB
ID:	13033   Click image for larger version

Name:	srb20061.png
Views:	428
Size:	120.1 KB
ID:	13034   Click image for larger version

Name:	srb20062.png
Views:	460
Size:	84.7 KB
ID:	13035  

Click image for larger version

Name:	srb20063.png
Views:	450
Size:	104.6 KB
ID:	13036   Click image for larger version

Name:	srb20064.png
Views:	482
Size:	113.9 KB
ID:	13037   Click image for larger version

Name:	srb20065.png
Views:	469
Size:	203.2 KB
ID:	13038   Click image for larger version

Name:	srb20066.png
Views:	522
Size:	192.5 KB
ID:	13039   Click image for larger version

Name:	srb20004.png
Views:	3588
Size:	130.4 KB
ID:	13040  

Click image for larger version

Name:	srb20013.png
Views:	530
Size:	138.5 KB
ID:	13041   Click image for larger version

Name:	2.png
Views:	2288
Size:	102.8 KB
ID:	13475   Click image for larger version

Name:	4.png
Views:	2271
Size:	88.6 KB
ID:	13476   Click image for larger version

Name:	5.png
Views:	2334
Size:	51.5 KB
ID:	13477   Click image for larger version

Name:	srb20241.png
Views:	230
Size:	106.6 KB
ID:	13478  

Click image for larger version

Name:	srb20238.png
Views:	213
Size:	62.1 KB
ID:	13479   Click image for larger version

Name:	srb20232.png
Views:	225
Size:	198.5 KB
ID:	13480   Click image for larger version

Name:	srb20143.png
Views:	2309
Size:	47.1 KB
ID:	13481  

Supporters / CoAuthors

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 06-17-2018   #102
GreenKnight9000
 
GreenKnight9000's Avatar
Default

I have a problem with using a standalone Super Sonic model
I'm using a "FSuperSonic" wad, and want to use Super Sonic's model, but they all seem to have issues (for example, certain animations are screwed up, whilst some work)
I remember your old High-poly Super Sonic model could work alone, so I don't know if it's different in this scenario.
If doable, could the frames of Super Sonic's animations be merged together into one .md2 file?
__________________
Certified Emerald Hunter for online matches
-Known as ThomasTheHedgehog888 in matches-
GreenKnight9000 is offline   Reply With Quote
Old 06-23-2018   #103
h0is
Pepperoni Secret
 
h0is's Avatar
Default

Just for fun and giggles, do you think you could make a seperate version of Cheese that works over playable characters, or would it take too much work?
__________________
People are like slinkies, they're boring until you push them down the stairs.
h0is is offline   Reply With Quote
Old 06-28-2018   #104
Sinny33
 
Sinny33's Avatar
Default

I'm wondering if I could give blends for MetelKunx , CawlaHoncho and Bean. I can then give you credit for the models.

---------- Post added at 03:36 PM ---------- Previous post was at 03:35 PM ----------

I would like to do the same to the archieves.

(Sinny33 received a warning for this post: Keep your posts related to the topic.)
Sinny33 is offline   Reply With Quote
Old 06-29-2018   #105
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Keep your droll on topic at least. Those characters currently have nothing to do with the current release thread.
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 06-29-2018   #106
Sinny33
 
Sinny33's Avatar
Default Hyper planned on make a Ray.wad in 2008

I like the Highpolys Better than this just my opinion. And you said you were working on Ray. BTW, just reminding A Mania Plus Livestream happened. Mighty and Ray footage of their animations were there. So.. yeah That happened so you can copy their animations.

http://mb.srb2.org/showthread.php?t=28957
That's the link to that .wad
Another one is being made by someone on the SRB2 server.

Is Cheese Animated at all?

Last edited by Sinny33; 07-06-2018 at 02:36 AM. Reason: MANIA PLUS LIVESTREAM!
Sinny33 is offline   Reply With Quote
Old 07-03-2018   #107
doom
 
doom's Avatar
Default

Are you sure there is a 600 resolution?
I only see 640.
doom is offline   Reply With Quote
Old 07-04-2018   #108
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by Sinny33 View Post
I like the Highpolys Better than this just my opinion. And you said you were working on Ray. BTW, just reminding A Mania Plus Livestream happened. Mighty and Ray footage of their animations were there. So.. yeah That happened so you can copy their animations.

http://mb.srb2.org/showthread.php?t=28957
That's the link to that .wad
Another one is being made by someone on the SRB2 server.

That announcement is pretty old; again, you are getting out of context.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 07-04-2018   #109
Sinny33
 
Sinny33's Avatar
Default

Quote:
Originally Posted by XleederTH View Post
That announcement is pretty old; again, you are getting out of context.
I see. Also i commented on your MD2s. I will just show the Link and stop complaining.

https://www.youtube.com/watch?v=CIvdourpP9U

Did i mention that there is a wad called secondcolor.wad it gives color to the shoes and shadow spines

Last edited by Sinny33; 07-10-2018 at 11:40 PM.
Sinny33 is offline   Reply With Quote
Old 07-22-2018   #110
frozenLake
 
frozenLake's Avatar
Default

I believe Jeck said something about "maybe" adding support if the bug with interpolation was fixed.

And since I've sworn off second color updates until the rewrite when 2.2 comes out, you are pretty much out of luck.
__________________
"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017
frozenLake is offline   Reply With Quote
Old 07-29-2018   #111
MylesD123
Default

Make one for Ray the Flying Squirrel!!
MylesD123 is offline   Reply With Quote
Old 07-29-2018   #112
Zwip-Zwap Zapony
Please just call me Zappy.
 
Zwip-Zwap Zapony's Avatar
Default

Quote:
Originally Posted by MylesD123 View Post
Make one for Ray the Flying Squirrel!!
Isn't that kind of hard to do without a Ray the Flying Squirrel character WAD to make it for?
Zwip-Zwap Zapony is offline   Reply With Quote
Old 07-31-2018   #113
AozoraJustin
AKA Superjustinbros
 
AozoraJustin's Avatar
Default

There were a few issues I noticed while playing with these MD2's.

*The star/checkpoint posts bug out after spinning them.
*When playing as Silver with Silver.wad, the front of his model clips into view when playing in first person and running.

Other than that, extremely nice effort. Cool seeing everyone in a style that fits just right into SRB2.
AozoraJustin is offline   Reply With Quote
Old 08-13-2018   #114
Sinny33
 
Sinny33's Avatar
Default

Quote:
Originally Posted by Zwip-Zwap Zapony View Post
Isn't that kind of hard to do without a Ray the Flying Squirrel character WAD to make it for?
https://www.youtube.com/watch?v=mIO4HUn7rDs

There is one
Sinny33 is offline   Reply With Quote
Old 08-14-2018   #115
Emong
Default

Quote:
Originally Posted by Sinny33 View Post

Someone pasting Sonic Mania sprites over my Ray script doesn't really count (also you can't even download that wad anywhere).


On topic: I really like these MD2s! They make everything look really cohesive. Though it looks like there isn't a model/animation set for Toei Sonic's spindash charging.
Emong is offline   Reply With Quote
Old 09-02-2018   #116
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.





Also a brand new Signpost!

__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 09-02-2018   #117
Twins'R'Awesome
 
Twins'R'Awesome's Avatar
Default

At this rate, you might as well replace EVERYTHING with an MD2, mod or otherwise.

I still absolutely adore these models, It's amazing how much detail you can put into them with so little polygons.

Viva la Saturn! (or anything low poly at this point :P)
__________________
Amateur Pixel Art, and your friendly neighborhood autismo
Twins'R'Awesome is offline   Reply With Quote
Old 09-02-2018   #118
Jazzz
Catgirl Enthusiast
 
Jazzz's Avatar
Default

Is there a Bean wad running around in the shadows or is the MD2 assigned to another skin? I know the former is the case with Ray but I'm not sure about Bean.

On an unrelated note, there are any chances of getting a lowpoly Hinote? The character is still used a lot in Netgames.
Jazzz is offline   Reply With Quote
Old 09-02-2018   #119
Lach
hop
 
Lach's Avatar
Default

Quote:
Originally Posted by Jazzz View Post
Is there a Bean wad running around in the shadows or is the MD2 assigned to another skin?
Bean is currently assigned to Jet. You can find what kinds of models are assigned to which sprites/skins by opening up the MD2.dat and hitting ctrl-f to search for a model name.
Lach is online now   Reply With Quote
Old 09-02-2018   #120
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

Once again, these look absolutely amazing! I did find out that Flicky is missing their death frames though. Outside of that, outstanding work as usual, Jeck!
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 09-03-2018   #121
TheCreeperDemon
 
TheCreeperDemon's Avatar
Default

What does Ray go to? I MUST FIND OUT.

---------- Post added at 01:54 PM ---------- Previous post was at 12:48 PM ----------

Hey, just wondering but what skin does Ray go to? Don't know how to get it-
TheCreeperDemon is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.